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[新闻] IBM 的 Cell 工程師證實:PS3 版 COD4 效果並沒有超过 X360 版!

Kahle said that the next-generation of gaming is taking on more than just pushing graphics to extremes. He indicated that artificial intelligence (AI) will be higher on the priority list than ever before. He said:


I think we've got to get back to where is this edge of graphics going to be. I'm not sure that pushing the graphics all the way to the extreme edge is where people are going to go. It's going to be the simulation part, the AI.


Kahle adds that there are many characteristics going into games. "You haven't seen the full power of the PlayStation [3] exploited yet," he adds. "That's what we worked on... we still have a ways to go."

楼主没转全,给人的感觉是断章取义,只不过拿来喷而已
后面讲的事情就不一样了

这个人在后面强调了AI设计的会变的比以往更加的重要
还有,神机3的性能还没有完全被开发出来 (机能无限?:D  玩笑~~)

[ 本帖最后由 onmyway 于 2007-10-16 23:25 编辑 ]


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引用:
原帖由 jzhl 于 2007-10-17 00:04 发表
奇怪,画面的呈现应该和CPU关系不太大才对。有人能说说为什么吗?
游戏机的计算机硬件系统有两个芯片
CPU和GPU
CPU是中央处理器
GPU是图形处理器

CPU一般负责整数运算和承担一部分浮点运算
而GPU才是主要负责图形运算的处理器,承担大部分浮点运算

游戏画面的高低很大程度上是又GPU决定
图形图象的处理需要的更多是浮点运算能力,而不是整数运算能力



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