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[新闻] ps4展示游戏一句话总结

按一些所谓的爆料说:X1开发遇到困难

估计是X1游戏开发60FPS的时候困难重重


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引用:
原帖由 AngryMulch 于 2013-6-20 06:58 发表


PS4硬件性能高出50%是毫無疑問的,禎數的相關指標也勝出好幾籌
纸面性能强啊,
所以光環5移植PS4的話肯定也是60禎以是而且更穩定
这才奇怪啊,为什么现在展示的游戏都是30FPS?



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http://www.3dmgame.com/news/201306/2286347.html

目前来看《使命召唤10:幽灵》的PS4与Xbox One版将很难在11月5号与其他平台版本同步推出了。尤其今天Infinity Ward的执行制作人Mark Rubin表示,由于工作室尚未拿到次世代主机的实机,《使命召唤10》在下一代主机上AI开发进度要远远落后于画面开发。


在接受OPM的采访时,Rubin表示工作室在开发AI时的进度要“落后于画质开发,背后的原因仅仅是因为我们没拿到次时代主机的最终实体。”他补充道,这一延误使得工作室对于开发计划更为谨慎,“我们目前正处于疯狂初期开发的阶段,我们将拭目以待主机的最终实力。”

“我们正在取得进展,”他说道,但同时补充开发难以取得真正进展除非“我们拿到实体机器。在充分展示动视的实力之前,我们需要拿到真机器,而且是最终量产的机器。”目前还不清楚动视方面说的究竟是PS4还是Xbox One,又或者两方都没能拿出机器,但看在众多期待《使命召唤10:幽灵》的玩家的面上,麻烦出来个管事赶紧把机器给动视送去行不?

而对游戏AI本身,Rubin表示《使命召唤10》中的敌人将会根据环境、那只军犬队友以及其他动态因素做出不同回应,“敌人会对军犬区别对待,”他接着说道,“又或者对于环境中发生的事情做出不同的反应。”
“他们这次着重注意了游戏中的一些环境因素。在以前的开发中员工们经常为忽略环境要素,比方说敌人有时表现的就像‘啊,他们来了,我得开枪打死主角,但眼前这栋大楼就要倒下来砸我身上了...不管了,打死主角再说’这种事情真的很囧,让玩家一下就能注意到这种AI上的硬伤。”

以上就是Rubin的说法,不过小编对此保留自己的看法,“AI将更多与环境发生互动”这种说法在《使命召唤》系列的开发中也不是第一次出现了,但每次最终的成品都让人觉得大同小异。希望这次次时代主机性能的提升能够真正带来巨大变革。


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引用:
原帖由 倍舒爽 于 2013-6-20 07:44 发表
posted by wap, platform: iPhone

贞率是由游戏原生企划去设定的,和硬件性能是间接关系,直接由不同游戏的贞率去判定性能是没有逻辑的,连ps2都有60fps游戏
这真的需要斟酌?
http://www.thesixthaxis.com/2013/06/18/driveclub-will-support-all-ps4-wheels-studio-aiming-at-60fps/

We exclusively revealed details of DriveClub’s PS Plus Edition last week, followed up by detailed impressions of the game running on PlayStation 4 dev kits. DriveClub shows plenty of potential, and hopefully it can live up to expectations.

In a behind closed doors session with TheSixthAxis last week, Evolution’s Col Rodgers confirmed that the game will support every wheel that works with the PS4. Hopefully that also means that current PS3 wheels will also work just fine, although that’s not 100% guaranteed.

Demos of the game only featured DualShock 4 support.

Rodgers also confirmed that the game would support Remote Play on the Vita “wherever you have a Wi-fi connection” and said that with the PS4′s streaming tools you can “watch your friends playing online whenever you’ve got an internet connection” – presumably on multiple devices.

In terms of cars, DriveClub will feature plenty of non-Supercars, including “everything from hot hatches” upwards. Evolution haven’t announced any of the ‘slower’ cars yet.

When asked whether the game would support 60 frames per second, Rodgers confirmed that whilst the demos at E3 were running at 30, the team is “targetting” 60. “The game is obviously currently in development,” he told us, “we’re aiming towards that but aren’t making any promises right now.”

罗杰斯证实,虽然在E3的DEMO运行在30FPS上,但是团队是以60FPS为目标的。

The game is 1080p native, though.

Finally, Rodgers re-iterated several times during our session that DriveClub will run as a “service model” game, in the sense that content will be continuously developed and pushed out to players. The game will be able to flex and change accordingly, and without requiring lengthy software updates on the part of the player.

“We can make changes in the background,” said Rodgers, “it might be the case that you’ll log on the next day and things will be better, everything about [the game] is just going to evolve.”

The game will launch alongside the PS4 in November.

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