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[业评] +++++本世代有游戏能在游戏设计和剧情上超过MGS1的有多少??

MGS1关卡的硬伤还能更大一些么,为了启动Metal gear要在格纳库、钢厂、冷库等地方来回跑不觉得枯燥?完全是为拉长流程而重复利用场景

[ 本帖最后由 hanzo 于 2011-11-7 11:17 编辑 ]


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Ashtar Command--deadman’s gun



Your hands upon
A deadman’s gun and you’re Looking down the sights
Your heart is worn,
And the seams are torn
And they’ve given you reason to fight
And you’re not gonna take what they’ve got to give
And you not gonna let them take your will to live
Because they’ve taken enough and you’ve given them all you can give
And luck won’t save them tonight
They’ve given you reason to fight
And all the storms you’ve been chasing
About to rain down tonight
And of the pain you’ve been facin’

About to comin’ to the light
Your hands upon
A deadman’s gun and you’re looking down the sights
Your heart is worn,
And the seams are torn
And they’ve given you reason to fight.
And you’re not gonna take what they’ve got to give
And you not gonna let them take your will to live
Because they’ve taken enough and you’ve given them all you can give
And luck won’t save them tonight
They’ve given you reason to fight
And all the storms you’ve been chasing
About to rain down tonight
And of the pain you’ve been facin’
About to comin’ to the light



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大表哥的剧情张力真不是盖的。。。操作儿子的关卡里,每次回到农场我都下意识地策马去John夫妇的埋骨处转转,主角这种物是人非的情绪当真很好地传递给了玩家


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引用:
原帖由 tntforbrain 于 2011-11-7 16:39 发表


这就算所谓的夜郎自大吧?别人的东西不需要理解和借鉴?

好吧,那我就问你,中国为啥就做不出这样的游戏?不要说游戏了,中国为啥到了今天,连一江春水向东流,小城故事,阳光灿烂的日子,蓝风筝,霸王别姬, ...
亏你码这么多,在GTA的帖子里他就表现出他的趣味了,我觉得过两年他会好好看别人的帖

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至少我不会跟小孩子一样发泄情绪,给人随便扣精神日本人这种奇怪的帽子

似乎你自己玩GTASA也玩得不亦乐乎,当然你可以说小游戏打破语言障碍和文化隔阂

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