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原帖由 dazzle 于 2007-3-14 19:41 发表 老头4战斗系统很好么,也就是10小时的新鲜 平衡度很糟糕,升级系统十分纱布,认真打PC版的有几个不打平衡性mod和leveling mod的? 至于说难度,也就那么回事,OOO+最高难度也打过了,潜行+召唤,再多的敌人一点一点磨 ...
原帖由 dazzle 于 2007-3-14 19:41 发表 老头4战斗系统很好么,也就是10小时的新鲜 平衡度很糟糕,升级系统十分纱布,认真打PC版的有几个不打平衡性mod和leveling mod的? 至于说难度,也就那么回事,OOO+最高难度也打过了,潜行+召唤,再多的敌人一点一点磨也搞得定 另外打中敌人的打击感十分之糟糕,砍到盾牌上被弹飞的感觉倒是十足... 说它是发展方向,不敢同意 再说用技能升技能长能力这种成长手段SAGA早就用烂了,没觉得ES4比SAGA做出了多少好的创新来,反而是敌人能力的提升幅度做的远不如saga合理
The Atronach (Fortified Magicka 150 Spell Absorption 50 No Magicka regeneration! ) This sign is just great. And I'm not talking about the Magicka bonus. I would pick it even if it had a Magicka malus - the real special is the 50% Spell Absorption - imagine this: You get hit by magic in only 50% of all cases, the rest gets absorbed completely. If you get items or spells that add another 50% Spell Absorption, that's like immunity to fire, frost, shock and magicka all in one ! For pure fighters, there is no downside, But you might think, no Magicka regeneration really gimps a caster ? The obvious solution - Potions - costs time and money. Shrines and the like replenish Magicka, but wont help in the middle of a dungeon. Your Spell Absorption will do the trick: If your enemies don't cast spells on you anyway, summon a wraith (or ghost), hit it three times and it will start to attack you with magic only. Full Magicka guaranteed (low level ghosts may damage you a little and take three or four summons)! If you foresee a tough fight, you can take the ghost with you to keep your Magicka up. It also works with other summoned casters, but the ghost/wraith/gloom wraith line works best. A possible downside: In big fights, pure destruction mages may run out of Magicka if all opponents are melee without any magic weapons. This should not happen very often if you followed my "focus on prime damage skill and attribute" rule - but keeping some self-made Magicka potions just in case won't hurt. Also, if you are first level and your summoning skill is 25, summoning the ghost might be more expensive than the mana returned. This won't happen later on (later as in level 3 and more). [Clarification: Unlike Resistance, Spell Absorption 50 absorbs 100% of a spell - and it will work on 50% of all spells] Note: The Summon Ghost spell or better is essential for this build, so first thing out of prison should be a quick trip to Chorrol. If you don't have enough money, sell the Mage Guilds Alchemy equipment & potions. 人物: Spellcatcher Race: Breton Birth sign: The Atronach Skill package: Combat Favoured Attributes: Luck, Endurance Skills: Blade, Heavy Armour, Illusion, Destruction, Conjuration, Alchemy, Sneak Normal Combat looks like this: After the initial 6x critical power attack with a blade imbued with self-made poison, the spellcatcher tries to keep the attention of his enemy while his pet happily whacks on the unprotected back. If the enemy is humanoid, he will fight with bare fists after a few Corrode Weapon spells. Magic combat is where the fun starts: Instead of avoiding enemy spells, the Spellcatcher tries to catch them, using the gained Magicka to play Fireball ping-pong. Alas, most times the Spellcatcher is the only one with a racquet. In times of peace, he lets friendly summoned ghosts replenish his magicka while he's searching ingredients for stronger poisons and combat drugs.
原帖由 RestlessDream 于 2007-3-15 19:21 发表 我所说的Oblivion的系统进行了全面的精简和平衡是相对Morrowind而言的 刚上手的时候我也在NTRPG发过关于Scale-leveling系统一些毛病的帖子,不过总的来说问题并不大,或者说Scale-leveling带来的好处还是 ...
原帖由 mushroom 于 2007-3-15 19:35 发表 看上去像是变成日式RPG了... :D
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MasterSex
原帖由 dazzle 于 2007-3-16 14:26 发表 回来了,又看了遍RestlessDream的回复,我觉得你对es4的系统真的是只有表面上的了解... 没错,技能系统和scale-leveling都是很好的系统,都很适合非线性的游戏结构,问题是ES4的整个成长体系在平衡度调整上做得非 ...
混世魔头
原帖由 moody 于 2007-3-16 11:13 发表 我觉得zelda这种rpg就做的很好 并不是日式rpg没有优点 美式的也未必以后能成主流
原帖由 788414 于 2007-3-16 15:26 发表 猛男,问个问题:怎么来评价D2对现在欧美RPG的影响或者说D2到底应该站在什么样的地位