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[业评] REACH画面分9.5, 黑的人还有啥可说的???

http://www.eurogamer.net/article ... ch-analysis-article

DF的分析来了:

From a technical perspective, Halo: Reach is undoubtedly a colossal improvement over the previous games in the series: higher resolution without sacrificing HDR, tangibly improved poly counts, insane use of particles and alpha, far higher levels of dynamic lighting, four times the draw distance, four times the amount of enemy units... the list is seemingly never-ending. But for all its technical achievements, it's clearly still a Halo game. It looks like one, it plays like one - and that's all by design.


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原帖由 QuiGon 于 2010-9-19 19:38 发表

当年(99或98年)E3上的halo演示大放异彩。
当时的即时战略游戏还都是2d为主,halo虽不是首个,但却几乎是当年画面最牛逼的3D即时战略游戏。

MS一激动,就把它收购了。没两年,halo变FPS了:D
收购前就变TPS了,RTS版的压根就没对外公布过



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