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[业评] 弱弱的觉得ps3手柄还是比xo好一点

posted by wap, platform: iPhone

凸蘑菇怎么用怎么别扭
话说六轴现在还有人用吗


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posted by wap, platform: iPhone
引用:
原帖由 @mapledot  于 2012-6-7 08:49 发表
真以为玩个游戏就是打手枪呢,老按键程那么长的RT你食指弯着不累?
我打战地一打4,5小时怎么没感觉累呢
哦对了,xo的摇杆里的防滑颗粒一定也被你无视了



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posted by wap, platform: iPhone
引用:
原帖由 @mapledot  于 2012-6-7 08:36 发表
我很早就这么觉得。
PS3手柄拿法随心所欲,但支点都很清晰。360的手柄握法基本就限制死了。玩WE属于悲剧。

要说玩FPS,用久了还是觉得PS3手柄舒服。360的摇杆头是凹进去的,要想保持拇指与摇杆足够面积的接触,可 ...
你摸过枪么
你摸过枪么。
你摸过枪么。
你摸过枪么。
你摸过枪么。


鸡爪造型也是你的研究成果?xo手柄的摇杆位置刚好,推到顶丝毫不费力,当然不排除有的人手形状奇特适应不能


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posted by wap, platform: iPhone
引用:
原帖由 @iceliking  于 2012-6-7 09:26 发表
posted by wap, platform: iOS

凹点对手指的支撑没有凸点稳定,长时间按压位移会多一点,这在驾使时比较明显。要回中心位置一般只能松开再按中心
凸起来的ds3需要拇指翘的更高才能操作,连我这手指比较长的操作久了都觉得拇指酸

另外凹的不如凸的稳定咋得出来的?凹下去可以把你的手指顶端固定在凹槽里,凸起来接触点受力点都小了,怎么可能更稳定…除非呢指头尖是凹的    
客观点吧

本帖最后由 zafm0861 于 2012-6-7 09:40 通过手机版编辑

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posted by wap, platform: iPhone
引用:
原帖由 @iceliking  于 2012-6-7 09:46 发表
posted by wap, platform: iOS

手指接触摇杆总有一个重心,也就是一个着力点,在XO上它是凹下去的,着力点在边缘不在重心,在DS3上重心和着力点一致,所以不容易移位
我就问你一句话
你指尖是凹的还是凸的还是平的

反正我相信大多数人都是凸的,嵌在凹下去的摇杆里正好受力均匀,中间和四周都受力

反而突起的蘑菇头只有个中间点受力,时间久了手指尖端会被顶的难受

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posted by wap, platform: iPhone
引用:
原帖由 @mapledot  于 2012-6-7 10:00 发表
可能软饭的拇指普遍比较长比较柔软,适合各种角度紧扣凹槽核心
哦你现在不研究游戏改研究软饭手指啦?
这就是你的最新研究成果?

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引用:
原帖由 mapledot 于 2012-6-7 10:58 发表

SONY手柄可是获奖的哦。没听说微软手柄获奖了
啥奖啊

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引用:
原帖由 lili2k2 于 2012-6-7 12:11 发表


2007艾美奖
美国拉斯维加斯召开的国际消费电子博览会(CES)上,美国电视艺术与科学学院将为索尼的PS3六轴动作感应手柄颁发科学技术与工程设计艾美奖。

就是和TCL他们也获得的那个艾美奖。
我知道啊
问题是,我之前问了六轴现在还有人用么,结果没人回答
这帖讨论的是手感,研究游戏版主搬出这么个六轴奖想说明啥

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引用:
原帖由 mapledot 于 2012-6-7 10:58 发表

SONY手柄可是获奖的哦。没听说微软手柄获奖了
2007 Awards

The Emmy Awards for ATSC broadcast transmission system RF filters:

    Electronics Research Inc.
    Dielectric Communications
    Harris Broadcast
    Micro Communications Inc.

The Emmy Awards for Development… of interactive Video on Demand infrastructure and signaling, leading to large scale VOD implementations:

    Time Warner Cable
    Scientific Atlanta
    N2 Broadband (Tandberg Television)

The Emmy Award for Coaxial cable technology:

    AT&T

The Emmy Award for Pioneering development of a fully monitored fiber optic based digital network… at shared use sports venues:

    Vyvx Services

The Emmy Award for Development and implementation of an integrated and portable IP-based live, edit and store-and-forward digital newsgathering system:

    CNN[5]

The Emmy Awards for Monitoring for compliance standards for ATSC & DVB transport streams:

    Rohde & Schwarz
    Tektronix
    Thomson
    Pixelmetrix Corporation

The advanced media technology winners for Science, Engineering & Technology for Broadband & Personal Television:

The Awards for Outstanding Achievement in Advanced Media Technology for Best Use of Commercial Advertising on Personal Computer:

    The L Word in Second Life, Showtime Networks/Electric Sheep Company

The Awards for Outstanding Achievement in Advanced Media Technology for Best Use for Creation and Distribution of Interactive Commercial Advertising Delivered Through Digital Set Top Boxes:

    Axe Boost Your E.S.P. Interactive Channel Experience, Brightline iTV/Unilever

The Awards for Outstanding Achievement in Advanced Media Technology for Synchronous Enhancement of Original Television Content for Interactive Use (Two Screen Environment TV /PC or TV / Mobile Device):

    March Madness on Demand, CBSSports.com/CBS Sports

The Awards for Outstanding Achievement in Advanced Media Technology for Creation of Non-Traditional Programs or Platforms:

    MTV's Virtual Laguna Beach, MTV Networks

The Awards for Outstanding Achievement in Advanced Media Technology for Best Use of Personal Media Display and Presentation Technology (PSP, Cell Phone, Personal Media Player, Mobile Devices):

    Bravo To Go, Bravo

The Awards for Outstanding Achievement in Advanced Media Technology for Best Use of "On Demand" (Consumer Scheduled or Programmed) Technology Over Broadband Networks for Active "lean-forward" Viewing:

    MLB Mosaic, Ensequence/MLB.TV

The Awards for Outstanding Achievement in Advanced Media Technology for Best Use of "On Demand" for Passive "lean-backward" Viewing:

    Switched Digital Video: Revolutionizing TV, Time Warner Cable/BigBand Networks

Following are the winners for Engineering & Technology for Creation and Implementation of Video Games and Platforms:

The Awards for Game Controller Innovation:

    Nintendo DS, Nintendo,
    Wii, Nintendo

The Awards for Handheld Game Device Display Screen Innovation:

    Football & Auto Race – Mattel Electronics
    Atari Lynx – Atari Corporation
    Nintendo DS – Nintendo

The Awards for User-Generated Content - Game Modification:

    Pinball Construction Set – Bill Budge & Electronic Arts
    Quake – John Carmack & id Software
    Second Life – Philip Rosedale & Linden Lab

The Award for Physics Engines:

    Havok

The Awards for Development of Massively Multiplayer Online Graphical Role Playing Games (MMORPG):

    Neverwinter Nights – Don Daglow & Stormfront Studios, AOL-Time Warner, Wizards of the Coast,
    Everquest – Sony Online Entertainment
    World of Warcraft – Mike Morhaime & Blizzard Entertainment

The Awards for Visual Digital Content Creation Tools and their Impact:

    Maya, Autodesk
    3D Studio Max, Autodesk

SOURCE: National Academy of Television Arts and Sciences

Wii获艾美奖 索尼称PS3手柄获艾美奖被揭穿 http://publish.it168.com/2007/0115/20070115050001.shtml
啪啪啪,疼不疼?

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爱研究游戏版主果断不敢进这帖了
看来还没修炼到天师的程度

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引用:
原帖由 Alusell 于 2012-6-8 16:19 发表

枪枪枪游戏很多都是RB开枪啊, 实况RB又是加速跑, 玩一会儿手能抽筋.
这么快就暴露了

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引用:
原帖由 hfatty2003 于 2012-6-8 16:43 发表
标准但是别扭的指法

非常规但舒服的指法

非常规指法 ...
。从来都用第二种方法按
两个一起按的话,我是中指RT,食指RB

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引用:
原帖由 ★〓KELEN〓★ 于 2012-6-9 09:52 发表

COD这种每次要靠全平台加起来才能上千万的口水作还真没资格跟一个360就能上千万的HALO比真心喷了,

单一个360平台  COD6  ...
索饭就这点最有意思
每次喷xo独占销量的时候就搬出跨平台,提到titles数量就搬出独占
那啥,说好的光环杀手呢?

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