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ps5上运行ue5

posted by wap, platform: Samsung
微软那个4A游戏貌似就是用虚幻开发的,至少要到这个级别才能有资格叫4A吧


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posted by wap, platform: Samsung
引用:
原帖由 @andiloveher  于 2020-5-14 00:03 发表
epic还给微软做独占,结果重要的虚幻5第一个demo还是给索尼跑的。ceo也跟着吹ps。
我寻思那次发布会把这个demo给微软,也不至于被喷得那么惨。
Epic最近几年和索尼关系有点密切,索尼第一方游戏都是用的自家开发引擎,你让他们转头去用虚幻显然是不可能的,可能还是为了给Epic商店做准备。[手动狗头]



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posted by wap, platform: Samsung
从虚幻4演示的效果看,次世代后期画面超过这个级别应该没什么大问题,那么以后会不会对影视行业造成一定程度的冲击,导致一部分影视公司反过来进军游戏业?

本帖最后由 littlezoo 于 2020-5-14 00:58 通过手机版编辑


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posted by wap, platform: Samsung
悬崖击落23333

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posted by wap, platform: Samsung
引用:
原帖由 @yfl2  于 2020-5-14 07:41 发表
puts a vast amount of flash memory very, very close to the processor,” says Sweeney. “So much that it really fundamentally changes the tradeoffs that games can make and stream in. And that’s absolutely critical to this kind of demo,” Sweeney explained.

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

Sweeney says that Sony’s storage architecture is far ahead of “the best SSD solution you can buy on PC today. And so it’s really exciting to be seeing the console market push forward the highend PC market in this way.”
While Epic wouldn’t comment on any potential performance differences between the PS5 and Xbox Series X, Sweeney confirmed that the features shown today, like real-time global illumination and virtualized geometry, are “going to work on all the next-generation consoles.”

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