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[新闻] Wii画面最牛逼的FPS新作?The Conduit技术DEMO

又仔细看了下,觉得光还是很NB的。


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光影效果还成



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这种东西放在WII上干嘛?


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感觉一般。

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引用:
原帖由 自然韵律 于 2008-4-19 00:05 发表

是由于那个“TEV pipeline”么?
GameCube shader assembler

This is an assembler for Flipper pixel shaders. It maps each instruction onto a TEV stage, and produces the code to set them up in an application. A DirectX programmer
should feel at home, though there are some minor differences caused by the differences in hardware.
For example the GameCube supports more input textures than for example a GeForce 2/3, and has more ALU slots available, but doesn't have a native dp3 or dp4 instruction.
There are additional instructions that map directly onto the TEV ops.

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  还是达不到xbox doom3和riddick的高度,wii加油!

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引用:
原帖由 hyperiris 于 2008-4-21 18:18 发表


GameCube shader assembler

This is an assembler for Flipper pixel shaders. It maps each instruction onto a TEV stage, and produces the code to set them up in an application. A DirectX programmer ...
非常感谢。

我在网上能找到的关于 TEV 的资料也只有Factor5在02年的一篇访谈

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