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[新闻] Quake Wars: Enemy Territory PSU开发者访谈与试玩报告

引用:
Chin: Megatexture runs well on PS3. We use multiple SPUs to decompress Megatexture tiles to give an expansive area to play a dynamic online game that features vehicles and 16 players.
開發者表示Mega Texture在PS3上運行良好,使用多個SPU來解壓縮Megatexture的檔案造就了一個可以廣闊的16人線上對戰與操縱載具的戰場。
引用:
“We are using 4 SPU’s on the PS3 to run Enemy Territory, 1 of which is for the VOIP system,” said Chin. “We are also utilizing the PS3’s hard drive [4.1GB mandatory install] for virtual memory to help in load times and Megatextues.”
開發者聲稱遊戲使用到四個SPU,其中一個用於VOIP(網路語音通訊)。在遊玩前必須「強制」安裝4.1GB的檔案以作為「虛擬記憶體」來增進讀取效能與MegaTexture的表現。
PSU-- Playstation Universe的試玩心得
http://www.psu.com/Enemy-Territo ... eview--a3431-p0.php



引用:
Looking for another title to add to the “PS3 version gets gimped” list? One of the first things we noticed going from playing the Xbox 360 version to the near complete PS3 version was the graphical quality. The draw distances are impressive and the vehicle cockpit modeling in the PS3 version is great. However while the Xbox 360 version sports smooth character models and high quality textures on environments and vehicles, its PS3 counterpart was decidedly lacking in this area, consisting of low-res textures, jaggies, texture popping, frame-rate issues, clipping and one of the worst sniper rifle bugs ever.
Xbox360版有更平順的角色描繪與用於環境、交通載具的高精細度的貼圖紋理,PS3版則在這部分明確地相對缺乏--有著低分辨率的貼圖、鋸齒、貼圖蹦現、流暢度問題,以及一些顯示上的Bug。


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不错,不过有谣言说这游戏的xo版终止发售了



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在遊玩前必須「強制」安裝4.1GB的檔案以作為「虛擬記憶體」來增進讀取效能與MegaTexture的表現。

虚拟内存大师此刻泪流满面


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FF神哭了,4.1 GB 的虛擬記憶體加持啊~~~~~~~~~~~~~~~~~~~~~~~~~~

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反白是重點

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引用:
原帖由 dogsoldier 于 2008-4-19 23:01 发表
在遊玩前必須「強制」安裝4.1GB的檔案以作為「虛擬記憶體」來增進讀取效能與MegaTexture的表現。

虚拟内存大师此刻泪流满面

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