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硫酸脸 最新访谈中文版(3月4日)



来源: www.levelup.cn   时间:2010-3-4  编辑:六段音速   进入社区讨论

    《死或生》和《忍者龙剑传》系列前制作人板垣伴信因分红问题离开Tecmo之后,另起炉灶自建了一家全新的工作室,不过此前大家都不知道它究竟叫什么。
    板垣伴信在最近接受采访时透露,他最初打算给新工作室起名叫“东京维京(Tokyo Vikings)”,一个很有北欧文化特色的名字。不过最后他还是选了一个更容易记的名字:瓦尔哈拉(Valhalla)。
    瓦尔哈拉工作室的命名灵感同样来源于北欧文化,准确地说它是北欧神话中主神奥丁所居住的宫殿,传说外墙全部由长矛筑起,屋顶由盾牌搭建,有540道大门可供800名战士并肩进出。它的另外一个名字是“英灵殿”,女武神瓦尔基里会把人类的英灵带到这里接受嘉奖并宣誓效忠。
    据悉,瓦尔哈拉工作室现在已有50人左右的战斗阵容,而板垣差不多就相当于是统帅他们的奥丁,他还透露接下来有继续扩充规模的计划。接下来的问题是,瓦尔哈拉现在的开发项目有哪些?
    “我不会透露我们现在的进展状况。”板垣伴信告诉日本游戏周刊《FAMI通》的记者说:“但可以肯定的是我们正在做的东西是大家前所未见的。”
    瓦尔哈拉听起来显然好过东京维京,至少我是这么认为的。不过比起名字来,板垣所说的大家从未见过的游戏更令人感兴趣。虽然还不清楚这个项目已经开始了多久,但既然板垣现在曝料,我猜他应该不会让大家等太久。


之前的访问:Tokyo Vikings: Tomonobu Itagaki returns with a new team and a new game for Xbox 360 [1UP]

最新访谈:Itagaki speaks, announces Valhalla Game Studiosby Sal on Mar 3, 2010 at 1:29 pm




Tomonobu Itagaki, the man who created the Dead or Alive, left Tecmo almost two years ago. We’ve only heard little from him since. We knew he’s working on a new Xbox 360 game, which is just about it.

“It’s already been two years? I haven’t been playing around or anything,” he told the latest issue of Famitsu. “I’ve been working on new game concepts, taking photographs, building model-train layouts, all sorts of things. I just figured it was about time I got back to games, my main line of work.”
In the interview, he reveals the name of his newly formed development studio.
Valhalla Game Studios is the name, where Itagaki is in charge of the development and game design. Former Tecmo guy Satoshi Kanematsu is in charge.
“Valhalla is about 50 people right now,” Itagaki told Famitsu. “That may expand a bit, but it’s not going to be a 100-person company. 50 people working for two years can produce something better than 100 people working for one year. 100 times 1 and 50 times 2 may produce the same number, but not in creative businesses like this one. I know nobody means any harm by it, but publicly-traded companies have to prove their worth to the stock market on a year-by-year basis, and that means they can’t focus all-out on quality. We’re creators here; we like making things more than doing math.”
Itagaki wouldn’t reveal just what it is he’s working on and what other platform(s) it’ll be out for (if any), but he says it sure won’t be another fighting game.
“I already made Dead or Alive, the best fighting game in the world, in my last company,” the ever-modest Itagaki commented. “Trying to compete against my own daughter wouldn’t be worth the fight. Fighting games are kind of at another dead end right now, but you could say the genre would’ve died ages ago if DOA wasn’t around. We saw ourselves as a counterbalance to the fighting-game norm back then, and without that sort of presence in the genre, it’s just going to keep shrinking in size. Someone needs to step up and change things.”
Thanks, 1UP.

[ 本帖最后由 west2046 于 2010-3-4 19:54 编辑 ]
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原帖由 sulla 于 2010-3-3 20:14 发表
死或生 怎么办
等忍龙S2小弟制作吧



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