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原帖由 ffcactus 于 2007-6-8 14:00 发表 这种游戏也有什么世界观?
原帖由 zhangjingy 于 2007-6-8 16:46 发表 XO版本会比PC版缩水,而且比较严重。
原帖由 zhangjingy 于 2007-6-8 17:11 发表 视频是XO版本就说明不比PC版缩水吗?什么逻辑,这视频有什么出彩之处吗?
原帖由 zhangjingy 于 2007-6-8 17:15 发表 因为PC版本是支持DX10的,DX9的XO版本肯定缩水,这还用说吗?
原帖由 zhangjingy 于 2007-6-8 17:21 发表 同一个游戏有DX10版本和DX9版本,你说哪个好呢?不要曲解原意。
原帖由 zhangjingy 于 2007-6-8 17:32 发表 特定开发环境。
原帖由 zhangjingy 于 2007-6-8 17:35 发表 MS含泪而亡,多年的心血毁于一旦。
原帖由 村上春樹 于 2007-6-8 17:46 发表 從一個軟癱丑廢的不明生物是要怎麼"組裝"、"打點"、"修飾"成人樣的? 1->2 真是太強了,Bioshock裡面的生物科技絕讚.
原帖由 goldenbough 于 2007-6-8 22:20 发表 X包,忍一忍,游戏上市之前,不要在任何有关Bioshock的贴子里回复,即便回复,也只用纯表情。 合作愉快
原帖由 Kryo 于 2007-6-9 01:18 发表 请教X包,这个游戏会不会比GOW赞?或者平级?偶今年最期待的游戏就是这个了,但是担心太恐怖。偶玩不了太恐怖的游戏。
原帖由 Kryo 于 2007-6-9 02:03 发表 谢谢X包回复 偶拿他跟GOW比并不是因为FPS 而是画面效果和影响力,你觉得能有GOW那么卖座么? 这个游戏有说是UE3引擎,有说自己开发的引擎,那么是UE3么?
Elizabeth Tobey | Community Manager Many of you have been asking if BioShock would utilize DX10 feature set. The official answer is that yes, BioShock will be utilizing DX10. However, for those of you who won't be upgrading by August, don't worry. BioShock will also run with DX9. How much of the DX10 technology will you be using for water effects? Jesse Johnson | Graphics Programmer: All the water effects in the game were developed to work on both DX9 and DX10 technology. Where applicable DX10 is used to accelerate the performance of some of the effects, and this may allow more detailed water in some areas. Will there be a difference in the water effects if you are using DX9 or DX10? JJ: Depending on the performance gain on DX10 hardware, there will potentially be some additional details and effects enabled on these cards. Will bodies float? JJ: Yes! One of our programmers, Josh Downer, actually created a buoyancy system that works for all of the objects you interact with in the game, not just dead bodies. How do PC and 360 differ in terms of water effects? What is possible on PC and not on 360? JJ: The PC and the 360 versions of the water effects are nearly identical.
原帖由 jump 于 2007-6-9 02:45 发表 当时我打算翻译这篇访谈。。。 后来发现除了装B之外空无一物,便作罢了。。。