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抽嘴巴的帖子来了!(转)

PS3手柄取消震动功能真正原因:成本
作者:ZNXF 编辑:ZNXF 2006-10-8 14:53:00
  
   
  
  
在一次视频采访中,SCEA老大Kaz Hirai透露了索尼PS3手柄为何加入运动感应功能,却抛弃了震动功能。Hirai解释说主要原因是资金。

“这一问题……是尝试将震动功能和运动感应功能隔离开来,”他说,“这在技术上可行吗?完全可以。但你需要做的平衡工作是让手柄的价格可以被消费者接受。”Hirai继续解释说如果索尼开发这一技术,肯定会导致手柄价格的提高,“无法承受的手柄价格将极大地伤害消费者的感情”。

“我们觉得震动功能是一种力回馈功能,而运动感应是一种输入功能,”他说,“相比这两种功能后,我们决定输入设备或方法比力回馈更为重要,而这(取消震动功能)也是我们做出的一个战略决定。”

正如我们之前已经报道过的,PS3手柄正式定名为“六轴”(SIXAXIS),售价5000日元,合43美元。


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原文
   http://www.theinquirer.net/default.aspx?article=34967
  Unreal Engine 3 for Playstation 3 shaping up
  WE HEAR A the Unreal 3 engine is taking shape. But I have to disappoint all of you PC lovers as this time we are talking about Playstation 3 version.
  It won’t be the launch title, whether we talk about Unreal engine 3 or your actual Unreal Tournament 2007. It is planned that the real game should show its face at some point in the year 2007.
  Epic never wanted to be on the launch title bandwagon as you have to nail yourself to the deadlines and these guys like to make their own rules. We know that Epic actually shows the demo of Gears of Wars for PC and the VP chap was misquoted, as the guys want to present their gaming stuff as a revolutionary, not the Sony’s Playstation 3.
  Epic’s Mark Rein the VP of Marketing agrees that the Sony Playstation 3 is pretty revolutionary but we here at the INQ know that a console without a good game is just an empty hot box.
  We also learned that the Unreal Engine 3 will look far better than the I last time saw it back at the NV40 launch in Genève, more than two years ago. Even then it looked incredible pretty but it will look even better.
  The Playstation 3 developers, especially the ones that want to purchase the engine, are always a bit anxious but yet again it is all on schedule and should be finished at some point by roughly mid 2007. µ
  INQ报道--根据我们获得消息,PlayStation 3版《虚幻3》游戏引擎近期开发顺利,性能上将大幅超越现有PC版平台。
  虽然《虚幻3》以及《虚幻竞技场2007》不会成为PS3首发,但是来自Epic的评论足以让PS玩家们“安心”——“PS3将是一个革命性的平台,虚幻3引擎将在PS3上获得新生。”
  很明显,PS3版虚幻3将比最初在NV40显卡上展示的版本强大得多,但是,推迟的发布日期也许将让PS3玩家们在PS3首发时感到些许失望——即便是游戏开发商,也要到明年中旬才能购买到PS3版虚幻3引擎,第三方虚幻3引擎游戏至少也要到2008年北京奥运会才能出
+++++++++++++++++++++++++++++++++++++
. Gears of War没有PC版。
2. 英文的原文里根本没有“虚幻3引擎将在PS3上获得新生”这句话。
读一下原文的第二三四段:
“Epic公司从来就没有打算过制作首发游戏。因为做首发游戏必须要赶工,而他们的开发人员喜欢按自己的规则来办事。我们已经看到了《战争机器》的PC演示,还有Epic的副总裁之前说的他们想要展现的游戏必须具有革命性,因此不能出在PS3上。这个言论其实是被误解了。”
“Epic市场部的副总裁Mark Rein解释说:PS3还是很有革命性的。但是,我们INQ的人员都知道,一台没有游戏的主机只不过是一台空会发热的盒子。”
“我们还了解到,Unreal 3引擎现在看起来比上一次展示强多了,那是在两年多以前日内瓦的NV40的发布会上。其实那时候看起来就已经不可思议了,现在还要好。”
原文的翻译者不懂英文就不要胡翻。“北京奥运会”?莫名其妙。



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IGNS3手柄手感低劣
http://ps3.ign.com/articles/738/738858p1.html
PlayStation 3 Hands-on
Is that a PS3 in our office or are we just pleased to see you?
by Matt Wales, IGN UK
UK, October 13, 2006 - So, want to know what we did yesterday? We sat in a small room with garish wallpaper, staring eyeball to diode at the future. Well, a future at any rate - Sony's future to be precise. You see, finally, after months of staring at the bugger from behind inch-thick Plexiglas, the PlayStation 3 tossed aside its security blanket and exposed itself fully to the IGN UK team.



First things first then. Yes, it looks every bit as imposing as it does in the photos you've undoubtedly seen. With its sleek curves, see-thru hood and delicate metallic flourishes, the PlayStation 3 is clearly a machine designed to dominate your front room, screaming "I AM THE FUTURE OF HOME ENTERTAINMENT!" at anyone in the vicinity. Of course, as with Sony's other high-concept gaming beauty, it's also prone to lose its impressive lustre within minutes if you're of a sticky-fingered inclination. Or, in our case, thirty people who really should be doing some proper work raid the PS3 party to caress, ogle and tease the thing in pure, schoolboy-ish excitement. And - just in case you were wondering - yes, the front-mounted PS logo DOES rotate to accommodate both your horizontal and vertical storage requirements.


PlayStation 3: The Wilderness Years.  
  
Much like the PSP though, the PS3's impressive form factor is only the tip of the machine's unerring ability to stun the crowds - so let's dive a little deeper. Actually, not too deep just yet, we'll start where most people are likely to start their PlayStation 3 experience: with the 'on' button.

Since sending out smoke signals to our US-bound brethren trumpetting the arrival of Sony's behemoth in our UK office, we've been inundated with requests, queries and rumours to prove or disprove. One of the more intriguing ones floating around in our inbox was whether Sony had really pulled out the stops, replacing the console's external buttons and switches with flat, heat-sensitive panels. Well, alas, that doesn't appear to be the case. Certainly, the machine's 'on/off' and 'eject' buttons are completely flush with the small shelf protruding beneath the disc-slot, but touch-sensitivity seems to be the order of the day here. You'll still have that tingle of retro-futuristic glee, sending your PS3 spiralling into action with the most delicate of touches, you just won't accidentally fire your precious Blu-Ray discs across the room if you've set your thermostat too high. What's more, if you don't believe us, we got our friendly Sony PR to put his debug console through its paces too, with a specially designed series of scientific tests. Here are his findings: "I tried breathing on [the buttons] and nothing happened. But it did turn on when I touched it with a 2p piece." Next stop: the Nobel prize!


Mysteries Revealed: PS3 is bigger than the PSP, afterall.  
  
So with that particular quandary resolved, let's fire the damn thing up! If you've used a PSP before, you'll be instantly familiar with the PS3's Cross Media Bar navigation system (or XMB, if you prefer). One nice new touch during boot-up though is the tantalizing orchestral tune-up sound that accompanies the wafting hessian backdrop and unassuming "Sony Computer Entertainment" logo - it's got that whole "Let's get this goddamn show on the road!" feel to it, so nice job Sony.

Navigating the XMB itself is a doddle, with the eight main categories - menu, settings, photo, music, video, game, network and friends - branching off into a multitude of sub-options. As much as we'd love to list each and everyone of them, we'd kind of like to leave you at least SOMETHING to discover for yourselves, so we'll just tease you with the news that the PS3 text input menu (identical to the slightly cumbersome nine-square mobile phone-style layout found on the PSP) now features fully-fledged predictive text. While the PSP stopped short, offering simple suffixes for things like web addresses, it seems that the PS3 has a complete dictionary to cross-reference, taking much of the pain out of the process. And when we say complete, we mean complete - three digits into sticking in one of the IGN team's name, the PS3 kindly suggested we might be trying to type "Ejaculations". Sadly, we weren't.





PlayStation 3 Hands-on
by Matt Wales, IGN UK
<< Previous Page | 1 | 2
Interface-wise, we&#39;ve still got a lot of unanswered questions. For example, what happens when you stick a DVD, PS1 or PS2 disc in the machine? Well, as of right now nothing - the debug unit Sony&#39;s demoed to us still features slightly outdated firmware, meaning the machine flatly refuses to play anything other than Blu-Ray discs. Similarly, all attempts to connect our PSPs and Cyber-shot digi-cams to the console were met with resounding indifference. However, we&#39;ll be getting our hands on an updated version of the machine imminently, so rest assured we&#39;ll be probing even deeper next time around.



So, having messed around with the PS3&#39;s XMB, there wasn&#39;t too much left for us to do beyond stick in a game. Chris Roper, IGN, asks: "Can you do a quick write up on impressions of using the system&#39;s basics - i.e. Loading and ejecting a disc?" Well, Chris, it&#39;s quite simple. You carefully position the disc-based media of your choice against the PS3&#39;s front-loading drive slot and the magic fairies deep inside suck it up like a particularly enthusiastic four-quid whore. It&#39;s hardly the cutting edge of technology, but it&#39;s yet another example of Sony&#39;s dedication to removing all unsightly obtrusions in its quest for ultimate sexiness. Plus, it makes the Xbox 360&#39;s tray-loading drive look positively last-gen. Bonus! Ejecting a disc demands nothing more than a carefully placed finger on the appropriate button in front of the slot - minimal fuss, minimal exertion required!


Sony, Simmons and a gigantic ball of floating hair.  
  
This time around, Sony&#39;s only game offering was the TGS build of MotorStorm, which Alex is already knee-deep in comprehensive hands-on coverage for. Instead of duplicating that, we&#39;ll take a look at one last thing - possibly the most controversial aspect of the PS3: the controller. Prepare to be shocked though: we don&#39;t really like it all that much. True enough, you can go along with Phil Harrison&#39;s proclamation that it&#39;s already the industry-standard controller amongst umpteen-million gamers around the globe, but, arguably, that doesn&#39;t make it the best. Personally, we can&#39;t help but feel that the SIXAXIS (as it&#39;s now known) has been sadly neglected when viewed alongside the rest of the PS3. Compared to Microsoft&#39;s uber-comfortable Xbox 360 pad, the SIXAXIS feels cheap, plasticky, uncomfortable and disconcertingly light - almost as if it&#39;s going to fly out of your hands during those more extreme gaming moments.

More worrying still, the newly-designed lower L and R shoulder triggers feel more like they belong on an early controller prototype than the near-final model. Replicating the 360 pad, rather than being simple shoulder-mounted buttons, the triggers are now hinged horizontally along the controller, with pressure forcing them inward along the bottom - like triggers then, really. Trouble is, they&#39;re placed almost unnaturally low meaning we found ourselves operating them by jamming our fingers in between the hinges to apply pressure, rather than using the buttons themselves. What&#39;s more, the triggers are convex, with no grooves to keep your fingers in place - an issue further compounded by their smooth finish, offering no resistance against your finger tips. Invariably we found our digits slipping off with the triggers snapping back to their default position. Bah. Of course, the PS2&#39;s Dual Shock pad wasn&#39;t without its faults either but we still learned to live with it. It&#39;s just a shame that Sony hasn&#39;t used its resources to bring its controller up to next-gen standards along with its cutting-edge hardware.


IGN UK puts PS3&#39;s wireless controller to the test.  
  
Skipping over the four red LEDs sandwiched between the shoulder buttons, designed to show which player number your pad is assigned to, there&#39;s one last thing to mention about the controller - that&#39;s the PS button slap-bang in the middle of the pad. At present, it doesn&#39;t seem its full power has been truly harnessed, with our friendly Sony representative unable to explain what we can expect from it in final retail units. For the time being though, holding the button down for a couple of seconds - whether in-game of other wise - brings up a secondary menu, featuring options to turn off your console or disable the wireless controller you&#39;re using. Even more handily, the display shows the amount of play-time (in minutes, no less!) left in your current battery charge. Toot!

So for now, that&#39;s it. However, with plenty of questions still left unanswered, you can be sure we&#39;ll be badgering Sony for another look at its monstrous next-gen creation soon. And, of course, as soon as that happens, we&#39;ll bring our findings straight to you, loyal reader. If you think that means we&#39;re going to stop bragging about the fact we&#39;ve all licked a PS3&#39;s undercarriage and you haven&#39;t though, you&#39;re sadly mistaken. Sorry.


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PS3可用内存比XO小:

Rainbow Six Vegas Dev comments on 360/PS3 versions:


Quote:
Taken from Games Radar, from Edge magazine:

"Further to the Edge comments this month about how much better Call Of Duty 3 looks on 360 in comparison to the PS3 version, I noticed this in GamesTM this month On Rainbow Six Vegas.....

&#39;&#39; .....a chat with the Ubisoft development team shed a little light on he matter."All I&#39;m able to say is that we&#39;re looking to ship on PS3 as well but we&#39;re not having specific content.....we&#39;re developing with 360 as our main development platform and porting to PS3 means that there&#39;s less memory available for us to use, but we&#39;re trying to minimise any drop in quality"..Such comments sugget that the gap in performance between Playstation3 and Xbox 360 is nowhere near as powerful as some would like us to believe and that the console may even be less able than Microsoft&#39;s..."

They also go on to say that only the 360 version will feature the face mapping technolgy and that their are no plans for PS3/PSP linkage or to use the sixaxis tilt technology.
"  


More comments from the EB Games thingie:

http://www.neogaf.com/forum/show ... 4&postcount=300


Quote:
I&#39;m not going to read this whole thread, but I disagree with the OP about PS3 vs. 360. I felt that 360 games at the event looked noticeably better than PS3 games, and had more consistent framerates as well. I&#39;m not going to name specific games until the embargo is up (signed NDAs).  


http://www.neogaf.com/forum/show ... 9&postcount=306


Quote:
There was only one game I felt had a framerate problem, and it was on PS3.  

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COD3的比较:

Impressions
The latest hands on with Treyarch&#39;s return to the Call of Duty series.
October 9, 2006
by Robert Workman


  
We recently had the opportunity to check out all the latest builds of Activision&#39;s forthcoming first-person shooter Call of Duty 3 at the company&#39;s press event in Santa Monica. In future articles, we&#39;ll discuss the Xbox 360 multiplayer and hands-on testing with the Wii. For now, we&#39;re going to discuss the forthcoming PS3 edition, and what gamers can expect from this latest WWII-based first-person shooter.


During our play time with the PS3 edition, we were only introduced to one level in the game, called The Forest. In this stage, the team has to advance through the foliage, surrounded by trees and leaves as they sneak up on Nazi posts and take out any awaiting enemies. Your player&#39;s primary weapon is a sniper rifle, which can be fired with the R2 trigger. To get the best effect of the sniper rifle, however, you have to hold down the L2 trigger so you can actually look through the scope. You can further enhance your aim by pressing in the analog stick, which enables you to hold your breath for a brief period of time to steady the rifle. This was a function introduced in Call of Duty 2 on the Xbox 360 last year, and it remains just as effective a tool in this game.





As we continued through the forest, we found more and more Nazi groups awaiting us. And they weren&#39;t standing out in the open either- they scattered in different spots in their outpost, hiding behind trees and then leaning out to take quick shots at the team. Treyarch, taking over for Infinity Ward, has done a good job with this engine, keeping the AI tight and surprisingly effective with their aim. You really have to scramble across the open terrain to avoid taking too much damage, or you&#39;re going to be another casualty of war. Like in COD2, you don&#39;t have a health meter. As you grow more damaged, the screen begins to redden.


The graphics in the PS3 version look pretty damn good. The game doesn&#39;t run as smoothly as the Xbox 360 version (not yet, anyway- it runs at 30 frames per second instead of 60), but it still moves very fast and has lots of detail. Streams of light shined through the trees as you made your way through the forest, creating a beautiful sense of ambience. The animation is very detailed as well. Hit a soldier in a non-vital area and they&#39;ll crouch down momentarily before deciding to shoot at you again. The visual effects are solid, although it would have been nice to see another stage to compare it with.


Meanwhile, let&#39;s talk play mechanics. The PS3 controller is surprisingly comfortable with a game such as this. You control movement of your player with the analog sticks, and the R2 trigger is used to effectively fire your weapon. The L2 trigger also comes in handy- hold it and you get better aim on enemies. You can also lob smoke and "frag" grenades to confuse or obliterate the enemy, using the L1 and R1 shoulder buttons. (You only have a few, so be cautious.) The melee attack can be triggered with the press of a button, or you can jerk the Sixaxis controller to lunge at the enemy.





The audio remains on par with the series. The music is just as stirring as it&#39;s ever been, taking heroic themes and playing them along the backdrop when dramatic scenarios arise. You&#39;ll also hear constant screams from both members in your squad as well as from the enemy. Many of the voice actors from Call of Duty 2 are back in full effect, including Aliens star Michael Biehn.


The only thing we didn&#39;t get to test out, however, was multiplayer. Treyarch assured us that the 360 and PS3 versions of the game would support up to 24 players in different games, including Capture the Flag and Deathmatch. We didn&#39;t get to test out the PS3&#39;s multiplayer functions, but Treyarch assured us it would be the same as the Xbox 360&#39;s- and those were fun as hell from what we tried out.


The game&#39;s tempo remains intense throughout, and that&#39;s good news. Treyarch has made a wise decision here, following in Infinity Ward&#39;s footsteps instead of trying something off the beaten path. Not that I don&#39;t mind creativity, but Call of Duty 2 for 360 was soooo good, and this one looks to be following suit. Rummaging through the forest and setting up defensive positioning for sniper fire is exciting, and the team has informed us that other levels in the game will be just as intense. Like I said, though, it would&#39;ve been nice to see them. Our play time with the game was all too brief.


Call of Duty 3 is sure to be a fantastic game, and will provide potential PS3 owners with another quality FPS alongside Resistance: Fall of Man. And although the game isn&#39;t any different in nature from last year&#39;s Call of Duty 2, Treyarch is doing a bang-up job with the engine, and the gameplay adapts pretty well to the funky PS3 controller. Sure, the theme of WWII shooters may be growing tired, but if they&#39;ve done this well, we can always put up with one more. Look for a full review next month.

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索尼:明年的PS3游戏容量逼近50GB
作者:ZNXF 编辑:ZNXF 2006-10-18 17:14:00
  
   
  
  
在EuroGamer的一次采访中,索尼全球工作室总裁Phil Harrison为PS3广受争议的蓝光技术辩解说PS3首发游戏已经快要用尽单层蓝光光盘25GB的容量,而明年的游戏容量将逼近50GB大关。

Harrison以游戏容量来反击PS3中的蓝光驱动器纯粹是用于推动这一用于电影的技术的说法。Harrison回应说:“这和电影没有关系,DVD无法满足这样的数据消耗量,也无法满足Cell和RSX对于数据的需求——(蓝光驱动器)纯粹是一款游戏设备,我们需要蓝光来存储PS3游戏所用的数据。”

显然蓝光光盘并非仅仅为了1080p的画质,除了高分辨率的材质和高数量多边形的建模,Harrison还希望开发人员把额外存储空间用于画面之外的东西,比如7.1声道环绕音效,更多的角色语音,以及多变的动画。

之前人们广泛批评蓝光驱动器提高了PS3的成本,其激光组件的缺货也造成了PS3欧洲发售延期。Harrison今年早些时候宣布PS3游戏《Resistance》容量将达到20-25GB。

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引用:
原帖由 llboy 于 2006-11-3 01:55 发表
呵呵,楼主是不是被sony那个什么过?……仇深思海呀……弄个区区游戏机都能把搂住逼成这样…………规劝楼主几句:生活中还有很多其他美好的事物,为了游戏而偏激出心理疾病来不值得呀……
看标题不看内容!请神看一下第一页第一帖的红字!

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