魔神至尊
查看详细资料
TOP
天外飞仙
nAo:The article contains a few innacuracies and the old RSX sucks at VS is plain wrong... Heavenly Sword does not use any SPUs to do vertex shading and/or to pre cull primitives though.. We use SPUs to cull a coarse representation of objects in the scene, while EDGE culls at triangle level. Yep..they check every single triangle
patsu: joker454, are you guys using SPURS ? How do you partition your work amongst the SPUs ? (assuming you can talk about it). joker454:Yup we're using spurs which is great. I can't get into the details of how divide work though, partly because of nda's, and partly because it's still a work in progress.
小黑屋
原帖由 金碧辉煌 于 2007-3-17 18:57 发表 最终画面768人 50车 每秒 140W多边形 60FPS
赤膊党
LOSTER
原帖由 打不死 于 2007-3-17 20:33 发表 太强大了!GT5有保证了!:D
原帖由 没钱的命 于 2007-3-17 20:43 发表 估计是无AA 无HDR
原帖由 打不死 于 2007-3-17 20:44 发表 不是有好的美工就可以了吗?新技术是浮云!!:D
魔王撒旦
混世魔头
原帖由 岩田聪 于 2007-3-17 21:15 发表 貌似RSX根本不支持HDR 属于硬伤
原帖由 dboy99 于 2007-3-17 22:04 发表 支持跟能用是两码事