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[新闻] SIE圣迭戈工作室,辅助TLOU2,取消神海1和战神1的复刻,正在开发PS5新作,可能是神海5

posted by wap, platform: Android
https://m.youtube.com/watch?v=jgq_rhZwDhM
新消息来源主要是这个Jaffe采访Michael Mumbauer的视频,era上有人写了个摘要。
帮TLOU2的是VASG,电影动画部分他们甚至是主力。工作室两三百人规模,新的马来西亚工作室也是其一部分。
因为shawn喜欢重制老ip,所以Michael猜测现在这些重制项目都是shawn推动的,而现在他下台了,重制还会不会继续呢?
VASG现在内部成立了一个新团队做一个动作冒险游戏,并且是在一个已有的游戏系列里创造全新的故事。比较有意思的是SHINOBI602暗示这个游戏并不是神海,又暗示神海确实没有完结
另外比较有意思的就是这人曾经尝试推一个用游戏的动画资源给游戏做相关动画剧集的想法,不过SIE觉得没市场否了
Over 100 people in his studio (VASG) worked on TLOU2 for Naughty Dog. They worked on the cinematic animations. For example how the Ellie model looks, her animations, etc. Naughty Dog has people for cinematic animations, too. But his team did the majority of the work.
- VASG has 250 - 300 people. The new SIE studio in Malaysia is a part of it. When he joined, it had roughly 30 people. It's full of talent.
- Shawn Layden was a fan of remaking/remastering old Sony IPs. So I guess Shawn is the reason why we got the Uncharted Collection, the God of War remasters, the Shadow of the Colossus remake, the MediEvil Remake, the Crash remake, Demon's Souls remake, etc. And I guess with Shawn now gone, things are changing. Explains why no MediEvil 2 remake will be made imo.
- The new AAA team at San Diego VASG is working on an action adventure game, "while utilizing proprietary engine technology. This team was assembled to expand upon existing franchises and craft all new stories for the next generation of gamers."
- That some people are saying "crunch is always a management issue" makes no sense. Both worked with some of the best studios bosses / managers ever. And they still crunched in the end to finish a big project. Both (Michael and David) made some good points. You have to listen to it. They talked a lot about the crunch topic.
- He wanted to make some animated shows, while using assets they made and used for the big AAA singleplayer games. For example, instead of waiting 4 to 5 years for a story to continue (or after a franchise ended), they could keep telling a story in that universe with these kind of shows. They even had a Uncharted prototype ready and it looked great. But Sony wasn't sure there's a market for this. So they didn't keep this idea alive.
- As mentioned, Shawn was a fan of remakes and remasters. So they had ideas to remake the first Uncharted and the first God of War
- He thinks it's "interesting" that some people used social media to put themselves and the "secret team" into the spotlight.
- Left Sony to form a new company. Looks like he wants to do what he tried before at VASG. Using in-game assets/cinematics to create TV shows.
- Things change when the big management guys are changing/leaving. Happened after Phil Harrison, Jack Tretton, Shawn Layden, Andrew House, Shu Yoshida, etc.
- Everybody loves Shu

本帖最后由 king8910213 于 2020-12-22 15:47 通过手机版编辑


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posted by wap, platform: Android
其实我也比较困惑,怎么看都应该是神海,因为这工作室就是冲着电影3A游戏去的,假如他们没在做,还有谁能接手?毕竟神海不是你随便找个工作室就能搞定的。
我倒希望他们能续下1886,但shinobi也一直说死透了



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posted by wap, platform: Android
引用:
原帖由 @Nemo_theCaptain  于 2021-1-19 14:43 发表
Ready at Dawn去做手游和VR了,我以前也发过新闻
至于1886出续作不是没潜力,但前作未达标的情况下靠续作翻身,一般发行商都不会想着去干这事
KZ2当年那是对FPS有巨大渴求才坚持下去的
RAD不是都被脸书收购了吗?怎么可能再去给SIE做游戏。。。。


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