» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

R600拥有64条“真实”管线

作者:且听枫吟 编辑:且听枫吟 2006-8-18 21:01:00

  
  
INQ报道--当我们最初了解到R600芯片尺寸将非常“出众”时,我们便已经猜到,ATi将完全重新设计其下一代图形芯片,以管线数量作为杀手锏。

此前我们便报道过R600将拥有64个着色单元的消息,但是我们当时并未意识到,其架构竟然是由64条完整“物理存在”的管线构成。目前已经有多方信息源向我们确认这一点。

也就是说,除非nVIDIA设法在G80上将管线数量提高2倍,否则将很难和64管线ATi芯片抗衡,当然,G80的最终规格依旧扑朔迷离。

ATi R600将在今年底上市,最迟推迟到明年一月——由AMD的子公司ATi发布。

R600其他规格?

当然--DirectX10支持,亦为Xbox 360 R500的全面升级版



http://news.mydrivers.com/pages/20060818205654_98976.htm

[ 本帖最后由 cangying 于 2006-8-19 06:28 编辑 ]


TOP

it doesn't make any sense.
probably the most common problem is ----- money,money,money



TOP

与时俱进!


TOP

it only means hot! hot! hot!

wii need double fans!

TOP

just a word ,  update!

TOP

这算不得新闻。早在今年四月就有更详尽的内幕公布了:

ATI R600 Details Revealed

Author:         Gundeep Hora
Date:         Monday, 10 April 2006
Topic:         Insider Series

(Insider Series) - After convincingly taking away the performance crown from NVIDIA, ATI seems to be on a roll. The R580 was a smashing hit, but the R600 seems to be even more stunning. If our sources are to be believed, then the specifications sheet for the R600 will look something like this:

1. Unified shader architecture.

2. 64 pixel/vertex shaders. Since ATI is incorporating an Unified shader architecture, these 64 shaders can be either all pixel, all vertex or a combination of both. In contrast, the R580 based X1900XTX had 48 pixel shaders.

3. 80/65nm fabrication process, though ATI wouldn’t elaborate on the exact split as well as why they weren’t sticking to just a single fabrication process.

4. There was also some passing mention of GDDR4. However, we could not confirm either way whether the R600 would come with GDDR4 onboard. Later variants of the architecture will definitely the updated DRAM standard.

5. As for the clock speed, ATI said they weren’t really too concerned about raising the clock speed to particularly high levels, so we suspect the core clock may not be much higher than the current X1900s.

6. It will obviously be Vista ready and (ATI claims) has been built from the ground up to support DX10.

7. The R600 will also be the first practical implementation of ATI’s GPU concept. This is something we would be very interested in seeing because if this works as well as ATI claims, then apart from cutting down CPU load, it might put certain PhysX processor manufacturers out of business, simply because ATI cards would not need an additional card to do necessary computations for Physics. The onboard GPU will take care of it.

8. The launch of the R600 is expected to be somewhere around Christmas this year.

That’s all the information we have right now. As we get more information, we’ll continue to update you.

----
so, R600 will have Unified Shader Architecture, that's where 360 one step ahead...

TOP

2亿晶体管的C1都有48条,硬件支持DX10.0的R600怎么会没有64条呢!

TOP

由AMD的子公司ATi发布。

TOP

估计价格也会非常惊人

TOP

我想nvidia肯定也准备好了反击

TOP

~.~不急不急啊~等全出了再说

TOP

不提虚拟管线了?

TOP

发新话题
     
官方公众号及微博