小黑屋
Neighbourhood * Seamless Nhood: Your Sim can visit neighbors, parks and shops without a loading screen. * All the neighboring Sims will live their life and age simultaneously as your Sim (They'll get married, get jobs, etc). * The game will ship with 1 Neighbourhood. * There will be no more loading time. * That Nhood will consist of about 97 different lots. * When the game is out, you can download towns, made by other people. * All buildings in the Nhood can be interacted with, so no prop buildings. * Confirmed community places are: Pool, Park, Bistro, Clothing store, City Hall and Bookstore. * The Nhood can expand by users and/or by expansion packs. * You can zoom out to see the whole Nhood at once or zoom in to a single Sim. Sims * Personality sliders are reduced from 8 to 3, one being a Fun to Stress meter. Bladder, Hygiene, etc. are still there but hidden. * Sims 3 have Traits. Choose 5 from around 80 types like Dreamer, Evil, Playful, etc. These Traits will affect how a Sim behaves towards others and affects their moods, like the mood of an Outdoors person will raise when he/she is outside. An evil Sim may slap another Sim. * Traits could be passed down, and actions a Sim does during her pregnancy will affect the traits of her offspring. * Moodlets instead of a moodbar. If something happens like a marriage, the Sim gets a moodlet. These moodlets will affect your Sims' mood and give abilities like learning faster. An example: Getting fired will get you a long lasting, big impact moodlet, while going to a small party will get them a short, non-dramatic moodlet. * They will look after themselves better. * Sims have certain skills like cooking or fishing. * You can fulfill needs by simply clicking on an icon. * Instead of fixed interaction (like Talk or Joke), the options are filtered on your current Mood or your Traits. * Sims can acquire Dreams. Like if your Sim sees that a Neighbor has a big TV, your Sim can get a Dream to want one too. You decide then, to turn it into a Promise. Ignoring a Dream is ok, but ignoring a Promise gives you negative repercussions. Jobs * You can follow your Sim in its car to work. You won't see your Sim working though; He/ She will disappear in the building. * Advancing in career is changed as it depends on skills, personality, relationship with colleagues/boss and even certain goals that has to be fulfilled. For example taking work home. * 2 Confirmed careers are Cooking and Science. * Sims can take part-time jobs. Create a Sim * Body can be shaped as faces were in Sims 2. * There are sliders for weight and fitness. * Arm and legs are separate so you can have a fat body and thin arms. * Sims you created fat, can become thin by exercising, thin created people get fat by eating a lot. * You can choose specific Asian and African models. * You can choose a Sims' favorite color, music type, food, etc. * Shoes are separate and can also choose barefoot. * Clothes are customizable from CAS; Change the color of a certain piece of clothes or use your own patterns. Extra * Sims can cook and fish. Buy groceries or grow the food yourself. * The game has been made so that will also run smoothly on older PC's. * Clothes, furniture and homes can be customized. * You can use your own patterns/colors and then apply it to anything through a drag-and-drop interface. * The game will have modding tools built into it. * There's no online multiplayer * You can pick up items (garbage, books,etc) yourself with a Hand cursor. * Wind will move the trees. * Paintings that a Sim makes, will be unique to each Sim. It's based on its personality and mood. Some Things That Never Change * Sims still talk in Simlish * Sims can still pee their pants, die of hunger, etc. * Confirmed ages: Baby, Toddler, Child, Teenager, Young Adult, Adult, Elder. * There are still thought bubbles that tell which needs must be fulfilled like Hunger. These bubbles show in the control panel though and not hover over the Sims' head. * Sims still have an inventory system to put things in like groceries. * There will be expansions * You can still design, build, and furnish a home.
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