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Demon's Souls联机系统真是赞啊

最近刚刚入手美版DS,话说这个留言系统真是赞,虽然是自己在玩,还是可以感觉到很多人和我一起在这个世界里战斗。
看Kotaku的一篇文章In Praise of Hard Games,这个系统是游戏导演根据自己的亲身经历设计出来的。
引用:
Enriched by its multiplayer element, the game allows players to see the bloodstains of other fallen heroes, and touch them to view how they died. Players can leave notes and messages for one another warning of tough spots up ahead, and can also recruit the phantoms of players that have died to help them handle challenges. Kajii says this system of strangers helping strangers came from a real-life experience of his, a time when his car was stuck on a snowy mountainside.
Numerous stranded drivers all banded together to push each of the cars in turn, but Kajji couldn't stay behind to thank his benefactors, lest he end up stranded again. "I wondered about things like whether the last person made it home, whether I'd ever meet the people who helped me again... Maybe if I'd met them somewhere else, I would've made friends with them... Many thoughts crossed my mind," he said. "This occurrence of helping complete strangers was strangely very memorable, and I kept thinking about it for a very long time.
"Demon's Souls is a game where you die many times, so I thought this idea of helping others would be a great fit. It's as simple as, ‘We all die so easily, so let's help each other out,'" he adds. "Unlike other RPGs, each player unfolds their own story, and each encounter with a phantom player expands and diversifies their experience."


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引用:
原帖由 kid200002 于 2009-12-15 09:26 发表

当留言被评价后,留言人的HP会完全恢复。这是一个互帮互助的系统。

玩游戏前先看说明书吧,上面写的还是比较详细的。
HP回复这件事倒是不知道。



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引用:
原帖由 比卡丘 于 2009-12-15 09:31 发表
[posted by wap, platform: GoogleChrome]

系统预置的话,估计死在这里次数太多了 :D
这倒不是。通常这句话比较容易引起玩家共鸣。把它贴在醒目的地方,受到评价的话HP回复,无形间游戏的难度就会降低(有人给你加血……)


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引用:
原帖由 gyfsgm 于 2009-12-15 14:32 发表
第一次在地上看到留言,上面写着这里有隐藏宝箱。然后我被天下掉下来的石头压死了。
哈哈,我在北美的服务器,骗人的留言少一些。开始的玩的几个小时看着留言心里很开心。要人(monumental)就是在地上的留言的指导下找到的。还有两个绿色石头也是。
1-1关看到最有用的留言是双手武器打蓝眼骑士。后来我看到蓝眼就留个同样的消息。
昨天刚刚学会用弓。MD不看说明书这玩意儿还真不会用。复合长弓+3,准备刷2-1升级

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不同于其他游戏,这个游戏用的是“陌生人”联机系统

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