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[新闻] 干出来了!终于干出来了!ps3作品《忌火起草》续作《解明篇》wii登场确定

引用:
原帖由 zhangjingy 于 2008-4-24 18:20 发表


这就是我前面所描述的嘴脸了。
马甲雷已经给出资料说明了GC版BIO4在发售前已经公开了取消独占的消息...

你说说你这是什么嘴脸?~
引用:
原帖由 zhangjingy 于 2008-4-24 16:59 发表


CAPCOM也早在NGC版本生化4未发售前就开始PS2完全版本的开发制作,为什么在宣传NGC版本的同时没有公开呢?
还这个作品的最大意义?也只有你能YY出点意义来,不嘲笑你嘲笑谁。


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宣传是一段时间内持续发生的时...

在宣传期内宣布了这消息自然是同时...

难道zhangjingy的脑子与众不同的以为每宣传一次游戏就要发布一次非独占消息才算同时?~



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算了看zhangjingy同学累那么半天也找不到自己说的内容...

我就好心提供下链接吧...

http://www.pcgames.com.cn/tvgames/zt/man/0502/556880.html

发售后的访谈原文中并没有提到生化危机4在发售前就开始制作PS2版...

小林只是在公布消息后三上不干时接手继续NGC版开发的工作...

并且也说明了不是第4开发部负责开发...

这里并没有什么移植时间可以当作证据...


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引用:
原帖由 zhangjingy 于 2008-4-24 19:19 发表


没说错,是反SF乱揣测挑字眼而已。“capcom在發布ps2版存在時同時宣布GC版上市日期”并不代表这时候PS2版本才开始开发,懂吗?CAPCOM公布这个消息是有计划性的,内部其实早就着手开始了PS2版本的移植工作,这在那 ...
要你拿出证据这么简单的几个字你看不懂嘛?~

访谈内容我上面已经给了~

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引用:
原帖由 zhangjingy 于 2008-4-24 19:21 发表
别扯文字游戏了,你就回答在PS2版本开发的时候,CAPCOM是否已经在宣传NGC版本的时候(别告诉我公布发售日期前不是宣传)透露PS2版本的存在呢?还是说选择恰当的一个时间(公布NGC版本发售日)的时候才公开有PS2版本存 ...
装傻装成真傻了?~

难道公布发售日期时不算宣传?~

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引用:
原帖由 zhangjingy 于 2008-4-24 19:25 发表


这就是理解的差别,上面我已经说明意思,再扯文字游戏就没劲了,还是等我找出证据抽LZ吧。
理解个差别的头啊...

宣传难道是指某一刻?~

难道你说了“刚开始宣传时”?~

死zhangjingy嘴够硬的...

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上面给出的访谈地址被zhangjingy同学无视了嘛...

http://www.pcgames.com.cn/tvgames/zt/man/0502/556880.html

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引用:
原帖由 zhangjingy 于 2008-4-24 19:28 发表


我的意思是在内部已经开发PS2版本的时候,这个时间段的NGC版本宣传有没有公开PS2版本呢?
你看不懂汉字?~

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引用:
原帖由 zhangjingy 于 2008-4-24 19:30 发表


语文都出来了,不敢正视问题还是在玩文字游戏啊,再重复一遍,我的意思是在内部已经开发PS2版本的时候,这个时间段的NGC版本宣传有没有公开PS2版本呢?
这和你那句“为什么在宣传NGC版本的同时没有公开呢?”有什么关系...

这里的同时指的是同宣传NGC版本时...

我好心教你一下...

你如果想表达你现在所说的意思应该这么说...

“在开始开发PS2版本的同时有没有在宣传中公布出来呐...”

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另外...

继续问你看的懂汉字嘛?~

bio4开发访谈都已经给出了~

证据知道不?~

如果你觉得这不是关于移植困难的访谈...

那么给出关于移植困难的英文原文内容让“精通”英文的zhangjingy同学找下证据...

我厚道吧?~

According to a japanese publication (CG World), the Capcom team working on the PS2 version of RE4 are facing a very difficult time porting the game to Sony's console. Here are some few points they mentioned in the article: ------------------------------------ 1). The original team headed by Shinji Mikami was able to incorporate 24-bit textures into the GameCube edition of RE4. However the team working on the port of RE4 will have to incorporate downsampled 4- and 8-bit textures into the PS2 version, whose texture memory capacity is far smaller than that of the Nintendo console. ------------------------------------ 2). The polygon count used for the main protagonist (Leon) will have to drop down from 10.000 seen in the GC version, to half that amount in order to perform well on the PS2 version. The magazine mentions that Leon has almost 3 times the amount of polygons than the Solid Snake character featured in Metal Gear Solid 3 for the PS2. Snake is made up of only 4000 polygons. (As a side note, according to Factor 5, the pilots from Rogue Squadron were comprised of 4000 polygons. The X-Wings themselves, were made up of 30,000 polygons!) ------------------------------------ 3). Due to the PS2's huge Direct Memory Access bandwidth, the team working on the RE4 version will be able to provide an exceptionally high number of textures into the game. However, adding such textures to the polygons will slow down the frame rate of the game, even more so than it occasionally happens in the GC version. This due to the PS2's limited texture memory capacity. The PS2 version will have dramatic frame-rate problems if they try to include all the texture layers and polygonal lighting featured in the GC version. Some major adjustments will have to be made. ------------------------------------ 4). The GC graphics engine can produce 50 percent more polygons to all the characters than the PS2. The PS2's graphics engine can draw 10 million triangles per second, but after adding gameplay, collision, logic, sound, and so forth, the PS2 edition of RE4 ultimately will move around 30,000 to 50,000 triangles per frame, at an average rate of 30 frames per second. The GameCube also has a faster CPU that can boost the frame rate to 60 frames per second (twice that of the PS2), and utilizes its texture compression ability to deliver high-resolution textures with improved color variance. ------------------------------------ In other words: the team working on the PS2 version of RE4 will surely sweat bullets to make that version just as good as the one currently available for GameCube. If that is ever possible, it will be a major achievement! My prediction is that the version for PS2 of RE4 will be a watered down version of the original. But Capcom will include some nice extra features into the mix in order to make things better. Like a gallery or a making off featurette. I understand that all this is not even news to anybody who is aware of the capabilities of each console. But it surely explains why Shinji's team decided not to work on the port for the PS2. I'd really welcome any opinions on this subject.

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http://www.oursakura.com/bbs/viewthread.php?tid=174784

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引用:
原帖由 zhangjingy 于 2008-4-24 19:32 发表
在内部已经开发PS2版本的同时,NGC版本宣传有没有公开PS2版本呢?本人认为没有,LZ质疑,现在就等我拿证据来抽,看官们有兴趣可以参一脚,帮帮LZ,不过顶多是增加被抽的人数而已。
引用:
原帖由 zhangjingy 于 2008-4-24 16:59 发表


CAPCOM也早在NGC版本生化4未发售前就开始PS2完全版本的开发制作,为什么在宣传NGC版本的同时没有公开呢?
还这个作品的最大意义?也只有你能YY出点意义来,不嘲笑你嘲笑谁。
两个半小时~

这脸皮绝了~

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