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The PS3 version looks marginally less refined to us, but anyone looking to start a console-superiority argument wouldn't have much ammo here. Both games look amazing. It's the controls, however, where we felt the biggest difference.
While the DMC games on PlayStation have used R1 to modify Dante's attacks, the Right Bumper doesn't feel natural to the gameplay experience, and certainly feels weird when you're targeting enemies to slay. Maybe it's just for the demo, and Capcom will allow for controller configurations that are better tuned to the Xbox 360's controller, but it felt really awkward to play during our demo.
As it stands now, we're not sure we could tolerate using the Right Bumper so excessively on the Xbox 360 controller instead of the triggers, which are much more comfortable.
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原帖由 tdkgtm 于 2007-8-24 09:52 发表 画面是机能的体现,手柄是设计能力的体现,六轴和振动不能共存之声音未落啊:D
原帖由 tdkgtm 于 2007-8-24 10:01 发表 那就是取舍问题了 主打美式游戏的360显然需要强化扳机键和振动:D 像sixaxis这种笑话,六轴是鸡肋,"扳机r2"更是摆设,大部分射击游戏还是把开火设计在r1上,真是白痴的设计,更不要说振动第二出了
原帖由 tdkgtm 于 2007-8-24 10:11 发表 我不是说得很清楚了么?取舍问题 总不能学ps3再开发个吧?:D 如果你觉得我跑题,那楼主说画面你提操作算什么? 无论如何,跑题就跑题吧,反正sixaxis的愚蠢不是一句两句跑题能说清的:D
原帖由 tdkgtm 于 2007-8-24 10:33 发表 我看原文:D
原帖由 任青 于 2007-8-24 10:34 发表 手柄按键设计 可以改 不是最终版本。。 不过没震动却是一辈子也改不了的事实 哈哈 画面还差。。。。。 酸吧
原帖由 tdkgtm 于 2007-8-24 10:35 发表 那我看你翻译的总可以了吧:D
原帖由 tdkgtm 于 2007-8-24 10:38 发表 360 version has very marginal visual edge over PS3 version, but not enough to start a flame war. No matter what poison you pick, you'll probably end up happy, even if we have some small misgivings about the 360 controller's configuration. Aside from that, the face buttons feel perfectly fine, and the rest of the build, aside from the annoyance of the Right Bumper, is still very fun.
原帖由 任青 于 2007-8-24 10:44 发表 过4级了吗?
原帖由 tdkgtm 于 2007-8-24 11:07 发表 从画面转移到手柄很难么
原帖由 tdkgtm 于 2007-8-24 11:28 发表 orz 我帖出的三句英文第一句是... 其实楼主翻译得没什么问题
原帖由 Jonsoncao 于 2007-8-24 12:50 发表 操作问题很严重,早就在gaf讨论过了 主要原因就是RB,LB的在DMC4上的易用性不如sexasex的R1,L1 照这样说sexasex的L2,R2还不如RT,LT……比如看COD4的采访就知道PS3的手柄配置也是改变过的