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PS3版《炽天使:二战空骑兵》访谈(效果好于360版)

转EG

http://uk.ps3.ign.com/articles/726/726747p1.html

跟360版相比,将多加一些特效,并有细节的精细化

可以用PS3手柄的动作感应功能来操控飞机

团体对战追加……等等

开发者说跟360在开发上的困难度没多大差异


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多平台的东西,再好能好到哪里去....



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这个贴有潜力  顶


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Blazing Angels: Squadrons of WWII originally hit the Xbox 360, Xbox and PC this past March, but PlayStation flight fans have been left out in the cold thus far. Not one to leave a man behind, Ubisoft will land the World War II shooter on the PlayStation 3 at the system's launch on November 17th.

原来是回锅肉啊

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另外楼主能够告诉我这段采访当中哪里提到了"跟360版相比,将多加一些特效,并有细节的精细化"?

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引用:
原帖由 tdkgtm 于 2006-8-22 19:29 发表
另外楼主能够告诉我这段采访当中哪里提到了"跟360版相比,将多加一些特效,并有细节的精细化"?
Dore: The visual appeal of the game has been greatly improved in terms of terrain, effects, water, environment treatment, and perception filtering.

What you can now see on the ground while piloting your plane is far more detailed, featuring complex animations. So overall it looks more realistic.

The 3D water together with the different explosion types and the high number of damage models add a spectacular and cinematic dimension to the game. The variety of models and of the terrain textures has been enhanced to give each of the mission settings a different look.

The post-processing filtering also contributes to the uniqueness of each mission marking the time passing with nice and bright colors at the beginning of the mission that become moody and gritty towards the end when the fights are chaining.

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晚出不好说不过去

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PC和xbox360版是直接照搬 看来还有很多小白不明白同时制作的全平台游戏的原则性问题

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画面好是应该的

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引用:
原帖由 killmesoftly 于 2006-8-22 20:45 发表



Dore: The visual appeal of the game has been greatly improved in terms of terrain, effects, water, environment treatment, and perception filtering.

What you can now see on the ground while ...
这段话里面半句没说360
我理解为它是和早期开发图比

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引用:
原帖由 tdkgtm 于 2006-8-22 21:14 发表

这段话里面半句没说360
我理解为它是和早期开发图比
和早期开发图比有什么意义?游戏效果随着开发进度当然是越做越好,后期当然比早期好,强调“比早期开发图好”根本是废话。只能是和以前出过的版本比。

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算了不做评价

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引用:
原帖由 牛甲雷 于 2006-8-22 22:05 发表

和早期开发图比有什么意义?游戏效果随着开发进度当然是越做越好,后期当然比早期好,强调“比早期开发图好”根本是废话。只能是和以前出过的版本比。
就算这样还是不对啊
首先它没有说明参照对象到底是什么版本,为什么就说360了?(也有xbox版),其次原文说好了不是一点半点,啥时候翻译变谦虚了?

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原帖由 HunterXX 于 2006-8-22 20:56 发表
PC和xbox360版是直接照搬 看来还有很多小白不明白同时制作的全平台游戏的原则性问题


说得太好了

您别又祭出"骂完别人是小白就跑"的特技

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路过,

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