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» 【转】未来Xbox游戏可直接在Windows 10上运行
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【转】未来Xbox游戏可直接在Windows 10上运行
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发表于 2019-2-28 06:09
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援引外媒Thurrott报道,微软有可能正在建立自己的仿真环境,从而在不需要移植到的Microsoft Store的情况下允许直接在Windows 10平台上玩Xbox One游戏。自本月开始,Xbox Wire通过限免《腐烂国度》游戏邀请Windows Insider成员改进游戏,那么这代表了什么? Thurrott的作家Brad Sams在NazmusLabs和Rafael的帮助下进行了深入挖掘。
在下载《腐烂国度》游戏的过程中,Sams注意到游戏内容是从assets1. Xbox live.com 域名 下载的,而不是通常的Microsoft Store 服务器 (serverdl.microsoft.com)下载的。这就意味着 微软 正在使用Xbox安装框架/服务管道,而不是一个个移植游戏。
游戏安装程序同时也是.xvc文件格式,该格式是微软于2013年推出的,主要用于Xbox One游戏。在 Windows 10 19H1中使用PowerShell可以安装.xvc文件格式。
最后,Walking Cat发现了全新的“游戏服务”(Gaming Service)的应用程序,可以在Windows 10上安装的Xbox One文件系统的诸多元素。
因此种种迹象表明微软正试图减少PC和Xbox游戏主机之间的差异,意味着玩家在两个平台上均可以获得相同的游戏体验。对此Sams表示这并非半吊子的移植,而是一种令人印象深刻和强化的机制。如果微软确实想要打通PC和Xbox之间的游戏壁垒,对于玩家来说这无疑是个好消息。
【来源:cnBeta.COM】
原文:
https://www.thurrott.com/xbox/200140/microsofts-evolving-gaming-strategy-takes-a-giant-step-forward
Microsoft’s Evolving Gaming Strategy Takes A Giant Step Forward
Posted on
February 25, 2019
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Brad Sams
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During the past couple of years, we have seen Microsoft’s gaming strategy take an aggressive turn. From launching a new console, the Xbox One X, out of the traditional release cycle to moving to a streaming service called xCloud, gaming at Microsoft has once again become a top priority.
Earlier this year, Microsoft made a peculiar announcement on the Windows Insider blog related to gaming.
With build 18334
, Microsoft said they were bringing new technology to Windows 10 and were offering up State of Decay for free to try but that’s all the information that they provided.
Wanting to understand more, I started poking around and asking for more technical help to dig out the information needed. Thanks to help from
NazmusLabs
and
Rafael
, I was able to better understand what is happening and thanks to a few people familiar with the company’s plans, we can piece together the puzzle.
When you download State of Decay, the oddities begin immediately. Instead of downloading from the Microsoft Store server, serverdl.microsoft.com, where all content comes from including PlayAnywhere titles, the game downloads from assets1.xboxlive.com.
What it looks like Microsoft is doing, instead of porting each Xbox feature back to the PC one by one, they are simply dumping the entire Xbox one installation/servicing plumbing and making it the primary installation for Windows.
When you extract the installer from the Store after downloading, you will discover that it is using the .xvc file format. While that may not sound familiar, Microsoft introduced this format around 2013 specifically for Xbox One games. Further, you can now install this file format using PowerShell in 19H1; I never thought I would write the words “PowerShell can now install Xbox One games” but here we are.
When you install State of Decay, you get a legacy DX installation setup prompt that does a classic, non-sandboxed, and non-store based installation of DirectX dependencies to your system directory. You can see what this looks like in the screenshot at the top of the post.
For a few months, I had been hearing that Microsoft was working to bring Xbox and the Microsoft store experience closer together. This appears to be part of the
GameCore strategy
that is designed to make it significantly easier to bring Xbox games to the PC. Granted, the challenges today of building a PC and Xbox game using the same assets is significantly easier than the last generation but Microsoft wants to make it a streamlined process for maximum value for developers to support both platforms.
After all, as consoles have evolved, they are more like PCs than stand-alone unique pieces of hardware. By doing this, it makes it easier for developers to build one game for both PC and Xbox which is a huge win for Microsoft on both the console and PC gaming fronts.
There is also a new Gaming Service app, Microsoft.GamingServices app, that installs two drivers; xvdd.sys = XVD Disk Driver (Microsoft Gaming Filesystem Driver) gameflt.sys = Gaming Filter (Microsoft Gaming Install Filter Driver). As
WalkingCat
notes, xsapi.dll = Durango Storage API, XCrdApi.dll = Durango XCRDAPI, both of these references can be found in the files: Durango was the codename for Xbox One.
On the surface, what it looks like Microsoft is doing is collapsing any differences between PC and Xbox gaming to make it the same experience on both devices. The company is in the process of making the delivery mechanisms based on the Xbox infrastructure, appears to be making it possible to run Xbox games on the PC, and replacing the existing Store PC games infrastructure on that of what Xbox has built.
And this isn’t some half baked port to the Windows ecosystem either. Much like the Xbox does, this updated mechanism supports delivery optimization too.
This is a substantial development process for Microsoft and not something that happened overnight. While it certainly looks like developers will be able to use a single binary package to target and Xbox and PC, I believe the larger ambition is to make the gaming experience the same on both PC and Xbox.
If Microsoft can make this a reality with performance being top notch on both platforms, it means the addressable market for Xbox and PC gamers is going to be the same which makes it a much more lucrative target than other platforms.
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