» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


 64 12345
发新话题
打印

[其他] 自从IW核心成员走后,PS3版COD的优化就差了几个档次!

posted by wap, platform: Nokia (E52)
引用:
原帖由 @NOKIA_N9  于 2011-11-9 16:25 发表
为什么要拿呢?你又是一个玩不到游戏,只能道听途说的人吗?
我在视频看到了棱角头,而你就引用了一段不知哪里来的说法,图都没一张。“道听途说”果然是你的真实写照啊。


TOP

DF原话:
However here the flashlights seem to cause some issues for the 360, while the PS3 is much closer in look to the 'reference' PC version."
闪光xo有问题、ps3接近pc

"PlayStation 3 implements MLAA - a technology that actively seeks out jaggies and applies smoothing where appropriate. DICE hasn't confirmed what's being used on Xbox 360, but it certainly looks very much like NVIDIA's FXAA - an intelligent blur to all intents and purposes, that doesn't have the same edge-smoothing prowess as MLAA"
ps3MLAA好于xo,xoAA有点像FXAA,但是效果不如ps3的。

"Shadows look a touch more defined on the PlayStation 3, while appearing to look somewhat harsher on the Xbox 360. Ambient occlusion is implemented on both platforms, but the effect looks to be significantly "heavier" on the Xbox 360. "

阴影ps3好点。

"lashlights beamed into the player's face have some tremendous banding issues on the Xbox 360, giving a noticeably pixelised look that is absent on both the PC and PlayStation 3 versions of the game. "
挥光,估计镜头光晕,xo有问题,明显相较于pc和ps3缺失。

DICE's tile-based deferred shading set-up is one of the centrepieces of the game's visual look, and in almost all cases it's extremely difficult to tell the difference between the two consoles. However here the flashlights seem to cause some issues for the 360, while the PS3 is much closer in look to the 'reference' PC version


"In previous DICE titles, we've seen the Xbox 360 outperform the PlayStation 3 versions: not to any degree that would impact a purchasing decision, but certainly in a noticeable manner. However, it's clear from the developer's GDC and SIGGRAPH presentations that embracing the many-core architecture of the consoles and mastering the PS3's Cell SPUs in particular has been a priority for the Frostbite 2 tech team and with the new engine we see a much stronger approach in utilising the Sony platform's satellite processors for graphics-intensive work. "

where we see that some scenes operate with an advantage on Xbox 360, while others clearly perform better on the PlayStation 3- as good a sign as any that DICE has aggressively optimised for the strengths of each platform.

还有xofp10的问题,提到xo好点ao,但是要图放一起才有点差别,而且都不是很确定的。

LOT还有玩家投票



在综合LOT动态模糊和粒子效果,xo这次可以说特效完败,连AA也完败。

跨平台看开发商用心程度,xo和pc接近好开发,占点优势。都到主机末期了还在这里狂喷ps3跨平台,也太那啥,今年不少ps3跨平台大作也好于xo,如黑色洛城、传送门、brink。

[ 本帖最后由 hexie 于 2011-11-9 18:23 编辑 ]



TOP

引用:
原帖由 chain416 于 2011-11-9 17:18 发表
posted by wap, platform: Nokia (E52)

我在视频看到了棱角头,而你就引用了一段不知哪里来的说法,图都没一张。“道听途说”果然是你的真实写照啊。
一个看视频的没实际玩过的怎么知道那其实是BUG呢?DF和LENS压根儿就没提,图的出处在这里,估计你又得转移说别的了吧。http://bbs.levelup.im/thread-63799-1-1.html


TOP

posted by wap, platform: HTC (Incredible)

23333 ps3 还能再战10年

TOP

 64 12345
发新话题
     
官方公众号及微博