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[新闻] 怪物猎人:荒野 媒体评分解禁

总之德田必须死

其实傻逼生态厨也就算了,真牛逼生态做得贼好其实也是件好事。

但你别为了生态直接把游戏本身的流畅度给毁掉啊。80万多边形的落石这是脑门要被夹多少次才想得出来啊。

而且这次的伤口破坏日本那边已经吵翻天了,这种队友争抢BUFF的设计也算是莽汉系列第一次了,这真的是组队共斗游戏么。

另外荒野还复活了狂龙化。平胸而论狂龙化并不算粪要素,但是很多人就怕大型资料片一出把极限化也搬出来。

这次荒野的莽汉6代,本质就是2+4


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一转眼90了,和世界一样了



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看了条评论很好奇,说花了100多个小时把HR升到110体验非常棒

这是说媒体可以早玩两个星期么?一个玩8小时需要12天,那家媒体差不多大家在第三次OBT的时候就已经开玩正式版了?

After 100 hours of gameplay and reaching Hunter Rank 110, I can confidently say that Monster Hunter Wilds is a better game than World and Rise. Largely focusing on streamlining and making the overall experience more accessible, without removing the core principles that veteran hunters have come to know and love, Monster Hunter Wilds is a game that should be experienced by everyone. While the main story isn't anything to write home about, it's still an enjoyable one and a great way to get prepared for the real game — High Rank. 2025 is packed with current and upcoming games that are already looking to be GOTY contenders, and even though most of them aren't released yet, I just feel it in my bones that Monster Hunter Wilds will be getting at least a nomination to take home the grand prize.


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生态第一次玩的时候震撼感还是不错的(如果做得有够好的话)

但是莽汉说白了就是刷刷刷游戏,一只怪打上几十几百遍,谁还有空去欣赏这个生态啊。直接拿世界的画面过来改良改良,4K120帧,上来就50匹以上的怪之后来陆续更新,这个前提下你做点落石打个雷没人喷你。这画面也够看了,还可以缩水移植NS2。现在为了生态把核心内容给压缩了,根本就是不分主次。

当然如果你莽汉直接切换赛道改成沉浸类的纯单机游戏,目的就是让玩家爽爽地体验近100小时的各种生态然后封盘结束,那倒也算是一种做法。但是卡婊宁愿把BH6RE3主体内容砸掉都要强调联机部分,莽汉的联机合作打怪这块会放掉才怪。

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