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HALO3 ODST综合帖



2009年8月27日更新

ODST距离发售小于一个月,包装配置为ODST游戏碟一张(包含新战役模式和持久战,多人合作,剧院模式),HALO 3多人游戏碟一张(包括所有已经出了的地图包:英雄,传奇,冷藏室,Mythic第一弹和Mythic第二弹,Forge,剧院)

新的bungie.net的持久战统计页面,如下图






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2009年2月9日更新

Sandbox IGN采访第二弹

http://xboxlive.ign.com/articles/952/952159p1.html



加入了Sky Bubble,是一个空中平台,Forge模式可以通过一个传送器到达那个平台上,然后就可以在那个平台上放东西

就可以搭建一个空中楼阁





Sandbox是最大的Halo3地图,更多图见第六页


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2009年2月4日更新
今天公布了Mythic地图包的详情,前三张图是单独的playlist,和heroic和legendary类似
下面的图主要是sandbox,超大型的forge地图,forge模式下能看到地图上的蓝色格点

一点Q&A
Q:Mythic地图包总共有几张地图?
A:总共有六张地图,分两弹放出,Sandbox,Assembly,Orbital为第一弹,第二弹未知

Q:怎么才能得到Mythic地图的第一弹?
A:要么购买Halo Wars限定版得到下载码,要么等一段时间之后在marketplace下载单独的地图包

Q:地图包的第二弹什么时候放出呢?
A:第二弹会在年底整合在Halo3资料片HALO ODST中,购买ODST即可得到另外三张图

Q:如果我有了地图包,怎么使用地图包呢?
A:在多人模式中会出现单独的playlist














另外附送ODST壁纸两张




1280 x 1024 1360 x 768 1440 x 900 1600 x 1200 1920 x 1200



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2009年1月30日更新

今天释出了Mythic地图包的图和介绍
待我慢慢整理更新先


Sandbox

Sandbox和以往Halo3的地图都有所不同,样子虽然和sandtrap有些相似不过实际上这个地图是一个开放式的forge地图


5120*2880分辨率图下载:

Assembly
Assembly没啥好说了,两头基地中间战场的对称地图,星盟战舰内部,2代地图Midship的复刻


5120*2880分辨率图下载:

Orbital
小号非对称地图,地点是Quito太空战和地面链接的管道中,适合One Flag或者One Bomb


5120*2880分辨率图下载:

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更新分割线
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2008年10月11日更新



10月10日的Bungie Weekly Update

http://www.bungie.net/News/conte ... pnews&cid=15806


几个关键的包括
H3R是独立的H3扩展包,09年秋季(09年10月到12月)碟版发售

玩家控制的是ODST(an Orbital Drop Shock Trooper),故事发生在H2性梦(其实是星盟)战舰在新蒙巴萨跳跃后

H3R依然是第一人称射击/动作游戏

H3R的定价没有确定(个人猜测39.99或者29.99)

H3R的多人模式包括09年初放出的Mythic Map Pack和一些其他地图

H3R的多人模式和H3基本相同,玩家不会扮演ODST(注:H3 mp已经有ODST盔甲了……)


H3R的玩家将可以和H3中购买了Mythic地图包的玩家同乐

H3R依然可以截屏,Forge和使用剧院模式

H3R的成就独立于H3,战役模式中将有1000点成就,多人模式的成就则包含在已经更新的H3那1750点成就中

H3R不是bungie最后一款halo作品,但是我们不会告诉你们其他是啥

H3R将会使用H3的引擎(完了……640p目指,还好多人是60fps)

H3R是bungie正在进行的几个项目之一,同时也是发售日期最近的项目(根据我另外的帖子我们知道另外还有两个halo游戏正在制作中)

H3R就是那个本来该在E3上公布却晃点了大家的那个游戏(都怪拍肩门事件……)

H3R从今年春季才开始进行制作,制作人手不算太多(从另外的帖子我们知道H3R小组全部是从pre-halo时代就在bungie工作的老妖)
引用:
What is Halo 3: Recon?

Halo 3: Recon is a standalone, disc-based campaign expansion to Halo 3. It will be available at fine retailers around the globe in Fall of 2009.


Is Halo 3 : Recon a 3rd person / squad based shooter?

Nope. "Recon" is definitely first person and it's definitely still a Halo game as you've come to know it. That said, playing as an ODST in this new setting will bring some new twists to the gameplay.
引用:
Will the Recon campaign content or the other multiplayer maps be available through Xbox LIVE Marketplace?

Beyond the Mythic Map Pack early next year, there are no plans to release other portions of the Recon package outside of the retail box.


Is there a multiplayer component to Halo 3: Recon?

There are multiplayer maps that will appear as a part of the Halo 3: Recon package. This includes the aforementioned Mythic Map Pack in addition to a few others.  You can also experience the entire Recon campaign cooperatively with up to 4 players.
引用:
Will we get to play as ODSTs in multiplayer now?

No. The multiplayer maps included with the retail package are straight up Halo 3 multiplayer maps. The ODST and other components that make up the Recon campaign are in a separate bucket and not crossing over into the competitive multiplayer realm.  Think of it as two games in one.


Will the Halo 3 : Recon multiplayer maps work with "regular" copies of Halo 3?

If you purchase the Mythic Map Pack early next year via Marketplace and your friend waits and gets them with the Halo 3 : Recon retail package next Fall, you can still play together.  The multiplayer maps are all part of the Halo 3 "title ID" family, regardless of where or how you get them.
引用:
What about other features from Halo 3?

Halo 3: Recon will still make use of Screenshots, Forge and Saved Films just like Halo 3 does.   


Will Halo 3 : Recon have new achievements? Are these the same as the ones already "leaked" online?

There are actually two separate buckets for new achievements. The multiplayer achievements will be considered additive to your existing Halo 3 gamerscore. Some of these will be available when the Mythic Map Pack is released on Marketplace early next year.  The Recon campaign will include a complete set of unique achievements and a full bounty of 1000 gamerscore to obtain.
之前的YY贴链接
http://club.tgfc.com/thread-6009411-1-1.html


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更新的分割线
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2008年9月24日

终于开始倒计时了

http://www.bungie.net/defaultsi.aspx



==============================================================

9月23日的更新



新成就
引用:
Vidmaster Challenge: Lightswitch (0 points) – Get to the rank of Lieutenant in any playlist in the new EXP progression system.
Vidmaster Challenge: 7 on 7 (0 points) – Enter into any ranked or social playlist with 7 EXP on the 7th of the month.
Vidmaster Challenge: Annual (0 points) – After 9/25/08, complete Halo on 4-player Legendary LIVE co-op, with Iron, and everyone in Ghosts.
Double Double (25 points) – On a Legendary map, get two Double Kills during any ranked or social match.
Poor Yorick (25 points) – On a Legendary map, get 3 Oddball melee kills during any ranked or social match.
Came…From…Behind (50 points) – On a Legendary map, get 3 assassinations during any ranked or social match.
Defend This (50 points) – On a Legendary map, get a flag melee kill during any ranked or social match.
Flag Dropped (25 points) – On a Legendary map, get 2 flag carrier kills during any ranked or social match.
Road Rage (25 points) – On a Legendary map, get 5 Warthog chaingun kills during any ranked or social match.
Look Both Ways (50 points) – On a Legendary map, get a Splatter Spree during any ranked or social match.
引用:
You may have already heard about more or perhaps you have even seen more Halo 3 achievements than the ten listed above. We’re not ready to comment on any other achievements right now – all will become clear in due time. Stay tuned.

UPDATE: This time with less subtlety - Yes, there are a lot more achievements that are now visible as a result of TU2. However, only the ten listed above are ones you should be concerned with for the time being. The other achievements are tied to things we have yet to reveal and there's really not much we can say on the matter right now.  It's no mystery we have more maps in the works though and once we have a release plan finalized with our publisher we'll share that news immediately. In the meantime, rest assured that the other achievements aren't going anywhere, they will still be there when the time comes for them to finally be earned.  As soon as we know, you will know.
军衔等级系统加入小项
引用:
The other major outward facing component of TU2 is the addition of “Playlist Ratings” to Halo 3. In a nutshell, playlist ratings are the playlist-level decoupling of Trueskill values (the in-game number next to your name) from Experience (the icon next to your name). You will now have a separate military rating (based purely on EXP) in each playlist. So this means that being a General in a playlist is based on how many games you’ve won in the playlist, not based on the Trueskill number next to your name. Your Trueskill values are NOT being reset. If someone checks your service record, they will still see your Highest Skill.

The most important thing to note here is that nothing is being taken away – you are not losing your existing global ratings. We are in fact ADDING new stats via per-playlist EXP and ratings.

To further clarify things, I asked Tyson (Multiplayer Designer) and Shishka (Playlist Designer) to answer a few questions on this topic.

Hey guys, one of the main points of interest for TU2 is the addition of a new online rating system. What all does this entail?

Tyson: In TU2, our rating system is starting to track a rating per playlist, in addition to your traditional global performance rating. As you earn EXP in each playlist, you can earn a rating specific to that playlist, to show off your progress in the playlist of your choice. Of course, your old ratings remain fully intact and will continue to progress.

What will this ultimately mean for players?

Tyson: More stats, in the form of more detailed breakdown of your progress. If you spend most of your time in Team Slayer, you’ll be able to see the progress you’re making there.

How does this new system differ from the previous ranking framework?

Tyson: The nice thing is that it doesn’t change any of the old ratings—your prior accomplishments remain fully intact. When you’re sitting in a playlist lobby, you will see the new rating symbols instead of the old global ones, but your global rating is still front-and-center in your service record.

Why was the decision made to implement this new rating system?

Tyson: Two reasons: first, so that people who prefer to play in particular playlists can compare themselves more directly against other people in that playlist. Second, so that players who are a long way from meeting the EXP requirement for their global rating have some new, more immediate feedback regarding their progress.

Will the EXP I earn in playlists count toward my global rating?

Shishka: Yes. That’s why we call it your “global” rating.

How does this affect Double EXP weekends? Could I become a General in Griffball?

Shishka: Double EXP weekends will continue to make a regular appearance in Halo 3 for the foreseeable future. Yes, it is potentially possible to become a General in a double EXP weekend playlist, and yes, it will occur in half the time it’d take to become a General in a regular playlist.
====================更新与怀旧的分割线=========================

去年这个时候,连续几天熬夜玩legendary+网战,结果上课的时候给学生讲微分方程的stationary points讲成了spawn points,下面的小弟弟们一脸迷茫,我只好说昨天晚上halo 3玩多了,下面的美国小p孩们一阵骚动,今天这个时候,我已经不教这种高级课了,教课越来越简单,也不会再有学生上来索要gamertag了,因为2/3都是文科的女生,连一元二次方程都不会解的新生,不禁感慨时间过的真够迅速的

言归正传,halo 3马上就要发售一周年了,大家也说说在这一年里面的变化吧

发售前Frankie真情流露
http://www.bungie.net/News/conte ... pnews&cid=12740
引用:
Last week’s update was miserably slim, because everyone was out of the office. To be honest, little has changed, nor is it likely to in the next few weeks. Lots and lots of travel and antics are distracting us from feeding you morsels of tasty info, so we’re forced to toss you scraps from the table.

This week, at least, I’ll endeavor to tell you what there is to know. First and foremost, the game went gold. The literal definition of this term is that the game is finished and ready to be manufactured. The broader, more lyrical definition is that an incredible team of talented geniuses just put the finishing touches to three years of herculean effort and shipped a concluding chapter to our trilogy, that everyone here is proud of.

Halo 2 was a fantastic game, evidenced by its review scores and the fact that about 300k people still play it every day. But it contained compromises we could never have been happy with. There were compromises that many would never have noticed nor complained about – and there were compromises you did notice and were entitled to complain about. After all, games aren’t free. Hard as we work to make them perfect, we never forget that they cost you money. We understand that we’re not doing you a favor. For your hard-earned lucre, we’re providing goods and services and we owe you the highest quality for both.

With Halo 3 however, there are no glaring compromises, and almost no invisible ones. We’ve not only executed on all the stuff we wanted to for Halo 2, we’ve executed on a bunch of stuff that seemed like pipe dreams three years ago. The shopping list of features is crazy. Campaign, 4 player co-op, Team Scoring, Saved Films, Forge, Multiplayer, File Sharing, the new Bnet. We already encountered a problem with this as we planned out review events.

The fact is that even if you end up not liking Halo 3, you probably won’t argue that it doesn’t contain a lot of stuff. I hope the reviewers like it, because otherwise they’re going to be pretty mad by the time they get done plowing through it.

And speaking of review events, they’re going on over the next week or two. Press in various regions will be invited to various locales to play the finished game – we can’t send ‘em out for logistical, XBL-related and security reasons, but we can provide a safe, well-lighted place where reviewers can play through the Campaign, play through co-op, make saved films, tinker in Forge and try out Multiplayer. Luke is getting back from one of those on Tuesday and here’s his report, redacted for top secrecy.
bungie辛苦的工作,热情的接受玩家们的反馈,作为bungie的fan无疑是最幸福的
我依稀记得我当时转载这个weekly update的黑字部分翻译是:即使你不觉得halo 3非常的风韵,也会觉得她相当的丰满


发售后一周年大事记:

1. bungie脱离微软独立
http://www.bungie.net/News/conte ... pnews&cid=12834
引用:
Bungie Studios Becomes Privately Held Independent Company

Bungie and Microsoft forge new long-term relationship.



KIRKLAND, Wash. — Oct. 5, 2007 — Bungie and Microsoft Corp. today announced a plan for Bungie Studios, the developers of Microsoft’s “Halo” franchise, to become a privately held independent company, Bungie, LLC, in which Microsoft will hold a minority equity interest. As part of this transaction, Bungie and Microsoft have forged a deep and long-term development and publishing relationship focused on the continued success of the “Halo” franchise. It is also the intent of both parties to expand their partnership to include new IP created and owned by Bungie.

Bungie’s critically acclaimed Xbox 360® exclusive “Halo 3” achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, “Halo 3” is the fastest-selling video game ever and already one of the most successful entertainment properties in history.

“This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft’s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through ‘Halo’ and beyond.”

“Working with Microsoft was great for us, it allowed us to grow as a team and make the ambitious, blockbuster games we all wanted to work on.  And they will continue to be a great partner.  But Bungie is like a shark.  We have to keep moving to survive.  We have to continually test ourselves, or we might as well be dolphins.  Or manatees,” said Jason Jones, Bungie founder and partner.

Bungie’s management retained the services of Don Leeds, senior managing director of B-Hive Global, LLC, to spearhead the structuring of the deal and negotiate on their behalf. Bungie will remain in Kirkland, Washington, and is always looking to hire excellent talent.

About Bungie

Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and to sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon” trilogy and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 18 million units worldwide, logging billions of hours of multiplayer action on Xbox LIVE®, and spawning action figures, books, graphic novels, soundtracks, apparel and more. The critically acclaimed “Halo 3”, released on Tuesday, Sept. 25th 2007, is the fastest-selling video game ever, achieving $300 million in global sales its first week,  making it one of the most successful entertainment properties in history. More information on Bungie can be found at http://www.bungie.net.
bungie成为独立的工作室,而halo的版权则又微软保持,一阵时间人们骚动不已,一年过去,似乎没有任何改变


2. Frankie离开bungie,weekly update再也没有mister chief



http://www.bungie.net/News/conte ... pnews&cid=13795




3. halo 3总杀人数超过70亿大关

http://www.bungie.net/stats/halo ... 0&ssid=43387601
http://www.bungie.net/Forums/posts.aspx?postID=22425729
http://www.bungie.net/News/content.aspx?type=news&cid=14379
在今年的bungie day来到之前,UNSC campaign kill count来到了70亿……

4. new halo project倒计时和e3不得不说的故事
http://www.bungie.net/News/conte ... pnews&cid=15526


请保持镇定,E3上应该公布的新作,推迟到一周年发售纪念这个当口,大家又会获得什么惊喜呢

E3过后bungie的道歉信


神秘project图片暗示汇总





拥有神秘图标的gamertag
http://www.bungie.net/Account/Profile.aspx?uid=4742702
http://www.bungie.net/Account/Profile.aspx?uid=4742737
http://www.bungie.net/Account/Profile.aspx?uid=4742721
http://www.bungie.net/Account/Profile.aspx?uid=4742715
http://www.bungie.net/Account/Profile.aspx?uid=4742747
http://www.bungie.net/Account/profile.aspx?uid=4742730

[ 本帖最后由 Jonsoncao 于 2009-8-28 11:42 编辑 ]
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9月25号的新闻也将在这贴里面同步更新



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引用:
原帖由 asuka00 于 2008-9-21 14:12 发表
曹老湿真牛穴
草起90后鬼妹来了
你太骚了,我很老实的,连乳沟都不会故意去看的


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neogaf的halo 3主题帖破十万帖指日可待啊……

和tg的股票帖有一拼……

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http://www.bungie.net/defaultsi.aspx

倒计时再开,还有10个小时

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来了

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re你个鸟个rebooting,都re了两分钟了还没有boot出来个狗屁

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原来如此 233

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我日了,等了这么久等出来个这个狗屁都没有,prepare to drop

到底是tm什么游戏

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初步YY为在Harvest上的大战,小队作战的第三人称射击

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太令人失望了!!!!!!!!!!!

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Holy jesus shiat!!!!!

Maddie is that little girl that got kidnapped a year ago.

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不管了,bungie令我等铁饭很失望,麻痹了

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懒得开新帖汇总资料了,就用这个帖子了

今天大量halo相关资料释出

halo wars的demo,mythic map pack的详情

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