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官方新闻稿原文 Microsoft Unites Xbox and PC Gamers With Debut of Games for Windows — LIVE REDMOND, Wash. — March 14, 2007 — Microsoft Corp. today announced the extension of the Xbox LIVE® games and entertainment network to the Windows® platform, bringing together the most popular online console game service with the most popular games platform in the world. Debuting on May 8, 2007, with the launch of the Windows Vista™ version of the Xbox® blockbuster “Halo® 2,” Games for Windows — LIVE will connect Windows gamers to over six million gamers already in the Xbox LIVE community. Then, launching in June, “Shadowrun™” will for the first time connect Windows gamers with Xbox 360™ players in cross-platform matches using a single service. “UNO®,” releasing later in 2007, will also support cross-platform play between Windows and Xbox 360. The launch of Games for Windows — LIVE marks a major expansion of the Xbox LIVE service across multiple platforms, uniting gamers with a single identity, a single gamertag, a single friends list and a single list of achievements attainable on the Xbox 360 and a Windows-based PC. Games for Windows — LIVE gamers will be able to easily find and play supported titles online with their friends across a Windows computer or an Xbox 360. As a unified service with Xbox LIVE, Games for Windows — LIVE will be available in every country and region supported today by Xbox LIVE. “Five years ago, we began building a service that now defines the bar for online gameplay,” said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. “The benefits of expanding Xbox LIVE to Games for Windows titles is twofold: We’re bringing together two communities that share a passion for playing online games, and we’re enhancing the online experience for PC gamers who have long desired seamless game and voice connectivity — it’s a win for everyone.” Members of Xbox LIVE automatically receive the functionality of Games for Windows — LIVE, using the same gamertag and friends list at no additional cost. For a single, unified service, the pricing of the LIVE services across both Xbox and Games for Windows is identical. In addition, Games for Windows — LIVE introduces the best of Xbox LIVE functionality to please PC gamers, such as in-game voice chat, integrated achievements and dedicated servers. The offering of both Silver and Gold memberships will remain in place for gamers on the Xbox 360 and Windows PC. There is no cost associated with signing up for a Silver membership. Gold memberships will deliver the premium online network experience for $49.95 (U.S.) per year. Current Xbox LIVE Gold members will automatically have access to Gold features on Games for Windows — LIVE titles. Silver Membership Features • Single gamertag • Common gamer profile • Common gamerscore • Single player achievements • Private chat via text and voice • Common friends list and online presence • PC only multiplayer including browsing a list of active PC games Gold Membership Features • All Silver membership features • Multiplayer matchmaking with friends • TrueSkill™ matchmaking • Multiplayer achievements • Cross-platform gameplay These features of the LIVE services will enable gamers to communicate online and play supported games across both of Microsoft’s gaming platforms, bringing more players and their friends together to connect in new and exciting ways. The following games make up the first wave of titles to support the Games for Windows — LIVE service: * “Halo 2” for Windows Vista (Microsoft® Game Studios). Release date: May 8, 2007. The highly anticipated title brings Master Chief to Windows Vista and is the first title to incorporate the new Games for Windows — LIVE service. Windows Vista gamers will be able to challenge each other in PC-to-PC multiplayer matches and earn achievements for the first time in the “Halo” franchise, as well as communicate via voice or text with other Xbox LIVE or Games for Windows — LIVE members. The visually enhanced classic includes an all-new Map Editor, which will allow for new content and greater game customization. “Halo 2” will be playable with mouse and keyboard or the Xbox 360 Controller for Windows. * “Shadowrun” (Microsoft Game Studios). Release date: June 2007. The intense first-person shooter will let gamers rewrite the rules of engagement as they vie for supremacy in an experience that rewards cleverness, cunning and split-second improvisation through a unique combination of modern weapons, ancient magic and advanced technology. The first title to connect both Windows Vista and Xbox 360 gamers in cross-platform competition will let up to 16 players battle online. Cross-platform play will require Gold level membership. More information can be found at http://www.shadowrun.com. * “UNO®” (Carbonated Games/Mattel Inc.). Release date: 2007. The classic party card game that’s a No. 1 hit on Xbox LIVE Arcade is also coming to Windows Vista and Games for Windows — LIVE. Gamers will be able to compete against three other players on the Xbox 360 or Windows Vista platforms to match colors and symbols and be the first to play every single card in this award-winning game. For gameplay today, “UNO®” is currently available on MSN® Games, Messenger Games and Xbox LIVE Arcade.
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原帖由 west2046 于 2007-3-14 22:48 发表 以后LIVE的玩家统计的时候,数量大增!!!
原帖由 bfking 于 2007-3-14 23:02 发表 我想到了浩方
原帖由 藕是张力 于 2007-3-14 23:18 发表 刚买一个VAIO,预装的VISTA不爽,格了装XP,完美
原帖由 比卡丘 于 2007-3-14 23:49 发表 看来我要买一个无线XO手柄套装了
原帖由 神之右手 于 2007-3-15 19:10 发表 估计联机对战的时候会有 "使用鼠标游戏" 和 "使用手柄游戏" 这种选项 要不然怎么搞?
原帖由 hudihutian 于 2007-3-15 22:42 发表 可惜必需品级别的pc是不能流畅运行halo2的,况且不给微软上贡的话,也是不能和xo玩家对战的。
原帖由 hudihutian 于 2007-3-15 22:59 发表 halo2不过一个过气主机上的老游戏了,顶级是在几年前吧~ 买了游戏,结果对战还要收钱,pc玩家应该是闻所未闻吧~ 把自己当网络游戏了?
原帖由 hudihutian 于 2007-3-15 23:54 发表 中文及格么…… 你认为xb不是过气主机? 引用你的逻辑,windows用户只有两种,一种是知道live的,一种是不知道的…… 哪种多? 还不知道会是什么结果的东西,等等看吧~
原帖由 hudihutian 于 2007-3-15 23:56 发表 所以说,微软目前不会被拆分。 不过,按照微软目前的发展潜力和发展策略,走到这一步应该是不可避免的~ 拆分了未必是坏事,美国只会做对自己国家有利的事情~
原帖由 bfking 于 2007-3-16 00:48 发表 个人觉得live作为一个较为成熟的环境,有着良好的基础。但把live放到一个广泛的环境中,所要面临的问题,技术上,营造的环境上的都要一步步的来。 我感觉tg的live用户估计没多久就要怀念以前了(个人猜测)
原帖由 zenodante 于 2007-3-16 12:56 发表 各位战错方向了,其实这个计划首发的重点是~~~~~~~~~~~UNO!!!!!!!! 小游戏的风潮,赚钱不偿命啊!!!!!! halo不过是你们这些hardcore player的想法罢了。
原帖由 Kuzuryuusen 于 2007-3-16 15:04 发表 我火星,想知道game for windows的windows必须是vista么? 是的话这普及速度绝对值得担忧,一个vista就死贵了还贼不好用。 当然我不担忧:D:D