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Bungie透露《光环3》最新情报



近日,在《光环》系列开发小组Bungie的每周网站更新上,《光环3》开发小组成员向外界透露了这款FPS超大作的最新进展和开发情报,其中还着重介绍了游戏的单机部分“战役模式”的相关消息。

    据开发小组成员介绍,《光环3》的单机部分与《光环2》相比,场景将更加庞大,因此更加强调玩家自由探索整个游戏世界的乐趣。在这一点上,与初代《光环》有很多相似之处,可以说是对系列前作的一种回归。对于初次体验游戏的“战役模式”,这位开发人员描述,“游戏的场景规模比《光环2》要更加庞大……你会不由自主地想要到处转转。”

    开发小组成员表示,《光环3》鼓励玩家去自由探索,强调探险的乐趣。而且事实上,玩家在游戏中将会情不自禁地投入到游戏世界中去。但他同时暗示,尽管游戏重视让玩家体会不受束缚的感觉,但这种感受与玩《GTA》一类的游戏还上有很大不同的。

提示:翻译可能存在理解上的差异,请以原文为准——

And yet, it's been a very exciting week. I have been playing through Campaign mode purely for kicks. Exploring, in fact. There's lots of the feel of the original Halo, where you'll find yourself in a huge (dangerous) and intrinsically fascinating environment and just want to go tool around and check things out.

At this stage in development, the encounters are very carefully placed. Sometimes that means you're in frantic firefights (on a significantly bigger scale than in Halo 2, although all I will confirm numerically is at least one more Grunt.) but there's also time for exploratory reflection and the, "Oooh, maybe I can climb up there and check that thing out," sort of play.

Don't get me wrong. It's not GTA - it's still Halo, but there's a bigger feeling scope to some of these levels that has me reminiscing about the original game. And yet, conversely, I'm super excited about the new stuff. Using the debug menu, I dropped in a couple of items of new equipment. Maybe they’re for killing, maybe they’re for getting around, maybe they're for both. Who's to say?

Also, me and Robt McLees have been measuring the galaxy. Don't ask why. But the galaxy is big and annoying.

另外 Windows Vista 版 Halo 2 会首次亮相于近期在德国莱比锡举办的游戏展

[ 本帖最后由 RestlessDream 于 2006-8-23 17:25 编辑 ]


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