»
首页
|
手机数码
|
汽车资讯
|
游戏硬件
|
评测专题
|
手机壁纸
|
海淘值得买
|
度假
|
求职招聘
|
广告联系
» 您尚未登录:请
登录
|
注册
|
标签
|
帮助
|
小黑屋
|
TGFC Lifestyle
»
游戏业界综合讨论区
» 【PS3】Lair原生1080p确定!!!!!
发新话题
发布投票
发布商品
发布悬赏
发布活动
发布辩论
发布视频
公司招聘信息
打印
【PS3】Lair原生1080p确定!!!!!
codjc
小黑屋
帖子
3287
精华
2
积分
21534
激骚
32 度
爱车
主机
相机
手机
注册时间
2006-5-16
发短消息
加为好友
当前离线
1
#
大
中
小
发表于 2006-9-22 13:04
显示全部帖子
http://ps3.ign.com/articles/733/733921p1.html
IGN: What are your thoughts on 1080p? You're rendering some stuff out at that resolution now, do you think it's necessary for games to be standardized as 1080p and is it doable?
Eggebrecht: First of all, we are not only rendering some part of Lair in 1080p. The whole game is in 1080p native, from front-end to all in-game bits.
We absolutely love 1080p because of the detail that you can see. When we went up from 720 to 1080 I was blown away how much more of the artwork was visible. We started out being true 720p proponents, but since switching over to true 1080p via HDMI a few months ago I can't go back.
Lair is not upscaling or cheating to get to 1080p, we are natively running at
the full 1920x1080 progressive resolution. Earlier this year we were quite
skeptical if that would be possible, but the final kits really were a
revelation in terms of power. Sony delivered what they promised and after a
bit of tweaking we had the game up-and running. One thing that did help us
was that our engine always was heavily reliant on data streaming, so the
larger frame buffer memory never was an issue. By now half of our staff has
1080p monitors, and believe me, the 720 guys are jealous.
UID
56088
帖子
3287
精华
2
积分
21534
交易积分
0
阅读权限
1
在线时间
2079 小时
注册时间
2006-5-16
最后登录
2019-11-19
查看详细资料
TOP
控制面板首页
密码修改
积分交易
积分记录
公众用户组
基本概况
版块排行
主题排行
发帖排行
积分排行
交易排行
在线时间
管理团队
管理统计