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[新闻] XBOX 天蝎 硬件 配置 正式公布!

引用:
原帖由 xuxueyou1 于 2017-4-6 21:50 发表
只不过公布了个配置,迄今为止最强大的游戏机目前还是ps4 pro,等微软这笑话机子出来,ps5再公布一下规格,微软又要完蛋
嗯,然後下年天蠍2,然後下下年PS5 Pro,如此類推
要玩軍備競賽?


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不错。。真为XBOX玩家感到高兴。。。

可以更好的玩WIN10游戏了。。



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说实话微软要是能放开运行EXE销量绝对爆炸啊


本帖最近评分记录
  • 8336869 激骚 +1 最骚 Rated by wap 2017-4-6 22:27

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posted by wap, platform: Lenovo
ps4pro和天蝎对比
gpu: 36 CU 911mhz vs 40 CU 1172mhz   提升43%
cpu: 2.1Ghz vs 2.3,都是8核jaguar   账面上看再超频了一点
内存: 8GB GDDR5 vs 12GB GDDR5  提升50%
内存带宽: 218GB vs 326GB    提升50%

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引用:
原帖由 老刘吃嫩草 于 2017-4-6 21:53 发表
posted by wap, platform: iPhone
ps4比xbox one强0.5T,索饭眼里强到没边了,现在天蝎比pro强1.8T,索饭认为只强一点点,跟这群体讲配置纯粹浪费。
因为,ps4和x1同时发售的?因为x1比ps4贵100美元?喷了 再列下去 sony你怎么不上天呢

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引用:
原帖由 madrista7 于 2017-4-6 22:03 发表
posted by wap, platform: Lenovo
ps4pro和天蝎对比
gpu: 36 CU 911mhz vs 40 CU 1172mhz   提升43%
cpu: 2.1Ghz vs 2.3,都是8核jaguar   账面上看再超频了一点
内存: 8GB GDDR5 vs 12GB GDDR5  提升50%
内存带 ...
喔,看了下DF的CPU部份,還是挺多定制部份的
不過要等看E3才知道
http://www.eurogamer.net/article ... orpio-tech-revealed
On the CPU side, there's been much conjecture that Scorpio would feature AMD's new Ryzen technology - something we thought unlikely, owing to manufacturing timelines, not to mention Microsoft telling us last year that the new console would feature eight CPU cores. All signs point to the upclocked Jaguar cores we find in Xbox One, and Scorpio's CPU set-up is indeed an evolution of that tech, but subject to extensive customisation and the offloading of key tasks to dedicated hardware.

"So, eight cores, organised as two clusters with a total of 4MB of L2 cache. These are unique customised CPUs for Scorpio running at 2.3GHz. Alluding back to the goals, we wanted to maintain 100 per cent backwards compatibility with Xbox One and Xbox One S while also pushing the performance envelope," says Nick Baker.

The new x86 cores in Scorpio are 31 per cent faster than Xbox One's, with extensive customisation to reduce latency in order to keep the processor occupied more fully, while CPU/GPU coherency also gets a performance uplift. There's significant hardware offloading too - some of which is inherited from Xbox One, some of which is radically new. The audio processor in Xbox One is fully transplanted across to Scorpio and gains new functionality - spatial surround, effectively adding a 'height' component to the existing 7.1 set-up. Scorpio is set to receive support for Dolby Atmos for gaming, Dolby Atmos for headphones plus a Microsoft proprietary format called HRTF, developed by the Hololens team. Because the APB (audio processor block) hardware is basically identical to that found in Xbox One, it means that all existing iterations of the console will get the spatial surround upgrade.

However, potentially the most exciting aspect surrounding the CPU revamp doesn't actually relate to the processor blocks at all, but rather to the GPU command processor - the piece of hardware that receives instructions from the CPU, piping them through to the graphics core.

"We essentially moved Direct3D 12," says Goossen. "We built that into the command processor of the GPU and what that means is that, for all the high frequency API invocations that the games do, they'll all natively implemented in the logic of the command processor - and what this means is that our communication from the game to the GPU is super-efficient."

Processing draw calls - effectively telling the graphics hardware what to draw - is one of the most important tasks the CPU carries out. It can suck up a lot of processor resources, a pipeline that traditionally takes thousands - perhaps hundreds of thousands - of CPU instructions. With Scorpio's hardware offload, any draw call can be executed with just 11 instructions, and just nine for a state change.

"It's a massive win for us and for the developers who've adopted D3D12 on Xbox, they've told us they've been able to cut their CPU rendering overhead by half, which is pretty amazing because now the driver portion of that is such a tiny fraction," adds Goossen.

To be clear, then: Project Scorpio doesn't feature Ryzen cores, but the Xbox team are not so concerned about this. "On the CPU side of things, we could still meet our design goals with the custom changes we made," Kevin Gammill points out. "At the end of the day we are still a consumer product. We want to hit the price-points where consumers want to purchase this. It's about balancing the two."

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我这电脑配置都不敢真4K,扯谈吧就。

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引用:
原帖由 你老闆 于 2017-4-6 21:57 发表

嗯,然後下年天蠍2,然後下下年PS5 Pro,如此類推
要玩軍備競賽?
再怎么玩军备竞赛都比不过同时期的pc,主要还是看有没有独占的好游戏,任何抛开游戏谈配置都毫无意义。

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posted by wap, platform: Lenovo
貌似没公布外观尺寸?

本帖最后由 madrista7 于 2017-4-6 22:19 通过手机版编辑

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有塞尔达就买

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难道你们还真指望巨硬出个大杀器??成本在那,体积在那,功耗在那,他还能玩出什么花来,说白了就是有钱任性不服输而已,换个其他厂家早缴枪投降了,现在的看点就是索尼什么时候公布PS5而已,本时代的胜负已经没有悬念了。

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关键看游戏啊,  fable和龙鳞都cancel了

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618安心组一台电脑

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posted by wap, platform: Chrome
肯定会有 win10 for 天歇 大嘎相信挖

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posted by wap, platform: MAC OS X
引用:
原帖由 @红叶  于 2017-4-7 00:36 发表
肯定会有 win10 for 天歇 大嘎相信挖
多久没看新闻了 现在的x1系统基本就是win10变种

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