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Dead Space Extraction E3 2009前瞻更多信息

这段演示出了不少内容
武器,镜头,情节,战斗之外的部分甚至载具
结合之前的overkil,l欧美厂开始认真做光枪游戏也挺有看头的


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Dead Space: Extration - more details
May 26th, 2009

- story moves from character to character, which includes an ‘impressive life-ending kill’
从一个角色到另一个角色来发展故事,包括一个令人印象深刻的死亡
- the Ishimura will shoot at your ship, take it down, which leads into a Zero-G space walk
Ishimura会攻击你的飞船,然后进入0重力太空行走
- at least 6 hours long
起码6小时游戏时间(!)

- limited ammo
有限的弹药

- select weapons via dpad
十字键选择武器
- find gun upgrades while playing, and equip them as you go
游戏中寻找武器升级,装备
- audio changes in Zero-G portions
0重力部分的音乐会有变化
- bodies disappear when killed, but blood remains
尸体消失,留下一滩血
- 10 weapons: 7 old 3 new
10种武器,7老3新
- suit upgrades sounding likely
衣服升级?
- multiple reasons to play through more than once
更多的重复可玩性
- 3 new creatures
3种新生物

[ 本帖最后由 阿西达卡 于 2009-5-27 10:22 编辑 ]


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发售日确定
美版9月29日
欧版10月2日

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http://wiimovies.ign.com/wii/vid ... 2809_flvlowwide.flv
Dead Space: Extraction - 'terror hides' trailer


http://wiimovies.ign.com/wii/vid ... 2709_flvlowwide.flv
最新18分钟实际游戏视频

[ 本帖最后由 阿西达卡 于 2009-5-29 09:38 编辑 ]

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流程好长,还是觉得关卡评价系统的光枪游戏会好一点
希望能把握好合适的游戏段落时间
轨道光枪时间太长感觉很怪异

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并不是没有探索要素,视频中可以看出不少
而是轨道性带来的自由度降低探索感觉也随之下降

但游戏又提供了比较多的时间来走轨道,而且比传统的光枪游戏更注重流程,节奏自然缓慢了
当然如果故事性丰富一些电影化强烈一些,很容易让人投入也不错
这个方向算是光枪类型的新尝试,但需要填入更多的可玩要素

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探索当然指的是弹药和武器
这个游戏弹药是有限的,死亡之屋有么

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PAX 09: Wave One Gameplay (Cam)
冲击波模式

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8.5         Presentation
All the same storytelling mechanics are used, and while the script can be a little silly and cliché the overall package is a great one. Extraction lives up to the Dead Space name.
8.5         Graphics
The environments are impressive, animation slick, and the necromorph models look especially nice. What really pushes limits, however, is the dismemberment. Nice.
8.5         Sound
There’s a bland line here and there, but for the most part Extraction brings some great audio to the table. Sound design is chilling, and there are some great lines to boot.
8.5         Gameplay
Every facet of the Dead Space world is represented, be it stasis, weapon fire, telekinesis, or the truly awesome strategic dismemberment. Bottom line, it’s fun.
8.5         Lasting Appeal
The main story clocks in at around eight or nine hours, and while there’s no online leaderboards challenge mode is a nice addition too. Take or leave the motion comics.
8.5
Great         OVERALL
(out of 10 / not an average)

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