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[讨论&乱弹] 隐藏职业果然被BUFF了……

尼玛4CD从400%变成130%了……
算上基础回蓝的提升,也就相当于250%左右吧,这叫BUFF?
老子只想好好推熊都不让


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看不懂,谁能给解释一下?



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posted by wap, platform: SAMSUNG (Galaxy Note)

五一?


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只能靠高回蓝了。。。

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posted by wap, platform: Nokia (N78)

想想看,推三下熊,放只蛤蟆,推三下熊,放只蛤蟆……然后春哥,因为没蓝了……暴雪你是觉得玩巫医的太多是吧?

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posted by wap, platform: Android

基础回蓝提高,各种技能伤害提高,宠物强到逆天
我拿五毛和你打赌,这个patch后巫医就是最硬霸的职业

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PET强到逆天是自身坦克属性的吧。。。。。巫医到底是坦克呢还是法系输出呢?他自己的都说 也就A1 A2可以 A3 A4照样灭。。。到时僵尸狗带动力甲。。。。可以精神上享受带4个法师的快感。。。。。

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等你们看到patch notes上的数字之后你们会和我有一样的感想的……
本帖最近评分记录
  • SMKII 激骚 +6 泪流满面 2012-8-18 01:20

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好吧。。。我承认你的内部消息。。。。。我躲一边等补丁。。。。

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posted by wap, platform: iPad

看博文不是说即便A3、A4宠物挨5下才挂吗,这可不是强一点啊。

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posted by wap, platform: Nokia (N78)
引用:
原帖由 @jump  于 2012-8-17 20:25 发表
posted by wap, platform: Android

基础回蓝提高,各种技能伤害提高,宠物强到逆天
我拿五毛和你打赌,这个patch后巫医就是最硬霸的职业
希望如你所说,问题是在暴雪去诺的其余玩法是否有效还没有得到证实前,巫医现有的玩法基础被一刀砍掉,其他职业也只有法师有这样的待遇了吧。不过法师的玩法多样性比巫医强多了。
话说回来,一个职业大部分的build都是基于一个被动技能确实很烂,即使这次不被砍,下次也一样跑不过。

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http://bbs.d.163.com/thread-172262903-1-1.html

我把巫医单独贴过来,老实说看不看得懂英文已经不重要了,看看数值提高的夸张幅度你就能明白了。

Witch Doctor

Circle of Life Whenever an enemy dies within 12 yards, there is a 30% chance (up from 5%) that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.

Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds (down from 3) and heal to 15% of your maximum Life (up from 10%). This effect cannot occur more than once every 90 seconds.

Rush of Essence Spirit spells return 49 Mana over 10 seconds. (Changed from 30% of the spells' Mana cost over 10 seconds) / Spirit spells are: / *Haunt / *Horrify / *Mass Confusion / *Soul Harvest / *Spirit Barrage / *Spirit Walk

Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds (Changed from 300% Mana regeneration when 4 more skills are on cooldown).

Grave Injustice Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana (up from 1%) and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.

Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25% (Previously didn't affect Gargantuan, Summon Zombie Dogs and Mass Confusion).

Summon Zombie Dogs Cost: 49 Mana / Cooldown: 45 seconds (down from 60 seconds) / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.

Burning Dogs : Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire every second (Added "every second").
Poison Dart

Flaming Dart : Ignite the dart so that it deals 180% (up from 160%) weapon damage as Fire at once.

Spined Dart : Gain 29 Mana (up from 25 Mana) every time a Poison Dart hits an enemy.

Corpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% (up from 16%) weapon damage as Physical before dying.

Blazing Spiders : Summon fire spiders that deal a total of 156% (up from 21%) weapon damage as Fire.

Spider Queen : Summon a spider queen that births spiderlings, dealing 630% (up from 16%) weapon damage as Poison over 15 seconds. (Previously stated "to enemies in the area") / You may only have one spider queen summoned at a time.

Leaping Spiders : Summon jumping spiders that leap up to 25 yards to reach their target and attack for a total of 144% (up from 19%) weapon damage as Physical.

Grasp of the Dead Cost: 123 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 320% (up from 20%) weapon damage as Physical over 8 seconds (Previously stated "for 8 seconds").

Groping Eels : Increases the damage done to 416% (up from 26%) weapon damage as Physical.

Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance (up from 5%) to produce a health globe or summon a Zombie Dog (Previously did not have a chance to summon a Zombie Dog).

Soul Harvest
Languish : Reduces the movement speed of harvested enemies by 80% (up from 60%) for 3 seconds.
Vengeful Spirit : Harvested enemies also take 230% (up from 70%) weapon damage as Physical.

Locust Swarm
Diseased Swarm : Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% (up from 25%) weapon damage as Poison over 3 seconds to enemies who stand in the area (Changed wording from "This cloud of locusts lingers for 3 seconds").

Spirit Barrage Cost: 108 Mana / Bombard a target with a spirit blast that deals 230% (up from 190%) weapon damage as Physical.
Well of Souls : An additional 3 spirits seek out other targets and deal 65% (up from 30%) weapon damage as Physical.

Phantasm : Summon a spectre that deals 225% (up from 45%) weapon damage as Physical over 5 seconds to all enemies within 10 yards.

Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 1667% (up from 28%) weapon damage as Physical over 20 seconds.

Horrify Cost: 37 Mana / Cooldown: 16 seconds (down from 20 seconds) / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.

Firebomb Cost: 10 Mana / Lob an explosive skull that deals 110% (up from 85%) weapon damage as Fire to all enemies within 8 yards.

Ghost Bomb : In addition to the base explosion, the skull creates a larger blast that deals an additional 30% (up from 20%) weapon damage as Fire to all enemies within 28 yards.

Fire Pit : The explosion creates a pool of fire that deals 36% (up from 8%) weapon damage as Fire over 3 seconds.

Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% (up from 140%) weapon damage as Fire over 6 seconds (up from 3 seconds). You may only have one Pyrogeist active at a time.

Acid Cloud Cost: 172 Mana / Cause acid to rain down, dealing an initial 115% (up from 100%) weapon damage as Poison, followed by 150% (up from 75%) weapon damage as Poison over 3 seconds to enemies who remain in the area.

Corpse Bomb : Raise a corpse from the ground that explodes for 230% (up from 200%) weapon damage as Poison to enemies in the area.

Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 250% (up from 25%) weapon damage as Poison over 5 seconds.

Slow Burn : Increases the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.

Kiss of Death : Spit a cloud of acid that inflicts 127% (up from 116%) weapon damage as Poison, followed by 165% (up from 83%) weapon damage as Poison over 3
seconds (Previously stated "to enemies who remain in the area").

Gargantuan Cost: 147 Mana / Cooldown: 60 seconds / Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% (up from 25%) of your weapon damage as Physical.

Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 130% (up from 33%) of your weapon damage as Physical.

Wrathful Protector : Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 110% (up from 55%) of your weapon damage as Fire and knocking enemies back.

Bruiser : The Gargantuan gains the ability to periodically slam enemies, dealing 200% (up from 100%) of your weapon damage as Physical and stunning them for 3 seconds.

Spirit Walk
Severance : Damage enemies you walk through in spirit form for 225% (up from 100%) weapon damage as Physical every second for 2 seconds.
Umbral Shock : When Spirit Walk ends, your physical body erupts for 310% (up from 85%) weapon damage as Fire to all enemies within 10 yards.

Zombie Charger
Wave of Zombies : Summon 3 Zombie Chargers that each deal 115% (up from 72%) weapon damage as Poison.
Leperous Zombie : The Zombie Charger leaves behind a cloud of noxious vapors that deals 240% (up from 25%) weapon damage as Poison over 3 seconds to enemies caught in it.

Firebats Cost: 123 Mana / Call forth a swarm of fiery bats to burn enemies in front of you for 180% (up from 150%) weapon damage as Fire.

Hungry Bats : Rapidly summon bats that seek out nearby enemies for 350% (up from 280%) weapon damage as Fire.

Plague Bats : Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 270% (up from 225%)
weapon damage as Poison.

Cloud of Bats : Call forth a swirl of bats that damage nearby enemies for 234% (up from 195%) weapon damage as Fire. The damage of the bats increases by 20% (up from 10%) every second, up to a maximum of 100% (up from 50%).

Plague of Toads Cost: 12 Mana (down from 34 Mana) / Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.

Wall of Zombies Cost: 103 Mana / Cooldown: 25 seconds / Raise a line of zombies from the ground that attacks nearby enemies for 800% (up from 80%) weapon damage as Physical forover 5 seconds.

Barricade : Increases the width of the Wall of Zombies (Previously the zombies attacked for 80% weapon damage as Physical).

[ 本帖最后由 jump 于 2012-8-19 14:39 编辑 ]

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nga上已经有关于爆狗流的讨论了

http://bbs.ngacn.cc/read.php?tid=5449757

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这个说明误导严重啊,比如这个

Corpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% (up from 16%) weapon damage as Physical before dying.
实际意思是,本来4个蜘蛛,每个16%,现在4个一共120%,提升到2倍左右,其它大部分垃圾技能也差不多是这样的提升

爆狗流这种始终应用有限制,要看狗站不站得住,这个拭目以待
巨人的攻击提升到了4倍,这个很牛逼,不过前提也是在A3得站住,不然还是废柴

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