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回顾与展望——宫本大神访谈一篇

引用:

There's a quality Miyamoto interview in the new Nintendo Dream, where he talks about 10 years of 64/GC and the future with Wii. The interview is too long for me to type up everything, so I've translated a bit about Wiimakes that I thought people would be interested in.

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Nindori: 10 years of Famicom and Super Famicom. 10 years of N64 and GC. And now another ten years is starting with Wii?
Miyamoto: Yes, we're starting from here.

N: Looking at the titles you've announced so far, it already seems like you'll be releasing games at a faster pace than the N64 and GC.
M: That's because the machine is based on GC. Dev tools are of course being upgraded, but GC code will basically run as is. Because of that, I'm also thinking I can remake some of my GC games for Wii, making use of the Wiimote.

N: So you think games will experience a rebirth thanks to the Wiimote...
M: Yes. Of course you can wander into a second hand shop and buy a lot of these games still, so I don't think we can release these Wiimakes at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there's a high possibility of a lot of software from third parties also.

N: So, there's a possibility of Nintendo doing this?
M: Yes, I strongly believe there is. For this reason, the next Zelda will be released for both Wii and GC simultaneously. It's quite an interesting experiment.

N: Ah, I see.
M: Also, when we were working on it, some of the staff were saying "Since the Wii has more power than the GC, let's polish the graphics up a bit too", but Zelda's fans aren't expecting polish, they're expecting a fun and exciting game, so I said it is better if we make it fun both on Wii and GC. And recently it's been established that "Wii is not a machine that tries to deliver next-gen graphics". Of course, since there are still games that demand high quality graphics, there will be separate paths of development depending on the software.

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There's also a part where he's asked what happened to previous projects.

Mario 64-2: originally planned for 64DD, some parts made it into other games, but Miyamoto forgot which ones (!)

Cabbage: Cancelled but some ideas made it into Nintendogs.

Mario 128: A test concept for Mario. Some elements are in Mario Galaxy, incl. the running around a sphere and gravity.

Marionette: Moved to Wii. Still in development.

Stage Debut: Some elements seen in E3 Wii demos, like the face mapping element. Looks like many elements will make it into other games rather than being released as a standalong product, but the writeup is kind of vague.
Nintendo Dream杂志对宫本的一篇访问,其中谈到了一些N64/GC时代的游戏开发情况,也对未来的Wii做了一些展望。
问:10年的FC和SFC,10年的N64和GC,现在又一个新的10年开始了,不是么?
答:是的,W是我们的未来。
问:从目前的发布的来看,你们开发有些的进度要比N64和GC时代快的多?
答:那是因为GC是Wii的基础,虽然开发工具需要进行升级,但是那些原来的代码基本还能跑。基于此,我也有这样的想法:使用Wiimote重制一些GC上的游戏。
问:你是说通过Wiimote那些游戏能够获得重生?
答:当然。你仍然可以在二手店里买到这些老游戏,所以我们不会以通常的价格来发售这些游戏。由于大部分的开发成本都已经支付了,我们可以用更容易被接受的价格来发售这些游戏。当然其他厂商也能够利用这个优势来重制游戏,所以第三方很有可能开发很多这样的游戏。
问:那就是说N有可能这么做?
答:是的,我很肯定。塞尔达TP就是一个很好的例子,同时有Wii和GC版本,这很有趣。
问:了解
答:在开发过程中,某些员工说“既然Wii的机能要比GC强,那么干脆把画面也弄上去些”。不过塞尔达fans可不喜欢这样,他们要的是有趣的游戏。所以我说,把精力投入到如何作出更加爱有趣的游戏中去不是更好么?现在我们把这总结为一句话“Wii不是注重画面的下一代的主机”。当然对画面更好的游戏的需求同样是存在的,针对那个会有不同的策略。
关于某些老游戏的问题
玛丽64-2:原本是为64DD准备的,某些部分被融入了后来的有些,不过Miyamoto忘了是哪个了。
Cabbage:取消,任天狗用到了其中的某些创意
玛丽128:原本只是一个概念,不过玛丽银河中可以看到其中的一些元素,比如在星球上跑动以及引力的作用。
Marionette:转战Wii,开发中
Stage Debut:在E3的demo中可以初窥究竟,比如脸部贴图。其中的某些元素也可以加入到其他的游戏之中,这要比单一作为一个游戏推出有意思。不过目前还不明朗。

名词解释:
Cabbage???????
Marionette:Mario net,玛丽在线???
Stage Debut:一个原本预定在GC上推出的大杂烩式游戏,可以使用GBA的Game Eye把玩家的头像输入游戏。




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