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[PS3]EGM解释《龙穴》低分的原因。

EGM是第一个公开《龙穴》评分的媒体,超低分的评价震惊了很多玩家。近日他们在最新的播客上解释了游戏低分原因以示其公正。
这里可以是博客的地址,可下载:
http://download.gamevideos.com/Podcasts/081007.mp3

优点:
良好的操作手感
地面战很棒
稳定的帧数
史诗般的游戏背景

缺点:

They thought the dragon was a re- skinned x-wing(貌似龙的建模不自然)
龙的吐火球数量太少,而且看起来很假。
游戏没有地图系统,颜色太单一,整个游戏充斥着褐色和灰色。
不喜欢游戏的画面风格,而且游戏没有什么创新。



PS:上面那段博客我下下来了,超长,有2个多小时,最开始是在讲发哥的勒颈,有兴趣的一定要听听。








原文:
EGM explains super low Lair Review Score

EGM was one of the first ever publications to review the game and awarded it very low scores to many peoples surprise. In the latest podcast they tried to discuss various reviews of the game and justify their scores. The podcast is availble to listen to here and a summary of what they did/didn't like is available to view below.

Postives

Good motion control
The ground combat was well done.
No mention of frame rate indicating it was stable.
They liked the epic scope of the game.

Negatives

They thought the dragon was a re- skinned x-wing
The dragon shooting fireballs was odd and wasn’t realistic enough
The game had no map and someone asked if the graphics were good and he said “its High Def” and he didn’t like the colors used,everything was brown and Grey.
They didn’t like the art style and said the game lacked innovation.
And thats about it, you can listen to the full podcast in the link provided above in the introduction.


PS﹕據說X战不是一口咬定帧数低到shit的吗~~~


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楼主啊,那个不叫博客

叫 podcast

谢谢



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等等中文版的~~~~~~~~~


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引用:
原帖由 harry888 于 2007-8-14 13:22 发表
PS﹕據說X战不是一口咬定帧数低到shit的吗~~~
據說X飯不是都一口咬定EGM評分是成品完成前嗎~~~

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No mention of frame rate indicating it was stable.

——没提及帧率,意味着它应该还算稳定

The dragon shooting fireballs was odd and wasn’t realistic enough.

——龙吐火球比较怪异,而且也不够真实。

吐火球数量太少??
这和火球数量有何关系……   

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解释就是掩饰

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证明低分是合理的

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看到现在的bioshock和龙穴玩家编辑的反应....唉...本来bioshock应该是跨平台同时开发的

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都因为QA原因延期了
低分完全是合理的

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對。SF 忘了Lair 因為QA 問題打回重K 一個月嗎?

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A9的文章多和谐:D

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因为QA问题延期很罕见么?
——没因为QA问题延期只不过是因为项目上的时间预算打得宽裕而已,那有什么稀奇~~~

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引用:
原帖由 FoxfoO 于 2007-8-14 14:14 发表
因为QA问题延期很罕见么?
——没因为QA问题延期只不过是因为项目上的时间预算打得宽裕而已,那有什么稀奇~~~
问题就在于索尼已经把review code发给各大杂志之后突然间又宣布延期并且通知编辑不要用这个CODE写任何REVIEW, 这种做法就稀奇了

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我相信没多少中国人去听那个PODCAST:D

看到有文章截录几句话,貌似Review很主观,就达到打击EGM LAIR评价低分的目的了

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引用:
原帖由 mouseguard 于 2007-8-14 14:16 发表


问题就在于索尼已经把review code发给各大杂志之后突然间又宣布延期并且通知编辑不要用这个CODE写任何REVIEW, 这种做法就稀奇了
那也正常,不能让编辑评价半成品误导读者~~~只能说把review code发给各大杂志这一步做得有些仓促而已~~~巨大压力下的小小失误,正常正常~~~

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