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[业评] 神作 The Sims 3 初上手感想:Best Non-Story-Driven sandbox RPG-Like ever...



拖的是国外的种子,速度很快,5.6G ISO,花了两天挂完。
在mac下抱着试试看的心情点了一下,居然mount成功,出现安装界面!
这次是PC+Mac双平台兼容版,惊喜之余,泪流满面。而且没有Spore那种恶心的DRM激活机制。

(下载中包含了pc版的可执行破解文件,mac版其实通用,只要打开包内容,把某exe文件放到某文件夹中即可。不明白的可pm我。SN网上随便搜)



进去之后,画面的提升是首先的,可自定义的地方增多,细节大大加强。但是图像绝没有到惊艳或夸张之处,一如既往中规中矩。
毕竟对销量以亿计算的系列作来说,迎合大多数人的主流配置是第一位的。大多数人的本本也可以跑的很欢,不用为配置发愁。



不过各种preview里提到的“更广阔的sandbox”的确做到了。
完成人物创建界面之后直接在日落谷(Sunset Vally,默认只有这么一个城镇,看来资料片光是“城镇包”就可以出一堆)挑宅子。
这次终于更加开放,整个Sim Town展现在你面前,有健身会所、Spa、餐馆、县衙、公司、体育馆、图书馆、美术馆等等。
模拟人可以做的事情更多了,为了完成人生理想,要经历各种阶段,磨练Skills。

传说中的“no pee-meter”并没有取消。毕竟六大生理需要已经成为sims的基本系统。其他前作玩家熟悉的要素也一样没少,只有更多。
界面方面,除了操控模拟人,和装修界面,新增“Map”界面,就是你所在的小镇地图,可以直接点选地点进行操控。

更多的选项,更多的杂事,有了更好的管理手段和目标性。那就是人生理想,也就是类似“成就系统”的一套东西。
具体说来,分成两种:短期成就,长期成就。

短期成就有四个格子,完成之后自动消失,同时获得“人生赢家积分”。往往比较简单,是立刻可以获得的成就。比如结交一个新朋友+200,亲吻某人+400,工作获得提升+80,等等。
积分累计可以购买人生理想。(怎么听起来像信用卡广告)
比如什么“万人迷”啦(你和别人讲多久电话都没人烦你),“派对女王”啦(你办的派对总是人人开心,宾主尽欢),“憋尿达人”啦(pee-meter终于可以无视)

短期成就的设计很细腻。和你设定的人物、周围环境高度相关。比如你如果在人物性格设定中选择了“神经质”,那么每次吃完饭,都会出现“洗碟子+100”;回家会出现“洗手两遍+100”,临睡前会出现“刷三次牙+100”之类的短期目标。神经质的人晚上逛墓地,撞鬼的可能性也更高。这方面,熟悉360的玩家可以看成是一种“小成就”,很好理解。

而对于模拟人个性和状态的描述也更加丰富,不再只是“我要尿尿”或者头上冒泡(头上当然还是会冒泡),新的状态指示小图标更直观更细腻,对模拟人影响的时长也有所指示。可以让你更方便的掌握模拟人的状态。

长期成就就是人生理想。比如成为五星级大厨,成为商业巨子,成为运动明星,等等。要实现这些目标自然就有分阶段实施的技能系统。一个模拟人可以有很多skills,其中一个和你的人生理想相关,但这并不意味着你不可以自由的发展其他爱好,获得其他成就。甚至可以通过积分购买,来换一个理想。这种对Free-will的包容和理解,需要严密而强大的游戏设计,既让玩家感到现实的小欢乐,又能获得长期的奖励。

这并不是说,玩家真的变成了玩RPG,那些Achevements变成了Quest。奖励是开放的,是随时可以放弃和变卦的,是没有必然性的。相对于RPG,由于故事性的驱动,玩家尽管有各种完成任务的手段,但是归根到底还是要“交任务”,才能触发剧情一路向前;而在sims中,生存就是唯一的目的,没有恶龙,没有魔法,一切都是紧贴现实生活的琐碎和真实情感的表达。因此尽管在技能系统上,sims已经很接近某些RPG的元素,但它绝不是RPG;当然更开放的sandbox也不代表它会成为GTA-Like,因为它还是没有故事,它不会试图让你操纵一个无法自定义,长得奇丑无比的东欧人在纽约的大街上打砸抢。

The Sims 3里的某些瞬间会让你感到 SimCity, Fable, GTA, 等等的体验,但是不会让你错把Sims当成其他任何一款。Sims还是Sims,也不会是Second Life。

联网这方面,游戏内的网络功能很少,不支持多人游戏,比如玩家串门之类(不然那就真成MMO了,而Sims Online不是没做过,并未取得预期的成功)

一句话简评:Best Non-Story-Driven sandbox RPG-like ever...(我知道这定语很长很扯淡,但是我总算没用“模拟”二字。)

官方对于The Sims 3特性的总结
引用:
Neighbourhood
    * Seamless Nhood: Your Sim can visit neighbors, parks and shops without a loading screen.
    * All the neighboring Sims will live their life and age simultaneously as your Sim (They'll get married, get jobs, etc).
    * The game will ship with 1 Neighbourhood.
    * There will be no more loading time.
    * That Nhood will consist of about 97 different lots.
    * When the game is out, you can download towns, made by other people.
    * All buildings in the Nhood can be interacted with, so no prop buildings.
    * Confirmed community places are: Pool, Park, Bistro, Clothing store, City Hall and Bookstore.
    * The Nhood can expand by users and/or by expansion packs.
    * You can zoom out to see the whole Nhood at once or zoom in to a single Sim.

Sims
    * Personality sliders are reduced from 8 to 3, one being a Fun to Stress meter. Bladder, Hygiene, etc. are still there but hidden.
    * Sims 3 have Traits. Choose 5 from around 80 types like Dreamer, Evil, Playful, etc. These Traits will affect how a Sim behaves towards others and affects their moods, like the mood of an Outdoors person will raise when he/she is outside. An evil Sim may slap another Sim.
    * Traits could be passed down, and actions a Sim does during her pregnancy will affect the traits of her offspring.
    * Moodlets instead of a moodbar. If something happens like a marriage, the Sim gets a moodlet. These moodlets will affect your Sims' mood and give abilities like learning faster. An example: Getting fired will get you a long lasting, big impact moodlet, while going to a small party will get them a short, non-dramatic moodlet.
    * They will look after themselves better.
    * Sims have certain skills like cooking or fishing.
    * You can fulfill needs by simply clicking on an icon.
    * Instead of fixed interaction (like Talk or Joke), the options are filtered on your current Mood or your Traits.
    * Sims can acquire Dreams. Like if your Sim sees that a Neighbor has a big TV, your Sim can get a Dream to want one too. You decide then, to turn it into a Promise. Ignoring a Dream is ok, but ignoring a Promise gives you negative repercussions.

Jobs
    * You can follow your Sim in its car to work. You won't see your Sim working though; He/ She will disappear in the building.
    * Advancing in career is changed as it depends on skills, personality, relationship with colleagues/boss and even certain goals that has to be fulfilled. For example taking work home.
    * 2 Confirmed careers are Cooking and Science.
    * Sims can take part-time jobs.

Create a Sim
    * Body can be shaped as faces were in Sims 2.
    * There are sliders for weight and fitness.
    * Arm and legs are separate so you can have a fat body and thin arms.
    * Sims you created fat, can become thin by exercising, thin created people get fat by eating a lot.
    * You can choose specific Asian and African models.
    * You can choose a Sims' favorite color, music type, food, etc.
    * Shoes are separate and can also choose barefoot.
    * Clothes are customizable from CAS; Change the color of a certain piece of clothes or use your own patterns.

Extra
    * Sims can cook and fish. Buy groceries or grow the food yourself.
    * The game has been made so that will also run smoothly on older PC's.
    * Clothes, furniture and homes can be customized.
    * You can use your own patterns/colors and then apply it to anything through a drag-and-drop interface.
    * The game will have modding tools built into it.
    * There's no online multiplayer
    * You can pick up items (garbage, books,etc) yourself with a Hand cursor.
    * Wind will move the trees.
    * Paintings that a Sim makes, will be unique to each Sim. It's based on its personality and mood.

Some Things That Never Change
    * Sims still talk in Simlish
    * Sims can still pee their pants, die of hunger, etc.
    * Confirmed ages: Baby, Toddler, Child, Teenager, Young Adult, Adult, Elder.
    * There are still thought bubbles that tell which needs must be fulfilled like Hunger. These bubbles show in the control panel though and not hover over the Sims' head.
    * Sims still have an inventory system to put things in like groceries.
    * There will be expansions
    * You can still design, build, and furnish a home.
〔特别附送:金牌厨师恋爱记〕


大家垒侯,我叫叉包,我是厨师,我是一头熊叔,我的理想是成为五星级金牌大厨


光吃不练,我肚子越来越大,变成了一个死胖子


为了加强锻炼,我请了专属私人教练(背景收养的babe请无视,穿越了)


日久生情,久练成基。我和我的健身教练(人生理想是世界知名专业运动员)终于无可奈何,不可撤消,宿命缠绵地坠入了爱河。


我们甚至还发展了更亲密的关系。。。


在他答应和妻子离婚,和一个儿子一个女儿断绝关系之后,我终于向他求婚了


我们终于紧紧拥抱在了一起,不想再分开。


他搬进了我的房子,我们成了幸福的一对。夜深了,我和他终于得到了我们想要的生活。(隔壁收养的babe安睡中,穿越图见上)


这就是我,叉包,和我的健身教练,Jump 的故事。

》FIN《

[ 本帖最后由 RestlessDream 于 2009-5-25 16:09 编辑 ]
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火。。。。。。。。



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恭喜LZ有情人终成眷属


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[posted by wap, platform: iPhone]

多么基情啊。。

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多么基情的故事呀!

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基情四射啊

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我明白你为什么推崇这个游戏了。

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这比视频更震撼

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叉包你真基,改天直接去买碟子好了

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你让我有下着游戏的动力了

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233太基了!~

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这个实在是。。。。。。。。

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[posted by wap, platform: Nokia]

233333333 神了

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可以吗? 真的可以吗?
包包我也顶你一次。

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