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[新闻] 战神巨龙BOSS战泄露演示

posted by wap, platform: iPhone
神作!!?太帮了!!


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喷了,我怎么感觉很赞啊,给装备附魔都做了动画演出来了。估计链刃获得还会来一段,期待20号啊。



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喷了,之前被锁的那个评分贴貌似是真的。。。作者还放出了开头10分钟的视频。。。。

https://streamable.com/9mv5p


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posted by wap, platform: Android
引用:
原帖由 @乐克.乐克  于 2018-4-10 23:46 发表
看了三遍,最大的感想不是boss设计的太挫,而是整体上为了视角冲击力的演出视角故意削弱boss,出发点大概就是为了好看    

回顾下晚上打怪猎里的各种飞来飞去的怪物,想想去年打的吞噬黑暗的米歇尔,无一例外的为了回避怪物高频率的攻击不断的转换视角,威武的奎爷因为要躲避高频率的攻击要不停的像猴子一样闪来闪去,把这种对比代入这个巨型龙boss立刻觉得演出效果下降了好几倍

本末倒置的设计理念,简直有毛病
这视频里的怪动作很不连贯,我不认为圣莫妮卡制作的时候没发现。

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引用:
原帖由 littlezoo 于 2018-4-11 04:47 发表
喷了,之前被锁的那个评分贴貌似是真的。。。作者还放出了开头10分钟的视频。。。。
https://streamable.com/9mv5p
自己下载后传到百度盘了,720P,371M,画质还不错,放出百度云盘的下载链接,需要的自己看,不想被透的勿点。

链接: https://pan.baidu.com/s/1uhBHX2bYrtQlMVFX_dISDw 密码: 8ht7

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posted by wap, platform: iPhone
boss战设计的太垃圾了 基本上看起来很糟糕 玩起来套路化严重到没有重复挑战的乐趣

就这段视频6分不能再多了

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posted by wap, platform: Android
引用:
原帖由 @littlezoo  于 2018-4-11 04:47 发表
喷了,之前被锁的那个评分贴貌似是真的。。。作者还放出了开头10分钟的视频。。。。

https://streamable.com/9mv5p
假不是说评分的人没有游戏,是几个媒体的人和SSM的人看过评测后说内容是胡扯,他肯定是有零售偷跑出来的游戏的

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战神系列的boss战一直有很多这种脚本模式,区别无非是攻击模式设计的好不好,从视频来看如果这真是正常难度那确实是设计的太简单了(攻击频率还太低),这种设计水平放在PS2还行。

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预约好调,索尼将会继续支持战神

Sony Satisfied with God Of War Pre-Orders, Expects More After Reviews Come Out And Assures Continued Support

By Md Armughanuddin - Wednesday, 11 April 2018, 2:18 am
http://www.indiannoob.in/sony-sa ... -continued-support/

God Of War is indeed one of the most anticipated game of the year, and with only a few days remaining for the game to release, God of War Product Manager Jon Edwards was interviewed by MCVUK with a focus on the marketing angle.

He expressed his satisfaction with the number of pre-orders of the game and expects more of them to come. Edwards said, that  “Our pre-orders are in line with our expectations at this point and we anticipate a significant increase once the reviews go live.” He further added, that Sony will “continue to support [God of War] across the year,” as it’s a “key title” for the publisher.

Edwards also emphasized on the game’s marketing plans in Europe. He said, ” God of War is one of our big titles for 2018 and the marketing investment is indicative of that. We want to make sure that we convey the stature and magnitude of God of War; this is an epic action-adventure game which will be brought to life via big AV placements across TV and cinema. The ATL spend will place God of War in front of a huge audience. TV, cinema and VOD will deliver the trailer to a substantial mainstream audience across sport and film audiences – Tomb Raider, Pacific Rim 2, Ready Player One. There will also be out-of-home placements on over 2,500 buses around the UK and hundreds of 48 sheet [billboards]. Alongside this, there will be a large digital and social plan providing new content and high impact advertising across a wide range of gaming sites, mainstream media outlets and more, providing an always-on approach to God of War. “

[ 本帖最后由 愤怒的双翼 于 2018-4-11 07:47 编辑 ]

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这他妈看起来能比lords of fallen还弱智哎……
哎妈耶我想退款了……

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posted by wap, platform: iPhone
引用:
原帖由 @yuong32  于 2018-4-11 07:36 发表
战神系列的boss战一直有很多这种脚本模式,区别无非是攻击模式设计的好不好,从视频来看如果这真是正常难度那确实是设计的太简单了(攻击频率还太低),这种设计水平放在PS2还行。
PS2上的战神1-2已经很牛了。可能要放在PSP上。

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posted by wap, platform: Android
还行,反正现在的游戏也就是互动影片,故意模仿魂系列给玩家喂屎恐怕下场堪忧

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https://uploadfiles.io/qwdu7

奎托斯VS悟空 23333
龙珠风格的BOSS战啊~~~

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233333

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我觉得最搞笑的是,还有一群人在吹这个新战神看起来太棒了。

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