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[新闻] TECMO坂垣伴信:《忍者龙剑传Σ》不怎么样!

自恋的家伙:D


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自恋的家伙
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世界上最自恋的人莫过于混迹于天朝各游戏论坛的PSONY啊



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引用:
原帖由 WANNZ 于 2008-5-22 20:49 发表
自恋的家伙:D
说你自己么??


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Please tell us that the stories of Ninja Gaiden II being the last game in the series EVER aren't true!

Tomonobu Itagaki: Ha, I've done everything I wanted to accomplish with this franchise and all of my closest colleagues are satisfied and agree that we've done as much as we can with it.

What did you think of the PS3 game Ninja Gaiden: Sigma? I'm told you won't even sign copies of the game...?

Itagaki: It was no good.


Why's that? I thought it was pretty good.

Itagaki: All you need to do is play Ninja Gaiden II and then try and play Sigma afterwards and you'll see why.

Despite the fact that it's on a 'next-generation' console there's no evolution whatsoever. That was made not by me, but one of my sub-ordinates who basically tried to copy the success of Ninja Gaiden.

Does that mean we'll never see NGII on PS3?

Itagaki: No because it's a 360 exclusive.

But Ninja Gaiden and Ninja Gaiden: Black were Xbox exclusives at the time...

Itagaki: We've announced it as an Xbox 360 exclusive, but I don't own Tecmo the company. But if that were to ever happen it would be a loss of face for everyone involved.


As the NG series is at an end then, what's your favourite memory of the series?

Itagaki: I think it's probably the Attract mode which you might have seen when you leave the screen on without doing anything. It shows a ninja graveyard. That's my most memorable moment.

What would you like the series to be remembered for?

Itagaki: I'd like to be remembered as the black sheep of game design.

So what's next for Dead or Alive?

Itagaki: This is another area that me and my closest colleagues all agree that we were able to achieve the definitive fighting game with DOA4. So we're not looking to extend the series at this point.

What's next then? Where do you go from here?

Itagaki: I'd like to make a brand new action game. Something that no one's ever seen before.


And ideas on what that might be? You're going to take some time off first though, right?

Itagaki: Yes, I'm going to take a few months off before I really get into it. But regardless of what it is I think you'll definitely see violence as a component of that franchise as well.

So the whole 'violence in games' issue doesn't worry you then?

Itagaki: No, it does not bother me because we are following all of the rules in terms of ratings. And I believe we're following morality as well in only showing violence between combatants. I think the 'violence issue' is something that is within each individual who plays the game.

I'm not shallow enough to tell people that they shouldn't be concerned with violence and I don't want to put words in other people's mouths. I just know that I have to follow the ratings and make sure it's not going to offend anybody. I feel there is no issue with that.

If I had any complaints about government regulations it would be the fact that Tokyo recently outlawed smoking in taxi cabs. That's a bigger problem for me right now.

What are your thoughts on Grand Theft Auto IV?

Itagaki: I think it's made extremely well and is a fun game. People always use that as an example of violence in games. I don't think there's anyone who takes their job as seriously as the guys who make that game. You only have to look at all the detail in there.

Worthy of being the biggest game of all time?

Itagaki: I think it's an important argument to make that; how many billions of people in the world are there? And it sold a few million copies. In the overall scheme of things it's not a huge deal.

But it is the biggest entertainment launch ever. And that's a fact. Do you think it's worthy of that headline?

Itagaki: I don't want you to think I'm being cynical, or that I'm trying to dodge the question or anything, but I don't think of those things like that. As far as me thinking it's worthy, I don't have a particular opinion. I mean it sold, people bought it. That's the reality of it.

PR: Time's up.

Itagaki: How did you like the content of the answers?

CVG: Yeah, very good. Better than I thought they'd be through an interpreter.

Itagaki: Laughs

关键词: no good  /   extremely well   /  Xbox 360 exclusive  / a brand new action game

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E文美。楼上太坏。
省的天师说:你丫的给我个出处。
我真EG,给你编了一篇你不尽然的玩意。。。。
LOL。。

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PS3的忍龙就是坂垣带头做的,只不过TECMO拿了微软的钱,不能公开的,一切都是宣传效果

PS3忍龙的效果太好,微软高层震怒,忍龙2被迫延长一年开发时间,因为360机能要做到忍西格马的水平还是非常勉强的

忍龙2会在今年八月以忍龙2·黑的加强版形式宣布移植PS3

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宝宝,请教下您的签名的意义,告诉我你的心声。

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快把震动补丁打了

再喷不迟

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PS3忍龙效果太好?是你自己YY的吧?

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引用:
原帖由 tianxianbaobao 于 2008-5-22 21:28 发表
PS3的忍龙就是坂垣带头做的,只不过TECMO拿了微软的钱,不能公开的,一切都是宣传效果

PS3忍龙的效果太好,微软高层震怒,忍龙2被迫延长一年开发时间,因为360机能要做到忍西格马的水平还是非常勉强的

忍龙2会 ...
我一定要把你办了

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忍龙2快来啊!!

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其实已 天线宝宝, 天师之类的人才,  做 营销 业务员, 月收入 1万没有问题。 :D

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硫酸脸自残,西格玛的画面绝对比2代养眼,这个他就避而不谈。

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引用:
原帖由 jfb 于 2008-5-23 08:45 发表
其实已 天线宝宝, 天师之类的人才,  做 营销 业务员, 月收入 1万没有问题。 :D
他们做非法传销更有前途

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引用:
原帖由 tianxianbaobao 于 2008-5-22 21:28 发表
PS3的忍龙就是坂垣带头做的,只不过TECMO拿了微软的钱,不能公开的,一切都是宣传效果

PS3忍龙的效果太好,微软高层震怒,忍龙2被迫延长一年开发时间,因为360机能要做到忍西格马的水平还是非常勉强的

忍龙2会 ...
正因为忍龙太过于出色,所以像宝宝这样的SF天天自慰式的YYPS3版NG2

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