» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

又来对比贴,关键字AA

Xbox 360 owners have two slight advantages: for one, the fights are a half step faster on the 360 than on the PS3. It's not significant enough to make the play feel radically different, but it feels a touch quicker. The other plus is that they can augment the soundtrack of the game with the My Soundtrack feature, which lets players choose any song that can be played via iPod or loaded onto the system during game modes. Unlike the tracks within the game, which have been perfectly equalized to match up with the DJ controls and the beat, players have to select a general tempo category that the song would belong to, such as classical, rock or hip hop, to gauge the individual beats of the track. Now, while the game will still wind up using the break beats to trigger certain hazards, it's not perfect in catching every single rhythmic measure during a game. Nor will players have control over rewinding these tracks without going to the Xbox Dashboard for a single song or switching tracks on a playlist. As a result, the feature feels like a good idea, but one that wasn't fully implemented for the game. It is still fun to beat and embarrass a friend to something like Megadeth, Wagner or whatever you personally like to listen to, though.

X360版有比PS3版好的地方,但是和图像无关了。

PS3游戏要慢半拍,缺少自定义音乐模式。

[ 本帖最后由 lixianglover 于 2007-3-19 17:18 编辑 ]


TOP

引用:
原帖由 mouseguard 于 2007-3-19 17:30 发表


除了锯齿外360与PS3基本上一致! 这次GAMESPOT还是挺给面子,得分一样, 这次是IGN不客观了!
Xbox 360 owners have two slight advantages: for one, the fights are a half step faster on the 360 than on the PS3. It's not significant enough to make the play feel radically different, but it feels a touch quicker. The other plus is that they can augment the soundtrack of the game with the My Soundtrack feature, which lets players choose any song that can be played via iPod or loaded onto the system during game modes. Unlike the tracks within the game, which have been perfectly equalized to match up with the DJ controls and the beat, players have to select a general tempo category that the song would belong to, such as classical, rock or hip hop, to gauge the individual beats of the track. Now, while the game will still wind up using the break beats to trigger certain hazards, it's not perfect in catching every single rhythmic measure during a game. Nor will players have control over rewinding these tracks without going to the Xbox Dashboard for a single song or switching tracks on a playlist. As a result, the feature feels like a good idea, but one that wasn't fully implemented for the game. It is still fun to beat and embarrass a friend to something like Megadeth, Wagner or whatever you personally like to listen to, though.


PS3游戏要慢半拍,缺少自定义音乐模式。

摘自IGN,

PS3不能播放自定义音乐,其实这算PS3本身的问题,怪不得制作者,慢半拍的问题IGN的REVIEW提到了,但是GS的REVIEW没有提。



TOP

发新话题
     
官方公众号及微博