» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[新闻] 战神诸神黄昏数毛数据来了

PS4 (107,30Gb):
1080p/30fps

PS4 Pro (107,30Gb):
Resolution Mode: Dynamic 1656p/30fps (1656p~1440p)
Performance Mode: Dynamic 1656p/~60fps (1656p~1080p)

PS5 (84,06Gb):
60Hz Output:
- Resolution Mode: 2160p/30fps
- Performance Mode: Dynamic 2160p/60fps (2160p~1440p)
120Hz Output (HFR):
- Resolution Mode: Dynamic 2160p/40fps* (2160p~1800p) | *Unlocked Framerate with VRR
- Performance Mode: 1440p/~80fps* | *Unlocked Framerate

- This comparison has been made on version 1.0003 of the game.
- The game uses temporal reconstruction for dynamic resolution on PS4 and PS5.
- PS5 has better reflections, ambient occlusion, textures, more vegetation, draw distance, and shadows compared to PS4/PS4 Pro.
- 120Hz mode supports VRR on PS5, if you enable VRR in resolution mode, you can unlock the framerate.
- PS4 Pro does not maintain 60fps in performance mode. Its framerate stays closer to 50fps.
- Performance mode on PS4 Pro and PS5 reduces the quality of some reflections, shadows, particles and draw distance.
- Personally I recommend the performance mode at 60Hz on PS5. It maintains a resolution very close to 4K with a stable 60fps.
- The base development platform has been PS4. The differences between the two generations are less than what we saw in Horizon Forbidden West.
- God of War Ragnarök is an impeccable work at a visual and performance level. Any of the 3 platforms are a good place to play this time.


TOP

发新话题
     
官方公众号及微博