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[新闻] 邪恶的gt又放出gta4的对比视频

FP10 = 10 bits for RGB components, and 2 bits for alpha = 32 bits per pixel

FP16 = 16 bits for each component = 64 bits per pixel


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640p的悲歌还在继续~
各大网站的对比视频已经把zw达到高潮的众s饭全部敲醒了
太邪恶了
天师的抵抗已经无力了



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能把那些对比视频看出XO版本好的才是“本事”,有个对比,在海边旋转视角,XO版本那FPS数值低得可怕,还有DRAW-IN和LOADING时间对比,XO一败涂地,光影也不如,抗锯齿也不如,唯一安慰的就是清晰度了。

IGN (10 out of 10 for both versions)


Quote:
Past GTA titles have had mild-to-serious framerate issues and technical glitches, because the games were trying to do far more than the PlayStation 2 could handle. While GTA IV is pushing the PS3 and 360 to the limit, it also runs amazingly well. Sure, there are framerate hitches here and there and (particularly on 360) there is some texture pop-in, but it actually runs better than I expected. That a game with great AI, an awesome physics engine and a detailed open world runs so well and with such short load times is a technical marvel. For that, I can forgive framerate issues and some noticeable aliasing.

The art team gets major kudos for creating a living world. There is great texture work in the environments, a nice field-of-vision blur of buildings in the distance, some excellently modeled cars, ball-jarring explosions, phenomenal water effects and one interesting-looking Eastern Euro for a lead character. Sure, it's not a game that runs perfectly all the time, but the technical elements almost never get in the way of the gameplay.

For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch. Either version will do you proud.


EGM (Print):


Quote:
Grand Theft Auto IV - A+, A+, A
Good: World, relationships, story
Bad: Some missions canned, control takes getting used to
PS3 or 360 version: 360 for DLC, PS3 version looks slightly more vibrant and sharp


1up.com (A+)


Quote:
None of these little flaws take away from Liberty City's breathtaking vistas, incredibly varied scenery, and lived-in look (the PS3 version has the slightest visual edge, plus motion-control support -- but then it's missing Achievements and the eventual downloadable episodes exclusive to the 360 game). The city just feels alive.


GamesRadar


Quote:
While the PS3 and 360 versions of the game are functionally identical, the PS3's visuals sport noticeably smoother edges, along with a warmer color palette that makes everything look slightly more realistic. If you're looking to compare Accomplishments with your Achievement-hoarding friends, though, forget it - GTA IV ignores these half-assed consolation prizes altogether. PS3 owners also have to put up with a nearly eight-minute installation the first time they start the game, which puts the normally slower Blu-ray load times on par with the Xbox 360 version. (That is, unless it's running on a 360 with no hard drive, which we're told will face much longer loads.)


GameTrailers.com (9.8)

While GT usually puts up head-to-head videos, the official video review is only for the 360 version. They have yet to play the PS3 version.

They do mention a few techical hitches here and there (with framerate), but since they can't compare it to the PS3 version, there's no way of knowing if that's for both versions in this case.


Game Reactor (Sweden)

While I don't understand the language, here's what Forsete says it translates to (and if anyone can confirm this, that'd be awesome):


Originally Posted by Forsete:
Swedish Gamereactor mentioned in their 10/10 review that they were pretty surprised regarding the difference between the PS3 and 360-versions. The PS3-version features better colours, contrast, load times and what looks to be better resolution textures. The game also looks sharper and has a more stable fps.


Gamespy UK


Quote:
Although it's got a few problems that pop up from time to time, Grand Theft Auto IV is still an absolutely gorgeous game. Like the previous games in the series, it suffers from some texture pop-in and draw distance issues, although these should in no way affect your enjoyment of the game. It's easy to just consider those technical flaws the price you've got to pay for admission to the most impressive game world ever created. There's so much going on that you'll only really notice the flaws if you look for them, and if you're doing that there's a good chance you're missing out on something spectacular. The overall art design and visual aesthetics are extremely pleasing to the eye, and they aren't hurt by the technical issues.

For those who have to decide between the Xbox 360 and PS3 versions, we should mention that these flaws are slightly less noticeable in the PS3 game. There are a few other minor differences as well, the biggest being the PS3 game's Sixaxis controls. You can use the controller's tilt feature to perform wheelies on motorbikes or control your helicopter, but it just ends up feeling forced. You're much better off just turning them off and sticking with the default control scheme. The Xbox 360 version, on the other hand, has Achievements and features a more intuitive controller (though that may just be this reviewer's personal opinion). Both versions are excellent, so you really can't go wrong

几乎清一色说PS3版本要好,看来都收黑钱了,悲歌继续中。


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引用:
原帖由 保暖内衣 于 2008-5-3 12:18 发表
其他地方您的写轮眼看呢?
640p满赛
当年你和我辩论RR6与RR7同一幅图时的激情还历历在目呀,RR7的分辨率是高于RR6的,然后对于RR6其它地方怎么比RR7强,你当时是怎么说的?对于GTA4,要不要再从什么HDR、锯齿、特效渲染以及什么远近层次感等方面来谈谈?

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引用:
原帖由 wyp 于 2008-5-3 13:10 发表

当年你和我辩论RR6与RR7同一幅图时的激情还历历在目呀,RR7的分辨率是高于RR6的,然后对于RR6其它地方怎么比RR7强,你当时是怎么说的?对于GTA4,要不要再从什么HDR、锯齿、特效渲染以及什么远近层次感等方面来谈谈 ...
可以的...HDR,锯齿,特效渲染和远近层次以及景深...各个论坛都在战..很热闹...期待FULLHD神上大图给我们做个详细的分析

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引用:
原帖由 wyp 于 2008-5-3 13:10 发表

当年你和我辩论RR6与RR7同一幅图时的激情还历历在目呀,RR7的分辨率是高于RR6的,然后对于RR6其它地方怎么比RR7强,你当时是怎么说的?对于GTA4,要不要再从什么HDR、锯齿、特效渲染以及什么远近层次感等方面来谈谈 ...
差别有这么大吗?是不是要放出图片呢?让大家一致评论呢?
红字方面请拿出来实际例证吧
忽然消失的大楼是一种什么特效呢?

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引用:
原帖由 mouseguard 于 2008-5-3 13:13 发表
可以的...HDR,锯齿,特效渲染和远近层次以及景深...各个论坛都在战..很热闹...期待FULLHD神上大图给我们做个详细的分析
天师在30楼放的GT对比视频的截图你看到了吧,那就先说爆炸效果方面,你认为哪个更强一些?

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引用:
原帖由 wyp 于 2008-5-3 13:10 发表

当年你和我辩论RR6与RR7同一幅图时的激情还历历在目呀,RR7的分辨率是高于RR6的,然后对于RR6其它地方怎么比RR7强,你当时是怎么说的?对于GTA4,要不要再从什么HDR、锯齿、特效渲染以及什么远近层次感等方面来谈谈 ...
选择性忽视或接受,太好解释了,可惜出来混迟早要还的。

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引用:
原帖由 zhangjingy 于 2008-5-3 13:06 发表
能把那些对比视频看出XO版本好的才是“本事”,有个对比,在海边旋转视角,XO版本那FPS数值低得可怕,还有DRAW-IN和LOADING时间对比,XO一败涂地,光影也不如,抗锯齿也不如,唯一安慰的就是清晰度了。

IGN (10 o ...
红字方面是经典啊,可惜众多对比视频并没有看出来如何可怕如何一败涂地,到是看见ps3处处都透着模糊,动态模糊效果果然高啊。
天师zw的水平确实高啊~~

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引用:
原帖由 保暖内衣 于 2008-5-3 13:16 发表
差别有这么大吗?是不是要放出图片呢?让大家一致评论呢?
红字方面请拿出来实际例证吧
忽然消失的大楼是一种什么特效呢?
其实一些景物忽然消失忽然出现等现象XO上比PS3版要更严重一些,各大媒体的评论对此也都表现的基本一致。那么,就请你放出那个忽然消失大楼的视频链接来,然后请放出在同一个地点,同一个时间,同角度下XO的截图来证明XO版无此现象,等你拿出证明来给我们看。

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引用:
原帖由 wyp 于 2008-5-3 13:20 发表

其实一些景物忽然消失忽然出现等现象XO上比PS3版要更严重一些,各大媒体的评论对此也都表现的基本一致。那么,就请你放出那个忽然消失大楼的视频链接来,然后请放出在同一个地点,同一个时间,同角度下XO的截图来证 ...
主张者举证了
你既然要这么说,应该是你找材料才对~
ps3的的大楼消失gt的对比视频就有
gt邪恶啊:D

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引用:
原帖由 保暖内衣 于 2008-5-3 13:19 发表
红字方面是经典啊,可惜众多对比视频并没有看出来如何可怕如何一败涂地,到是看见ps3处处都透着模糊,动态模糊效果果然高啊。
天师zw的水平确实高啊~~
看这个高清对比视频,注意1分05秒到1分23秒的影像,那个帧数对比悬殊太大了。还看不出来吗?
http://www.fs2you.com/files/55fe584c-1815-11dd-b6e9-0014221b798a/

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引用:
原帖由 保暖内衣 于 2008-5-3 13:22 发表
主张者举证了
你既然要这么说,应该是你找材料才对~
ps3的的大楼消失gt的对比视频就有
gt邪恶啊:D
对不起,我在那个视频里没看到XO版在同一个地点,同一个时间,同角度下的影像,所以请你放出在同一个地点,同一个时间,同角度下XO的截图来证明XO版无此现象,等你拿出证明来给我们看。:D

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没有硬盘安装造成的缺陷是事实,想把这个都否认了,真是可笑之极。

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引用:
原帖由 wyp 于 2008-5-3 13:22 发表

看这个高清对比视频,注意1分05秒到1分23秒的影像,那个帧数对比悬殊太大了。还看不出来吗?
http://www.fs2you.com/files/55fe584c-1815-11dd-b6e9-0014221b798a/
多大呢?这么说的话早先的漫画英雄联盟帧数岂不是ps3连wii都不如?
顺便说一下不要忽略分辨率
还有我以前说过的是,ps3和xo都是720p主流的机器,如果强上1080p就会失去一些特效就是你刚才要拿出来的 rr6 7的对比
可惜现在是连基本720p都不到啊,还有什么对比的,如果ps3到了720p到底什么样子谁能想到呢?

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