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[新闻] Eurogamer跨平台画面对比大赛第九季:开幕战DMC 4

DMC 4
引用:
That said, while the 360 game does tend to have a shimmering effect on its most intricate textures, personally I think it's the better-looking game, but in all honesty, the effect is only really a noticeable issue when you have the two versions running side-by-side.
问题与之前的DMC 4对比图一样,PS3因为在抗锯齿下取巧而不如360清晰。Eurogamer認定360版畫面較佳,但若不是side-by-side對比不易發現

(Eurogamer还是有提到dmc 4 ps3版有着较少的tearing与较短的读取时间。)

The Club
引用:
the 360 game looks tangibly superior thanks to a better colour balance, superior lighting effects, and much smoother, full-on anti-aliasing. Additionally, while both games run at 30 frames-per-second, the PS3 version can struggle a touch on the rare occasion when all hell is breaking loose. Also noticeable is that the game's special effects look a touch rougher on PS3, with shader effects that aren't quite as attractive as the Xbox 360's.
360版有更佳的色彩表现、光影效果与更完整平顺的反锯齿呈现。PS3在framerate、特效品质、shader特效上全面溃败。

Pro Evolution Soccer 2008
引用:
In terms of a cross-format comparison, there's not exactly much in it. Xbox 360 looks cleaner and crisper....
引用:
On PlayStation 3, the programmers have even removed all evidence of anti-aliasing in order to cure the game of its frame-rate problems
特别指出Konami为了改进PS3版的流畅度,在发售后的线上更新移除了抗锯齿效果。360版看起来色彩较为鲜明,画面也较清晰。


Turok
引用:
In terms of the game engine itself, Turok is undoubtedly sound on the Microsoft console, with a consistent 30 frames-per-second refresh, a pleasingly detailed environment, effective lighting and plenty of polished effects. The PlayStation 3 game, however, falls short on the same criteria -
整体表现360版较佳,有着稳定的30fps、精细的环境刻划与实际的光影特效。PS3版被认定未能达成此标准。

PS3版在少数地方有较精细的材质,但造成PS3版有着高频率的pop-in(远处物件蹦现)。PS3版是基本的光影特效先出来,尔后再出现贴图纹理。PS3版蓝光串流资料的速率比不上360,pop-in现象在360版上几乎不存在。

Juiced 2
引用:
'Totally unremarkable' also serves to sum up the quality of the PlayStation 3 conversion. It tries its best to give the illusion that it runs as smoothly as the Xbox 360 game, but does so with the introduction of very noticeable screen tear. Sure, it's present in the Microsoft code too, but not obtrusively so as it is here. A lot of the 360 version's graphical tricks have gone AWOL too - no motion blur or depth-of-field effects, to
为了呈现与360版同等的流畅度,PS3版首先付出的代价是向玩家展示显著的画面撕裂(在360版上也有,但极为少见)。大多数360版的特效于PS3版上全数失落,没有动态模糊、景深特效...等。

FIFA Street 3
引用:
it's difficult to find any tangible difference between the Xbox 360 and PlayStation 3 versions. That said, the 360 version once again has the edge due to the inclusion of anti-aliasing, which does a good enough job in reducing the shimmering in detail and - dare I say it - jagginess you see on PS3, but is hardly a big enough deal to recommend one version over the other.
在这款双版本均为原生1080p解析度的游戏上,两版本差异仅在于360版有较佳的抗锯齿。

最終比数6:0!
http://www.eurogamer.net/article.php?article_id=94112&page=5

[ 本帖最后由 村上春樹 于 2008-3-7 02:48 编辑 ]


本帖最近评分记录
  • Jonsoncao 发贴积分 -353 没图,老子等会发个全系列 2008-3-7 02:45

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一张图都没有

现在正在批量下载1-9全系列



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1440高度的大圖,整套貼出來網路負載很大的


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,没图没真相!

我要看无马赛克大图特写

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期待天师发表评论

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还能有啥评论?说来说去就2句:1塞钱,2Eurogamer算啥

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又来了

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完胜啊?期待业内人士直喷

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Eurogamer我一直以爲收了索尼錢的

隱藏的這麽好

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引用:
特别指出Konami为了改进PS3版的流畅度,在发售后的线上更新移除了抗锯齿效果。360版看起来色彩较为鲜明,画面也较清晰。
是在说DMC4吗?好一个Konami。。。。。。。

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楼主超越了,我就没看出从那句翻译出来的

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-353分,得不偿失。

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发贴积分 -353 没图,老子等会发个全系列

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等版主的全系列

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引用:
原帖由 Mistwalker 于 2008-3-7 08:58 发表

是在说DMC4吗?好一个Konami。。。。。。。
这里说的是Pro Evolution Soccer 2008

PS: LZ被扣分了

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