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【疑问】为何现在XO独占的游戏都要加上PC?

引用:
原帖由 RestlessDream 于 2006-10-2 22:38 发表
LZ每次都很纯洁地提问,有两点我很赞赏:

1. LZ每次都心平气和。或许内心不那么心平气和。但是我们看到的都是心平气和。这种气质实在令人感佩,绝非某些一两句话就暴跳如雷的斯文败类可比……

2. LZ每次都 ...
老婆出门唱歌去了,在这里聊一聊而已,其实X06以来藕一直有两个疑问:

1。XO和PC走得越来越近,这样好不好?

2。SONY和UBI之间发生了什么?


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引用:
原帖由 slowsonic 于 2006-10-2 22:52 发表

先祝嫂子玩的开心
1:XO和PC走的近,是福是祸要看MS的手段了。
2:UBI和SONY之间什么都没发生,只是UBI明显和MS之间发生了什么



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不过像UBI,EA这样的公司,并不是那种可以左右次时代大战形势的公司,他们骨子里面还是全平台的


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引用:
原帖由 sunykoss 于 2006-10-2 23:01 发表
如果xo没有d,那确实是好事,至少很多游戏可以玩pc版,现在,无所谓了。。。
以上针对绝大多数国内xo玩家
引用R版的一句话"井底之蛙"

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引用:
原帖由 sunykoss 于 2006-10-2 23:03 发表

ubi并没有偏向什么,关于sc5,我想xo独占多半是为了mgs4,独占的游戏总能扩大影响力,就让sc5和mgs4来一次华丽的对决吧。。。(发售日应该差不多)
应该还是有偏向的,刺客在TGS上没有动作,在X06上大书特书,应该能看出厚此薄彼

而且AI这种问题,根本不是技术上的问题,明显是摆了SONY一道

[ 本帖最后由 张力 于 2006-10-2 23:10 编辑 ]

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引用:
原帖由 neverbeen 于 2006-10-3 03:41 发表
至于Ubi和索尼之间发生了什么...请搜索Mark :D Deloura
似乎这人跳槽以后还没有忘本,而UBI和SONY似乎也没有交恶

查到了三条新闻:

(1)  2006-07-24:(来自GAMESPOT)
Developer champion Mark DeLoura skips out at SCEA, lands new tech role at Ubisoft

(2)  2006-08-31:(来自Mark DeLoura博客)
The Historical Perspective
At the beginning of the lifecycle of PS2, most games shipped on CD-ROM. These discs fit up to about 700MB of data. At the current stage of PS2, there are a few games that have shipped on DVD-9 discs. These dual-layer DVDs can hold up to 8.5GB, but one can assume that they are holding at least 4.7GB of data (the size of a single-layer DVD), or the publisher would have chosen to ship them on DVD-5.

So across the lifespan of PS2 so far, games have spanned a range of nearly 700MB to just over 4.7GB, or somewhere around a 7x size increase.

For the sake of argument, let's say the *average* game lands around 2GB right now. This would seem to indicate that conservatively we'd want to use a media format for PS3 with a maximum capacity of at least 7 x 2GB, or 14GB. That won't fit on a dual layer DVD. The only logical choices are HD-DVD or Blu-Ray. A single layer Blu-Ray disc is 25GB. Seems like this a good choice from a historical standpoint.

The Content Perspective
Let's keep running with our 2GB average game size. Relatively little of that data is game code; most of it is vertex data, texture data, audio, and video.

The number of vertices that Xbox360 and PS3 can crunch compared to the previous generation is at least 4x. 4 x 2GB is 8GB, Which would put us at a DVD-9 size if all the data were vertices. (Of course, it isn't.)

The texture resolutions have increased closer to 16x, which would push us to 32GB if all that data was texture. Yikes!

Audio on PS2 was mostly stereo, two channels. PS3 is 5.1. That's a 3x size increase without even considering fidelity.

Default video format has moved from 480i, or roughly 640x480 at 30 frames per second (9.2 million pixels per second), to 720p. 720p is 1280x720 at 60 frames per second (55.3 million pixels per second). That's about a 6x size increase. 6 x 2GB would again push us over the DVD-9 size.

And remember we're just doing back-of-the-napkin calculations here of an average 2GB game. We have 4x, 16x, 3x, 6x multiplied by 2GB. Perhaps an average game could squeeze onto a DVD-9. But the fact that this is an average means that many games are much larger. How can they possibly fit onto the Xbox360's DVD-9 long-term?

Plus ideally, shouldn't game developers feel they have enough room on disc that it doesn't constrain them? We want them to create amazing experiences, not mediocre ones. Why wouldn't you go with a larger capacity format than DVD-9?

(3)  2006-09-06:(来自TGFC)
http://www.tgfcer.com/club/viewt ... p;extra=&page=1

[ 本帖最后由 张力 于 2006-10-3 08:11 编辑 ]

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