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[新闻] 【官方确认】《帝国时代》开发商Ensemble将在完成《光环战争》后关闭

转自游戏时代 http://www.cng4u.com/2008/09/10/ensemble-closing-confirmed/

Filed under: 游戏产业 | No Comments »
Posted on 09月 10th, 2008 作者: leon

Shacknews从多方获悉,《帝国时代(Age of Empires)》的开发商Ensemble Studios在完成《光环战争(Halo Wars)》后将被关闭。

消息人士透露,与《光环战争》项目不相关的员工已被解雇,《光环战争》的重要开发人员被许以一定的好处,直到游戏完成。《光环战争》是以《光环》世界为故事背景的即时战略游戏,于2006年9月公布,预计在2009年上半年发售。本次的故事背景设定在光环初代之前,即UNSC舰队与星际联盟交战之际。

Ensemble Studios成立于1995年,是著名即时战略游戏《帝国时代》系列和《神话时代》系列的开发商,于2001年5月被微软收购。

事后微软证实了此事,并发布了一个声明。《光环战争》完成后原Ensemble Studios的核心团队将成立一个新的工作室以便于对《光环战争》提供支持和开始新的项目。微软表示做出这个决定是十分困难的,解散原因和工作室人员能力以及《光环战争》的品质没有任何关系,事实上有机会接触《光环战争》的人都承认该游戏将成为一款传奇的游戏。之所以选择解散并关闭Ensemble Studios,主要出于财政上的原因(Ensemble Studios此前拥有100多人的规模,可能是维持费用过于庞大)。微软表示也将尽可能地为不能进入新工作室的雇员提供更多的公开职位。



微软官方就此传闻向 shacknews.com 发来的声明原文
引用:
Microsoft has decided to close Ensemble Studios following the completion of Halo Wars. After the closure, the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for Halo Wars as well as work on other projects with Microsoft Game Studios.

The team at Ensemble has made invaluable contributions to the games industry with their Age of Empires and Age of Mythology games and with the highly anticipated release of Halo Wars. This decision does not reflect at all on Ensembles talent or the quality of Halo Wars. in fact, many people who have had a chance to test drive Halo Wars agree that it is on track to being a fantastic game.

This was a fiscally-rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.

As to our overall strategy at MGS, it remains the same. We are committed to growing MGS with world-class talent both internally and with our external partners around the globe. We have recently added some well-known developers to our team and will continue growing the team. Were particularly excited about the titles we have in the pipeline and continue to evaluate additional opportunities to bring incredible games to life with the industrys best. Our investment in games has never been greater than it is today.
[ 本帖最后由 RestlessDream 于 2008-9-10 12:17 编辑 ]


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引用:
原帖由 阿大大染 于 2008-9-10 12:21 发表
这些人估计被拉去开发新的光环游戏了。前几天微软不是说要成立内部光环制作团队么。
gearbox + ensemble,领头的来自bungie……



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原帖由 阿大大染 于 2008-9-10 13:16 发表
Kotaku消息,韩国人今天上午去Ensemble宣布的消息。另外分析微软将从PC游戏撤退,注意力100%集中在Xbox系列上。
不会从PC全面撤退,毕竟DX+Windows几乎就是PC Gaming的代名词。
只是第一方第二方研发将聚焦xb系
MGS作为发行商,pc平台未来的战略个人恶意揣测更多集中在GFW品牌上


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原帖由 阿大大染 于 2008-9-10 13:34 发表
MGS一直在整合之中呀。像微软和索尼这样的综合企业,第一方规模大了不好管理,规模小了实力又不够,还真是麻烦。
正解。大企业的企业病很凶猛。尤其在创新方面,在和小鱼快鱼打拼,制度设计如果不好,很容易失去活力。微软这么多年依然能保持现在的活力,很不容易。
反正我对帝国时代没啥感情……ensemble是聚集……散了,那就散了吧……

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原帖由 ff_cactus 于 2008-9-11 09:08 发表
随着这么多厂商的倒闭, 那什么play for windows估计也快玩完了。
胡言乱语。关闭 vs 倒闭  / GFW vs playforwindows
洗洗睡吧……

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