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IGN 独家报道, 失落奥德塞高清新图










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http://xbox360.ign.com/articles/785/785924p1.html

Summary: 最新视频将在5月16日公布.

-Game is in Balancing/Tuning stages of development.
-Theme of Lost Odyssey is "Humanity", and the music is being written to reflect inner emotions.
-Wall formation in battles for party and enemies, with characters directly in front or behind one another for protection.
-Magical Attacks much more powerful than physical, so casters must be protected.
-Analog Trigger System to breech enemy walls.
-Fixed Camera view.
-Item Synthesis system using Magical Items and Basic weapons.
-Skills between Immortal and Mortal characters will differentiate.
-Team is working "Full Power" on Lost Odyssey.

We'll also be seeing more footage of Lost Odyssey on May 16th, which will premier at Play! A Video Game Symphony.

[ 本帖最后由 FAMI通无视 于 2007-5-5 18:22 编辑 ]


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Team is working "Full Power" on Lost Odyssey?小胡子不是说开发结束了?



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说实话,男主的脸很欠扁


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没啥新的呀

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星星还是那个星星  月亮还是那个月亮

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超FF不敢说,超WII上现在,将来所有的RPG还是有自信的

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ye!小胡子尽情开发游戏吧!再去挖人吧!:D

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这游戏要是能够卖过15W就算超级成功了。可惜不可能超过15W。

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引用:
原帖由 aweiwei 于 2007-5-5 19:06 发表
这游戏要是能够卖过15W就算超级成功了。可惜不可能超过15W。
有人相信吗?

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引用:
原帖由 Endymion 于 2007-5-5 18:43 发表
超FF不敢说,超WII上现在,将来所有的RPG还是有自信的
如果傻而大不算RPG且不在WII出的话

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静态截图效果果然很渣。

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引用:
-Game is in Balancing/Tuning stages of development.
-Theme of Lost Odyssey is "Humanity", and the music is being written to reflect inner emotions.
-Wall formation in battles for party and enemies, with characters directly in front or behind one another for protection.
-Magical Attacks much more powerful than physical, so casters must be protected.
-Analog Trigger System to breech enemy walls.
-Fixed Camera view.
-Item Synthesis system using Magical Items and Basic weapons.
-Skills between Immortal and Mortal characters will differentiate.
-Team is working "Full Power" on Lost Odyssey.

We'll also be seeing more footage of Lost Odyssey on May 16th, which will premier at Play! A Video Game Symphony.
翻译

- 开发进度已经到了最后的平衡性微调阶段
- Lost Odyssey 主题曲名为 "Humanity"(人性)表现的是人类内在情感
- 提到过的“墙体”战斗方式可以供敌我双方试用,玩家可以直接站到前排或躲到墙体后寻求掩护
- 魔法攻击比物理攻击强得多,所以必须保护施法者
- (?)用摇杆系统打击敌人墙体 Analog Trigger System to breech enemy walls.
- 镜头视角已重新调整
- 道具合成系统可以用魔法物品强化普通武器
- 会死亡的角色和不死的角色技能有所不同
- 团队依然在为作品“释放出全部潜力”而工作

5月16日会放出更多视频预告片。

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泡菜味十足

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井上大神的人设  我喜欢~

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坐等喷子

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