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[新闻] 神秘海域主制作人:我们只用了30%-40%的PS3机能

http://threespeech.com/blog/2008 ... -studios/#more-1347

被采访者:Richard Lemarchand,神秘海域Co-Lead Designer
引用:
Lemarchand can talk about another interesting subject, though: the prospect that, in the near future, multi-platform PS3 games will outshine the versions running on rival consoles: “There’s a set of tools called Edge that were developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere. I think it’s tremendously visionary of Sony to make these tools, which are largely low-level libraries.”
EDGE来了!!!!!!!!
引用:
Before proceeding, we need to explain a little of the unique manner in which the PS3’s much-admired, phenomenally powerful Cell processor works. Essentially, it contains eight mini-processors called Synergistic Processor Units (SPUs), six of which can be given tasks to perform at any given time. Lemarchand continues: “It’s code that runs on SPUs, and it’s to do with things like animation compression, generalised compression and rendering optimisations. These guys are really old-school programmers: guys who are always looking to shave another cycle off an operation. And part of the skill of developing for the PlayStation 3 is getting the GPU to farm jobs out to the six SPUs – seeing which SPUs are idling and can take up some of the slack in a frame-to-frame kind of way.”

Here, Lemarchand comes up with an interesting revelation: “That’s why we think we’re probably only using 30 or 40 per cent of the power of the PS3 right now, and there’s this great, untapped potential. All third-party developers can get the Edge libraries for free and are going to be able to use them in their own ways, to get more and more and more out of the PS3 over the years.”
大家还没有让SPU承担更多GPU的工作!所以PS3的机能我们现在只用到了30%-40%

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回音:牛啊啊~啊~啊~


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卡马克又被轰至渣,自己拉屎不出怪地心吸引力



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,原来神秘海域是盘神做的,做的做的,的的的的。。。。。


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PS3很强,十年后秒杀地球

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我和早前的预测基本吻合

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只用了30%~40%的机能...是不是变向骂自己无能?为什么不100%??

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Carmack泪目........

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那么剩下 60%  知道怎么用么?

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确实 感觉PS3潜力很大 到后期的游戏应该比crysis还牛

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希望他的话外音不是:另外的60%的我们完全不知道该怎么用……

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神秘海域确实重点发挥了RSX强大的PS效能,反倒是SPU使用上并不充分。我在LU的签名就是“《未知海域:德雷克的宝藏》向世人展示了RSX的实力,期待续作来展示CELL+RSX。”,就等莱比锡展上的新作公布了。

[ 本帖最后由 zhangjingy 于 2008-8-6 09:18 编辑 ]

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[posted by wap, platform: UCWEB]


以后要不要给每个主机弄一个硬件利用率这个指标

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SPU的挖掘有何难?
天师出马,一切搞定

天师mm你何时出马啊?

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天师已经说了,来比西等着瞧, CELL+RSX逆天神作即将蛋生,希望总是在明天的明天的明天....

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哦...好吧...

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