混世魔头
Home ports were released for the PlayStation and Saturn in 1996, although only the PlayStation version came to North America. The Sega Saturn version requires the 1MB RAM cart and is a reasonably decent conversion with only minor animation cuts, although it still suffers from some load times. The PlayStation version is awful - the speed is out of whack, the sound effects are less clear than the Saturn version, and the color palette is noticably darker. There's no training mode, the load times are unacceptable, the sprites are even more jittery than before, and the character select screen is devoid of animation. The downgraded animations, paired with a dumbed-down difficulty level, make battles much less than impressive. The Neo Geo CD version, like most of the Neo CD ports, is nearly arcade perfect except for the load times, but also includes a few extra voice tracks on the CD with Nakoruru and Rimururu discussing the upcoming Samurai Shodown RPG. In Korea, the game is known as Fighters Swords, and renames Gaira Kafuin to Kim Ung Che. Most of the Japanese speech has been removed as well. The Wii and PlayStation 2 ports as part of the Anthology are nearly perfect, but contain brief load times before fights. Much like the original game, Samurai Shodown III was ported and downsized to the Game Boy and retitled Netto Samurai Spirits: Zankurou Musouken. The gameplay still isn't great, but at least all of the characters made the cut this time.
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原帖由 genesisx 于 2016-5-7 18:39 发表 posted by wap, platform: Galaxy S6 EDGE PS系的格斗游戏貌似早期snk统统败退,飞机的话洞窟系的也不如ss比如怒首领蜂,还有苍穹红莲队,虽然多了个黄武,但整体评价不如ss(个人感觉容易难度太容易了……)其他系的~ ...
Final Thoughts On The Ports Sadly, the audio quality is much worse than the arcade version, somehow managing to become even more compressed and distorted. The once crisp and clear operator can now hard to understand at times, which is a shame. Audio quality aside, both versions of the game play quite well in Tate mode. The PlayStation version of DonPachi is closer to the original arcade release, providing a smoother gameplay experience than the Saturn version of the game. The audio also sounds clearer on the PlayStation version. The saturn version does have the option to train on specific stages, something the PlayStation version lacks. Both ports have the ability to turn the slowdown on or off (called "wait" in the option menu), but the Saturn version will still run slower and have longer load times than the PlayStation version. Still, both versions are rather respectable ports of the original arcade game. But this is only true in Tate mode, players should do their best to stay away from playing in Yoko mode if they can avoid it. Especially the PlayStation version, which just chops the bottom third of the screen off while in Yoko mode.
Final Thoughts on The Ports Both home console ports of Dodonpachi are well done, and are very faithful ports of the original arcade game. Many players feel that the Saturn port of Dodonpachi is the inferior port of the two versions (when compared to the arcade version), but it's still a very good port of the game. The exclusive Saturn Mode isn't really notable, and is pretty underwhelming overall. If players have the luxury of choosing, the PlayStation port is the better of the two, but players will still find loads of satisfaction in the Saturn port, if they decide to go that route instead. Regardless of the version, players should stay away from playing the Yoko versions of Dodonpachi, as the game becomes much harder due to the reduced screen space, thus making certain patterns much harder to dodge.
原帖由 conan00 于 2016-5-8 07:35 发表 posted by wap, platform: 小米 红米 NOTE PS1同屏敌人数削减,所以楼上认为不如SS 正因活动块减少,避免追求完美移植造成的拖慢
原帖由 genesisx 于 2016-5-10 15:03 发表 posted by wap, platform: Galaxy S6 EDGE 就是这个原因,电软当年对PS怒首领蜂颇有微词,不过个人打PS版还真没特别的感觉……就是后期没有街机版那种密密麻麻满屏飞机和子弹的压制感…… 不过比较好奇的是卡表给 ...