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提示xenoblade战斗系统公布

白骑士我没玩过
不过这个可以自由角色移动的即时回合制不就是标准的网游战斗系统么


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不过看到打那个平原上怪兽一样的怪时候确实想过打完要剥取.....
预想模式具体看怎么实现和他的应用性了
我觉得要想让人经常用到就不会太复杂又有效才行



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Battle details

- standard attacks are unleashed automatically
- each character has their own set of 'arts'
- combine 'arts' with the 'arts setting' screen
- arts such as 'Slit Edge', 'Back Slash', Light Heal', 'Air Slash' and 'Shadow Eye'
- allies normally use their arts on their own
- 'Party Gauge' fills up as you cooperate with allies, and allows you to use 'Chain Attacks'
- 'Vision' lets the Monado wielder see into the future
- 'Vision' during battle lets you see if you allies are about to take damage
- make changes based on these visions to keep that ally from getting hurt
- move around freely during battle


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- target enemies before battle to display a window full of information
- information shown includes HP, level, a monster icon, and a color that shows how tough the enemy is
- Color breakdown: black for total pushovers; red for extremely dangerous adversaries
- icon shows how aggressive the monster is
- every monster has a hidden 'hatred' parameter that reflects the personal vendetta the monster has for your characters
- this value increases as you and your allies attack
- once the parameter reaches a certain level, the enemy will focus in on one character
- this parameter is shown by an on-screen 'hate ring' that appears over a party member
- a tension parameter comes into play via your character's portrait icon, and reflects the way the battle is going
- keep the tension level high to maximize chances for critical hits, but if the tension level is low, you'll miss with more of your attacks

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