天外飞仙
nAo:The article contains a few innacuracies and the old RSX sucks at VS is plain wrong... Heavenly Sword does not use any SPUs to do vertex shading and/or to pre cull primitives though.. We use SPUs to cull a coarse representation of objects in the scene, while EDGE culls at triangle level. Yep..they check every single triangle
patsu: joker454, are you guys using SPURS ? How do you partition your work amongst the SPUs ? (assuming you can talk about it). joker454:Yup we're using spurs which is great. I can't get into the details of how divide work though, partly because of nda's, and partly because it's still a work in progress.
查看详细资料
TOP
原帖由 saytesnake 于 2007-4-4 19:00 发表 至少2008.不过本人较为期待"天剑"这款游戏,这游戏画面很强的,个人认为.