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[模拟相关] MAME 0.182已出,最大改进点

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原帖由 lillix 于 2017-1-29 19:00 发表
这是独占声道输出吧,玩游戏听不了歌了
wasapi是要独占声道的


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那么Windows WDM-KS也算是独占声道吗?这个没有研究,但是我推荐使用Windows WDM-KS这一套设置。



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我推荐第二套设置。据我测试,第二套比第一套设置延迟低一些。在我这里只有2ms的延迟
附件: 您所在的用户组无法下载或查看附件


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岂止是贡献,mame就是一部街机大百科全书,要是没有mame,多少优秀的街机游戏会淹没在时间长河中,多少优秀的街机游戏公司会被人们忘却

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Twenty Years of MAME
01 Feb 2017
Way back in 1997, Nicola Salmoria merged a few stand-alone arcade machine emulators into the first Multiple Arcade Machine Emulator. Could he have possibly imagined the significance of what he’d built? Over the past two decades, MAME has brought together over a thousand contributors to build a system that emulates more machines than any other program. But MAME is more than that: MAME represents the idea that our digital heritage is important and should be preserved for future generations. MAME strives to accurately represent original systems, allowing unmodified software to run as intended. Today, MAME documents over thirty thousand systems, and usably emulates over ten thousand. MAME meets the definitions of Open Source and Free Software, and works with Windows, macOS, Linux and BSD running on any CPU from x86-64 to ARM to IBM zSeries. As well as a general-purpose emulator, MAME serves as a reference for people repairing vintage electronics, a development platform for testing homebrew/unofficial software, and an educational tool. We’ll be posting a series of updates and retrospectives in celebration of the twentieth anniversary of the first MAME release on 5 February.

So who develops MAME and why? MAMEdev are a group of people sharing the common goal of advancing the understanding, preservation and emulation of electronic history. We have about sixty developers at present. For most of the project’s life, development and releases were coordinated by an individual. This was originally Nicola Salmoria, who briefly handed over the reins to Mirko Buffoni before returning to the role. Subsequent coordinators were David “Haze” Haywood, Aaron Giles, Angelo “Kale” Salese, and Miodrag “Micko” Milanović. In May 2016 we transitioned from an individual coordinator to an elected board of five who loosely coordinate development. The current board consists of:

MAME visionary Miodrag “micko” Milanović
Technical lead Olivier “Sarayan” Galibert
Very senior developer R.Belmont
Development and release manager Vas “cuavas” Crabb
Project facilitator Greg “Stiletto” Ember
In addition, two very important roles on the team are our technical writer Firehawke, and head of QA Tafoid (also our main liaison at MAME Testers).

Originally, MAME only emulated arcade games by a rather arbitrary definition. A sister-project called MESS (Multiple Emulator Super System) sprang up leveraging the MAME framework to emulate everything else. In August 2012, MAME and MESS combined their source trees and harmonised releases. In May 2015, the functionality formerly provided by MESS was folded into MAME. Former MESS project coordinators were Ben Bruscella, Nathan “Bletch” Woods and Miodrag “Micko” Milanović.

But MAME wouldn’t be what it is without the massive community surrounding the project: all the people who’ve dumped ROMs/disks, submitted patches, filed bug reports, developed a front-end GUI, curated a collection of support files, packaged binaries for distribution, helped a friend or acquaintance get started with MAME, or even just talked about the project, getting the word out there. It’s thanks to all of you that MAME has endured this long and grown to the scope it covers today.

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街机现在也改变很大了,mame的完整包快上百G了吧...

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引用:
原帖由 李书文 于 2017-2-3 23:33 发表
街机现在也改变很大了,mame的完整包快上百G了吧...
算上CHDs,500G。

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