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[新闻] DMC4 開發負責人小林裕幸:DMC4 的誕生是在 PC,不是 PS3

http://www.ps3fanboy.com/2007/12 ... a-pc-title-not-ps3/
http://blog.newsweek.com/blogs/l ... evil-may-cry-4.aspx

Devil May Cry 4 started life on PC, not PS3

It's time to lay some truth down about Devil May Cry 4. Although it was originally planned as a PS3 exclusive, some may find it startling that development wasn't even started using any PS3-related equipment. Development began and grew using a PC engine.

Usually, this spells trouble in the multi-platform arena for the PS3, but it might actually work out best for both consoles, says Kobayashi. "It makes it very easy to move it put it on the 360 and use the power of that machine, or to put it on the PS3 and use the power of that machine, each in different ways. It's really pretty easy to do it, developing it from this PC base." With this in mind, it makes other multi-platform complaints about the PS3 being too difficult to program for seem silly.

通常,對PS3而言跨平台遊戲常帶來開發上的困難,但小林裕幸認為以PC為基礎製作的遊戲是對兩個控制臺最好的解決方法,小林裕幸認為這樣做不管是移植到360和並發揮它的性能,還是移植到PS3和並發揮它的性能都是相當的容易,因此小林裕幸認為其他廠商抱怨跨平台遊戲在PS3很難是不對的。


真合諧,原來真正的王道是從 PC 主機移植到別平台,以後 Capcom 說獨佔真的要笑了

[ 本帖最后由 s7912 于 2007-12-13 11:32 编辑 ]


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