» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

那些多平台的经典游戏,有没有哪个版本评价极低的?

斩红郎无双剑,PS版是最最最最垃圾的,应该可以称得上PS上最垃圾的格斗移植游戏了
引用:
Home ports were released for the PlayStation and Saturn in 1996, although only the PlayStation version came to North America. The Sega Saturn version requires the 1MB RAM cart and is a reasonably decent conversion with only minor animation cuts, although it still suffers from some load times. The PlayStation version is awful - the speed is out of whack, the sound effects are less clear than the Saturn version, and the color palette is noticably darker. There's no training mode, the load times are unacceptable, the sprites are even more jittery than before, and the character select screen is devoid of animation. The downgraded animations, paired with a dumbed-down difficulty level, make battles much less than impressive. The Neo Geo CD version, like most of the Neo CD ports, is nearly arcade perfect except for the load times, but also includes a few extra voice tracks on the CD with Nakoruru and Rimururu discussing the upcoming Samurai Shodown RPG. In Korea, the game is known as Fighters Swords, and renames Gaira Kafuin to Kim Ung Che. Most of the Japanese speech has been removed as well. The Wii and PlayStation 2 ports as part of the Anthology are nearly perfect, but contain brief load times before fights.

Much like the original game, Samurai Shodown III was ported and downsized to the Game Boy and retitled Netto Samurai Spirits: Zankurou Musouken. The gameplay still isn't great, but at least all of the characters made the cut this time.
[ 本帖最后由 china_ktv 于 2016-5-6 22:51 编辑 ]


TOP

引用:
原帖由 genesisx 于 2016-5-7 18:39 发表
posted by wap, platform: Galaxy S6 EDGE
PS系的格斗游戏貌似早期snk统统败退,飞机的话洞窟系的也不如ss比如怒首领蜂,还有苍穹红莲队,虽然多了个黄武,但整体评价不如ss(个人感觉容易难度太容易了……)其他系的~ ...
你举的例子不恰当,CAVE的首领蜂系列就是个例外。
怒首领蜂和首领蜂,就街机模式来说,SS都是不如PS的,SS都被批有拖慢,SS版是CAVE自己移植的,而PS版是SPS移植的,据说动用了汇编。
详见以下老外写的文章。
关于首领蜂:http://www.hardcoregaming101.net/dodonpachi/dodonpachi.htm
引用:
Final Thoughts On The Ports

Sadly, the audio quality is much worse than the arcade version, somehow managing to become even more compressed and distorted. The once crisp and clear operator can now hard to understand at times, which is a shame. Audio quality aside, both versions of the game play quite well in Tate mode. The PlayStation version of DonPachi is closer to the original arcade release, providing a smoother gameplay experience than the Saturn version of the game. The audio also sounds clearer on the PlayStation version. The saturn version does have the option to train on specific stages, something the PlayStation version lacks. Both ports have the ability to turn the slowdown on or off (called "wait" in the option menu), but the Saturn version will still run slower and have longer load times than the PlayStation version. Still, both versions are rather respectable ports of the original arcade game. But this is only true in Tate mode, players should do their best to stay away from playing in Yoko mode if they can avoid it. Especially the PlayStation version, which just chops the bottom third of the screen off while in Yoko mode.
关于怒首领蜂:http://www.hardcoregaming101.net/dodonpachi/dodonpachi2.htm
引用:
Final Thoughts on The Ports

Both home console ports of Dodonpachi are well done, and are very faithful ports of the original arcade game. Many players feel that the Saturn port of Dodonpachi is the inferior port of the two versions (when compared to the arcade version), but it's still a very good port of the game. The exclusive Saturn Mode isn't really notable, and is pretty underwhelming overall. If players have the luxury of choosing, the PlayStation port is the better of the two, but players will still find loads of satisfaction in the Saturn port, if they decide to go that route instead. Regardless of the version, players should stay away from playing the Yoko versions of Dodonpachi, as the game becomes much harder due to the reduced screen space, thus making certain patterns much harder to dodge.



TOP

引用:
原帖由 conan00 于 2016-5-8 07:35 发表
posted by wap, platform: 小米 红米 NOTE
PS1同屏敌人数削减,所以楼上认为不如SS
正因活动块减少,避免追求完美移植造成的拖慢
同屏人数削减恐怕也是电软的谣言吧,当初电软就说怒首领蜂由于PS版不能同屏处理255架飞机而取消,根本就是瞎扯


TOP

引用:
原帖由 genesisx 于 2016-5-10 15:03 发表
posted by wap, platform: Galaxy S6 EDGE
就是这个原因,电软当年对PS怒首领蜂颇有微词,不过个人打PS版还真没特别的感觉……就是后期没有街机版那种密密麻麻满屏飞机和子弹的压制感……

不过比较好奇的是卡表给 ...
快打旋风的街机版就是SS的互换街机版STV上的,SS移植起来更轻松,而且这游戏素质不高,移植到PS上也是死
龙与地下城原本是有PS移植计划的,但是后期清版ACT式微,加上PS的内存实在太小,移植了也不能大卖,就作罢了吧
所以还是看商业价值和投入成本的比较

TOP

发新话题
     
官方公众号及微博