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[新闻] 马赛克警告:异度神剑终极版分辨率设置跟2一样

原来你坛这么多一边玩皮角一边喷画质一边自慰节省300块的 不符合2kw身份啊


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75楼那个补丁不行啊,自己调了半天也没戏,然后网上搜到个老外的,放进去一看这个才完美啊,底座和手持都OK

83楼
https://gbatemp.net/threads/xeno ... page-5#post-9070782

[ 本帖最后由 混乱状态 于 2020-5-29 16:28 编辑 ]



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posted by wap, platform: Firefox
引用:
原帖由 @alucardx2004  于 2020-5-29 10:08 发表
有没有实际到手的,谈谈感觉,不要皮角的
我不玩掌机,底座模式接55寸电视2米不到的距离,两个字,真tm糊。


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引用:
原帖由 混乱状态 于 2020-5-29 16:24 发表
75楼那个补丁不行啊,自己调了半天也没戏,然后网上搜到个老外的,放进去一看这个才完美啊,底座和手持都OK

83楼
https://gbatemp.net/threads/xeno ... iles.565917/page-5# ...
你这个链接的顶楼放的配置文件和就和75楼补丁是一样的,不过又多了些其他文件,不知道有什么用。83楼的配置信息稍微改了些地方

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引用:
原帖由 Simy 于 2020-5-29 16:55 发表


你这个链接的顶楼放的配置文件和就和75楼补丁是一样的,不过又多了些其他文件,不知道有什么用。83楼的配置信息稍微改了些地方
解包对比了那些多出的文件与原始文件是一样的,不需要放,只要83楼的就行了

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贴吧搞的和邪教一样,谁敢对这个游戏提一丁点疑问马上口吐芬芳问候妈

我寻思着这群人体堂爱好者真的不在意画面么,当年NGC的时候也没少上蹿下跳嘲讽PS2啊

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posted by wap, platform: iPhone
这都够虚假广告宣传了吧。预告片广告一水1080p高清,游戏到手糊成渣

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posted by wap, platform: Android
记得ff7re当时一堆人嘲讽模糊的,我就在想这些人是不是从不玩ns的游戏。

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妈的,我预购的还没发货呢

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posted by wap, platform: iPhone
引用:
原帖由 @alucardx2004  于 2020-5-29 10:08 发表
有没有实际到手的,谈谈感觉,不要皮角的
美版今天才解锁
画面不如XB2代
糊不糊就不说了
材质层次不齐
也就算最近那黑道圣徒3remaster的翻新程度吧
玩起来倒是比原版方便了不少
这游戏画面不画面的也没那么所谓了

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引用:
原帖由 darkccc 于 2020-5-29 09:28 发表

我记得NS真人快打后来更新版本了,结果还是很糊么?
比一开始好多了,算是能看了,但是和超频后的720p画面比还是糊,掌机打开底座模式后特别清晰

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到了巨神脚草原那儿,场景好震撼,很美

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试了下锁720p必须超频的补丁,和默认掌机画面已经不像一个游戏了。ns性能着急...

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posted by wap, platform: iPhone
引用:
原帖由 @Simy  于 2020-5-26 17:48 发表
放的位置知道吧?
https://pan.baidu.com/s/1Zp_ApM9EEJuCCGbAg3aSyw
提取码:cnv1

未超频用这个补丁偶尔会掉帧,up主又做了个限制最高540p的补丁
能说说补丁怎么用吗,第一次用,谢谢了

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引用:
原帖由 iceliking 于 2020-5-30 19:32 发表
posted by wap, platform: iPhone
能说说补丁怎么用吗,第一次用,谢谢了
大气层把0100FF500E34A000文件夹放\atmosphere\contents文件夹里  新版大气层,旧版是titles文件夹,75楼的没有我链接里的效果好,都是锯齿,不过我那个连接的参数也有问题,关闭了bloom自发光光源,现在我用的参数,记事本打开lib_nx.ini复制下面的参数覆盖,底座720P手持540P,调深了一点颜色

tonemap=on
ssao=on
bloom=on
godray=on
AntiAliasing=on
ColReduction=on
dof=off
lensFlare=off
aoskip=off

lut=on
luttex1=lutba

cube=cube

toneHistogramLow=0.8
toneHistogramHigh=0.9
tonemax=1.0
tonemin=0.15
tonescale=7.0
toneUpSpeed=0.1
toneDownSpeed=0.5
toneBlmmax=1000
toneBlmmin=0.001
toneBlmmul=100.0

godray_inival=0.95
godray_decay=0.99
godray_scale=1.235

blm_border_sub=1.0
blm_border_mul=0.105
blm_border_sub2=0.0
blm_border_mul2=0.0
blm_border_max=3.5
blm_str1=1.0
blm_str2=1.0
blm_str3=1.0
blm_gauss1=0.9
blm_gauss2=0.8
blm_gauss3=0.8
blm_weight1=0.63
blm_weight2=0.1
blm_weight3=0.14
blm_weight4=0.53
blm_weight5=0.58
blm_deviation1=0.2
blm_deviation2=0.5
blm_deviation3=1.0
blm_deviation4=1.0
blm_deviation5=1.0
blm_saturation1=0.0
blm_saturation2=0.0
blm_saturation3=0.0
blm_saturation4=0.0
blm_saturation5=0.35
blm_emissive_str=9.0
blm_tone_scale=0.05
blm_emissive_max=20.0
blm_emissive_min=0.0

lens_max=1
lens_rot=0
lens_sub=1.5
lens_mul=3.5
lens_weight=0.1
lens_decay=1.0
lens_str=1.5
lens_paMax=4.0
lens_UVDecay=0.290

AA_Sharpness=8.0
AA_Range=0.5
AA_Threshold=0.17
AA_ThresholdMin=0.05

red_sclX=1.0
red_sclY=1.0
red_hdsclX=0.75
red_hdsclY=0.75

red_Auto=on
red_AtMaxX=1.0
red_AtMaxY=1.0
red_AtMinX=0.5
red_AtMinY=0.5
red_AtRate=97.0


ao_Lengs=0.1
ao_LengsRatio=1.98
ao_range=5.7
ao_rangeRatio=1.000
ao_sub=0.02
ao_subRatio=0.150
ao_Mul=2.0
ao_blurRange=0.720
ao_blurScale=0.75
ao_av_Shwstr=0.5


blur=off
blurStr=0.2
blurAlpha=40.0
blurSub=0.025
blurBlurRange=0.32

shadowStr=1.0
shadowHalf=on
shadowColor=0.0, 0.0, 0.0
simShwStr=1.6
simShwIn=0.7
simShwMin=0.15

sRGBMode=on
gamma=6

ao_av_CenterWeight=1.090
ao_av_MaxDistance=0.15
ao_av_MaxRadius=0.2
ao_av_FadeOutStart=70000.0
ao_av_FadeOutDistance=10000.0
ao_av_BlurFallOff=0.050
ao_av_BlurScale=1.6
ao_av_Shwstr=0.5

cam_near=0.1
cam_far=80000.0

avmp01 = 0.5 , 0.5 , 0.5
avmp02 = 0.5 , 0.5 , 0.5
avmp03 = 0.5 , 0.5 , 0.5
avmp04 = 0.5 , 0.5 , 0.5
avmp05 = 0.5 , 0.5 , 0.5
avmp06 = 0.5 , 0.5 , 0.5
avmp07 = 0.5 , 0.5 , 0.5
avmp08 = 0.5 , 0.5 , 0.5
avmp09 = 0.5 , 0.5 , 0.5
avmp10 = 0.5 , 0.5 , 0.5
avmp11 = 0.5 , 0.5 , 0.5
avmp12 = 0.5 , 0.5 , 0.5
avmp13 = 0.5 , 0.5 , 0.5
avmp14 = 0.5 , 0.5 , 0.5
avmp15 = 0.5 , 0.5 , 0.5
avmp16 = 0.5 , 0.5 , 0.5

cloud_h_min=1000.0
cloud_h_max=1100.0

cloud_color = 1.0, 1.0, 1.0

toonDirType = Camera
toonDirBackBright = 1.0
toonDirElevation = 0.1
toonDirPntSptRatio = 0.5
toonDirLightScaleVal = 0.65;
toonDirInOutMin = 0.6
toonIBLScaleVal = 0.28;
toonShadowAlpha = 0.2;
toonCharShadowAlpha = 0.02;
toonCharShadowMin = 0.46;
toonOutlineWidth = 2.3
toonOutlineMaxWidthPixelCoverage = 11.5;
toonOutlineDispOffPixelCoverage = 1.0;
toonRimDirAngleX = 13.40
toonRimDirAngleY = -11.90

rim_color = 1.0, 1.0, 1.0
rim_intensity = 3.0

iblDirectLightIntensity = 1.0
iblSkyIntensity = 1.5
iblBlendBetweenFrame = 30

skyToneDirLightIntensity = 0.2
skyToneAmbientIntensity = 0.32

tssao = on
tssaoRadius = 1.0
tssaoIntensityMul = 1.0
tssaoIntensityPow = 0.16
tssaoOutputAO = 0.35
tssaoPostBlurSharpness = 0.55
tssaoLuminanceCorrection = 0.3
tssaoSelectiveFiltering = on
tssaoWeakenRatio = 0.8

ssr = on
ssrIntensity = 1.0
ssrShinessFade = 0.8
ssrGroundness = 0.73
ssrFadeSec = 5.0

shadowCloud = on
shadowCloudStr = 0.8
shadowCloudSize = 300
shadowCloudScrollDir = 150.0
shadowCloudScrollSpeed = 6.0

shadowRaytraceDistance = 0.15
shadowRaytracePitch = 0.0

tmaa=off
tmaaSharpness_0 = 0.4
tmaaSharpness_1 = 0.6
tmaaSharpness_2 = 0.6
tmaaSharpness_3 = 0.72
tmaaSharpness_4 = 0.8
tmaaSharpness_5 = 0.9
tmaaSharpness_Hnd_0 = 0.4
tmaaSharpness_Hnd_1 = 0.6
tmaaSharpness_Hnd_2 = 0.6
tmaaSharpness_Hnd_3 = 0.72
tmaaSharpness_Hnd_4 = 0.8
tmaaSharpness_Hnd_5 = 0.9
tmaaBlendDefault = 0.05
tmaaBlendPBR = 0.0
tmaaBlendMPF = 0.3
tmaaBlendToon = 0.05
tmaaNewUpScale=off
tmaaSharpnessType=2
tmaaSharpnessAwareIntensity=0.2

shwCharParm = 17.92;
shwHalfLamParm = 1.0;

wetMaxShiness = 0.5
wetDarkness = 0.48
wetShinessScale = 0.6
wetToInsideFrame = 10
wetToOutsideFrame = 20

TransReduction = on
trans_red_sclX = 0.5
trans_red_sclY = 0.5

blur2=off
blur2Str = 10.0
blur2Sub = 0.25
blur2ObjScale = 0.65
blur2CameraScale = 0.8
blur2BlurRange = 0.7
blur2PixelRange = 20.0
blur2HLV = on

gpucount=64

leafSpecColMinShiness = 0.2
leafSpecColMaxShiness = 0.5
leafSpecColRatio = 0.95

furBlur=off
furBlurStr=0.3
furBlurPixelRange=20

lightShaft=on
lightShaftTonemapScale=1.0
lightShaftTonemapLuminance=6.5

reduceDirLightRim = 3.0

monochromeToonId = 128
monochromeFogScale = 0.5

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