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5月8日:Vista版HALO 2为您带来Games for Windows - LIVE !

本帖已经被作者加入个人空间


Xbox Live网路终于正式开始登陆Windows平台。PC玩家有福了~

新平台正式命名为:

Games for Windows — LIVE

Windows平台用户同样和Xbox LIVE用户一样分为金会员和银会员。收费完全相同。两个平台帐号可通用。
即目前已经付费的全球600w Xbox LIVE金会员可以立刻成为Games for Windows LIVE金会员。

会员功能与目前的Xbox LIVE相同~而且,金会员将可以在支持的游戏中跨平台对战!

五月正式启动的这个平台将以三款首发作品护航: HALO 2(Vista版)、Shadowrun(跨平台新作)和小游戏UNO

Vista版HALO 2将内含一个全新的多人地图编辑器,允许玩家自己设计地图。Xbox版和Windows版玩家可以在同一网络实时语音、文字交流,并使用统一Gamertag对战。Vista版HALO 2支持鼠标键盘,也支持Xbox 360手柄for windows版!Vista版HALO 2还首次赶在HALO 3之前提供了HALO系列游戏的Achievements(游戏成就)!


嗯,什么叫网络计划。这才叫网络计划~
引用:
官方新闻稿原文
Microsoft Unites Xbox and PC Gamers With Debut of Games for Windows — LIVE

REDMOND, Wash. — March 14, 2007 — Microsoft Corp. today announced the extension of the Xbox LIVE® games and entertainment network to the Windows® platform, bringing together the most popular online console game service with the most popular games platform in the world. Debuting on May 8, 2007, with the launch of the Windows Vista™ version of the Xbox® blockbuster “Halo® 2,” Games for Windows — LIVE will connect Windows gamers to over six million gamers already in the Xbox LIVE community. Then, launching in June, “Shadowrun™” will for the first time connect Windows gamers with Xbox 360™ players in cross-platform matches using a single service. “UNO®,” releasing later in 2007, will also support cross-platform play between Windows and Xbox 360.

The launch of Games for Windows — LIVE marks a major expansion of the Xbox LIVE service across multiple platforms, uniting gamers with a single identity, a single gamertag, a single friends list and a single list of achievements attainable on the Xbox 360 and a Windows-based PC. Games for Windows — LIVE gamers will be able to easily find and play supported titles online with their friends across a Windows computer or an Xbox 360. As a unified service with Xbox LIVE, Games for Windows — LIVE will be available in every country and region supported today by Xbox LIVE.

“Five years ago, we began building a service that now defines the bar for online gameplay,” said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. “The benefits of expanding Xbox LIVE to Games for Windows titles is twofold: We’re bringing together two communities that share a passion for playing online games, and we’re enhancing the online experience for PC gamers who have long desired seamless game and voice connectivity — it’s a win for everyone.”

Members of Xbox LIVE automatically receive the functionality of Games for Windows — LIVE, using the same gamertag and friends list at no additional cost. For a single, unified service, the pricing of the LIVE services across both Xbox and Games for Windows is identical. In addition, Games for Windows — LIVE introduces the best of Xbox LIVE functionality to please PC gamers, such as in-game voice chat, integrated achievements and dedicated servers. The offering of both Silver and Gold memberships will remain in place for gamers on the Xbox 360 and Windows PC. There is no cost associated with signing up for a Silver membership. Gold memberships will deliver the premium online network experience for $49.95 (U.S.) per year. Current Xbox LIVE Gold members will automatically have access to Gold features on Games for Windows — LIVE titles.

Silver Membership Features
• Single gamertag
• Common gamer profile
• Common gamerscore
• Single player achievements
• Private chat via text and voice
• Common friends list and online presence
• PC only multiplayer including browsing a list of active PC games

Gold Membership Features
• All Silver membership features
• Multiplayer matchmaking with friends
• TrueSkill™ matchmaking
• Multiplayer achievements
• Cross-platform gameplay

These features of the LIVE services will enable gamers to communicate online and play supported games across both of Microsoft’s gaming platforms, bringing more players and their friends together to connect in new and exciting ways. The following games make up the first wave of titles to support the Games for Windows — LIVE service:

    * “Halo 2” for Windows Vista (Microsoft® Game Studios). Release date: May 8, 2007. The highly anticipated title brings Master Chief to Windows Vista and is the first title to incorporate the new Games for Windows — LIVE service. Windows Vista gamers will be able to challenge each other in PC-to-PC multiplayer matches and earn achievements for the first time in the “Halo” franchise, as well as communicate via voice or text with other Xbox LIVE or Games for Windows — LIVE members. The visually enhanced classic includes an all-new Map Editor, which will allow for new content and greater game customization. “Halo 2” will be playable with mouse and keyboard or the Xbox 360 Controller for Windows.
    * “Shadowrun” (Microsoft Game Studios). Release date: June 2007. The intense first-person shooter will let gamers rewrite the rules of engagement as they vie for supremacy in an experience that rewards cleverness, cunning and split-second improvisation through a unique combination of modern weapons, ancient magic and advanced technology. The first title to connect both Windows Vista and Xbox 360 gamers in cross-platform competition will let up to 16 players battle online. Cross-platform play will require Gold level membership. More information can be found at http://www.shadowrun.com.
    * “UNO®” (Carbonated Games/Mattel Inc.). Release date: 2007. The classic party card game that’s a No. 1 hit on Xbox LIVE Arcade is also coming to Windows Vista and Games for Windows — LIVE. Gamers will be able to compete against three other players on the Xbox 360 or Windows Vista platforms to match colors and symbols and be the first to play every single card in this award-winning game. For gameplay today, “UNO®” is currently available on MSN® Games, Messenger Games and Xbox LIVE Arcade.
■ Games for Windows LIVE 官网: http://www.gamesforwindows.com/en-US/live/aboutLive.aspx
■ 官方新闻稿原文: http://gamerscoreblog.com/team/archive/2007/03/14/542900.aspx

[ 本帖最后由 RestlessDream 于 2007-3-14 22:53 编辑 ]


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引用:
原帖由 west2046 于 2007-3-14 22:48 发表
以后LIVE的玩家统计的时候,数量大增!!!
HALO 2 Xbox版已经重新开始热卖了

Vista版一出,又是一轮狂潮



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引用:
原帖由 bfking 于 2007-3-14 23:02 发表
我想到了浩方
怎么不说GameSpy


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引用:
原帖由 藕是张力 于 2007-3-14 23:18 发表
刚买一个VAIO,预装的VISTA不爽,格了装XP,完美
用黄狗光荣,用Windows可耻

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原帖由 比卡丘 于 2007-3-14 23:49 发表
看来我要买一个无线XO手柄套装了
已经有360无线手柄的话,只要买一个Windows用无线接收器即可。

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原帖由 神之右手 于 2007-3-15 19:10 发表
估计联机对战的时候会有
"使用鼠标游戏"
和 "使用手柄游戏" 这种选项

要不然怎么搞?
应该是开房间的人说了算,可以自定义

【操作选项】
□ 允许键鼠VS手柄
□ 只允许键鼠
□ 只允许手柄

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原帖由 hudihutian 于 2007-3-15 22:42 发表
可惜必需品级别的pc是不能流畅运行halo2的,况且不给微软上贡的话,也是不能和xo玩家对战的。
有几个顶级FPS是能在“必需品级别PC”上流畅运行的?

PC之间可以免费对战。而和XO玩家对战,实际是一个帐号买两个服务:Xbox Live和Games for Windows LIVE帐号通用

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引用:
原帖由 hudihutian 于 2007-3-15 22:59 发表
halo2不过一个过气主机上的老游戏了,顶级是在几年前吧~

买了游戏,结果对战还要收钱,pc玩家应该是闻所未闻吧~

把自己当网络游戏了?
过气了?那请你解释一下为什么Xbox版 HALO 2在上上周又无声无息地爬回了美国全平台销量榜Top20?

HALO一代移植PC的时候Gearbox用DX9重写了一遍图像引擎,图像也并没有比Xbox版高出多少。HALO 2用DX10,效果难道没有提升?

我倒奇怪了,谁说单机游戏的网络部分不能收费了?

Xbox LIVE收费,全球六百万消费者买账,你有意见么?

何况金会员付的钱不是只能玩HALO 2一款游戏,而是全部LIVE Anywhere跨平台游戏、Xbox 360游戏

你可以对微软说不、对Games for Windows LIVE 说不。没有人逼你选择这项服务。

但我想说的是:愿意选择这项服务的大有人在。

最后要指出的是,所谓PC玩家,现在开始叫 Games for Windows 玩家比较好。

只有两种Windows玩家: 上LIVE的,和不上LIVE的。仅此而已。

[ 本帖最后由 RestlessDream 于 2007-3-15 23:50 编辑 ]

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引用:
原帖由 hudihutian 于 2007-3-15 23:54 发表


中文及格么……

你认为xb不是过气主机?

引用你的逻辑,windows用户只有两种,一种是知道live的,一种是不知道的……

哪种多?

还不知道会是什么结果的东西,等等看吧~
你理解力及格么……

正因为XB是过气主机,HALO 2还能上销量榜,这说明了什么?请你及格的理解力告诉我答案~

哪种多重要么?

Xbox 360的用户也比上LIVE的多。重要的是:有上LIVE的用户,而且愿意付钱。

这个金字塔顶端的人群,我们一般称之为 CU~

谢谢~

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引用:
原帖由 hudihutian 于 2007-3-15 23:56 发表
所以说,微软目前不会被拆分。

不过,按照微软目前的发展潜力和发展策略,走到这一步应该是不可避免的~

拆分了未必是坏事,美国只会做对自己国家有利的事情~
难得你为大门和美国人民操心……

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我说各位CEO可以不用为拆分微软操心么……

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某同学的理解力实在是……CU的数量当然不能比LU多,不然还能叫CU么。搞笑。

面对现实就更搞笑了……难道LIVE要败了?付费用户不足,微软取消计划,自抽耳光?

难道你没有意识到Games for Windows用户已经有六百万了么?

这贴就这样吧,战得真没内涵,对不起各位观众了。:D

[ 本帖最后由 RestlessDream 于 2007-3-16 00:40 编辑 ]

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原帖由 bfking 于 2007-3-16 00:48 发表
个人觉得live作为一个较为成熟的环境,有着良好的基础。但把live放到一个广泛的环境中,所要面临的问题,技术上,营造的环境上的都要一步步的来。
我感觉tg的live用户估计没多久就要怀念以前了(个人猜测)
以君之见,Xbox LIVE扩大化,延伸到Windows平台,可能会产生哪些技术、环境问题呢?

另外怀旧一说何来?目前Games for Windows LIVE没有改变Xbox LIVE的任何服务,为何说目前的LIVE用户要怀念?

不解,望明示。

[ 本帖最后由 RestlessDream 于 2007-3-16 00:58 编辑 ]

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原帖由 zenodante 于 2007-3-16 12:56 发表
各位战错方向了,其实这个计划首发的重点是~~~~~~~~~~~UNO!!!!!!!!

小游戏的风潮,赚钱不偿命啊!!!!!!

halo不过是你们这些hardcore player的想法罢了。
:D

深刻……

大家还在战软件销量

却不知XBLA这种下载小游戏销量没有统计从来不上榜……

可是利润惊人啊……

这是一笔灰色收入……

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原帖由 Kuzuryuusen 于 2007-3-16 15:04 发表
我火星,想知道game for windows的windows必须是vista么?
是的话这普及速度绝对值得担忧,一个vista就死贵了还贼不好用。

当然我不担忧:D:D
Games for Windows面向两个Windows平台:  Windows XP 和 Windows Vista

在Vista上能实现更多功能。

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