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[新闻] SIE收购Firesprite Studios作为第一方第14个工作室



https://www.sie.com/en/corporate/release/2021/210908.html
引用:
SAN MATEO, Calif., September 8, 2021 - Sony Interactive Entertainment (“SIE”) announced today that SIE has entered into a definitive agreement to acquire Firesprite Limited, the UK-based videogame studio with a history of developing highly-polished showpieces for cutting-edge hardware. With a partnership spanning more than 8 years and a games portfolio highlighting PlayStation’s technological innovations, Firesprite will play a critical role in strengthening SIE’s exclusive games catalog in genres outside of PlayStation Studios’ core offerings.

Founded by industry veterans from SIE’s Studio Liverpool, Firesprite has a strong record of developing showcase games for PlayStation console and peripheral launches.  Over the past few years, Firesprite has partnered with SIE to develop games for the PlayStation®4 and PlayStation®VR launch including The Playroom (PS4) and The Playroom VR (PS VR), both of which showcased unique hardware capabilities with highly-quality gameplay.

Originally a PS VR exclusive, with its most recent release, The Persistence, Firesprite pushed the boundaries of how users interact with the PS VR headset by introducing a groundbreaking virtual reality social element that further demonstrated the studio’s technical and creative capabilities. Later adapted for flat screens in 2018, Firesprite recently released The Persistence Enhanced in June 2021 which optimized the game for PlayStation®5 to include DualSense™ wireless controller haptic feedback, adaptive triggers, and raytraced rendering.

“We are delighted to welcome Firesprite into the PlayStation family,” said Jim Ryan, President & CEO, Sony Interactive Entertainment. “We have a rich history of working with the founders of Firesprite and are excited to grow the PlayStation presence in Liverpool. The portfolio of titles Firesprite has developed has continually demonstrated the team’s ability to transcend traditional gameplay experiences and brilliantly showcase the potential of our hardware.”

“Creating quality, state-of-the-art games has always been at the forefront of Firesprite’s work and I’m confident they will push the bar even further as part of PlayStation Studios,” said Hermen Hulst, Head of PlayStation Studios. “Firesprite’s ability to weave best-in-class gameplay with new technology is exceptional and I think fans will be excited about their creative vision for the future.”

“At Firesprite, we’re always striving to bring something new to a game or genre and developing for new technologies is a driving force of our passion,” said Graeme Ankers, Managing Director, Firesprite. “Joining PlayStation Studios will allow us to amplify this passion, working more closely on cutting-edge hardware without any limitations and furthering our studio’s heritage of creativity and technical innovation to offer some truly unique experiences for PlayStation fans.”

Based in Liverpool, UK Firesprite will join the global development operation of PlayStation Studios and will be the 14th studio to join the PlayStation Studios family.  The day-to-day operations post-acquisition will continue to be run by Firesprite’s current management team. Terms of this transaction including the acquisition cost are not disclosed due to contractual commitments.
引用:
Prior to the acquisition, Firesprite had been recruiting for two titles: a 'game-changing huge multiplayer shooter and an ambitious dark narrative blockbuster adventure'. Ankers and Hulst couldn't talk about the productions the company is working on, outside of the fact that they will be in genres outside of PlayStation Studios' core offerings.
我也不是很了解这个工作室,由之前的SCE利物浦工作室成员创建(反重力赛车),比较让人惊讶的时工作室规模还挺大,有250人,之前应该主要是外包支援的角色,协助过Playroom的开发,给星际公民做过支援开发,给PSVR开发过一个游戏The Persistence,SIE买不到有头有脸的,还是老规矩抓无名氏自己培养。。。另外之前有传闻过他们在开发某个第一方IP的VR游戏,可能是地平线VR,不知道还活着没





[ 本帖最后由 king8910213 于 2021-9-8 23:05 编辑 ]
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原帖由 @夏青  于 2021-9-8 23:15 发表
失眠组不能算是没皮没脸吧
做出蜘蛛侠以后还是挺热的
失眠也是PS1时期培养起来的老伙计了,和顽皮狗一起,只是顽皮狗SP都被收购后,Ted Price不愿意卖想把工作室独立养大,后来还和微软做日落过载,但最后都没有碰到比较大的崛起机会,最后还是接老东家的活做蜘蛛侠被收购了



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posted by wap, platform: Chrome
引用:
原帖由 @我爱电玩  于 2021-9-8 23:31 发表
既然是反重力赛车制作组那制作反重力赛车VR不是挺靠谱么
吗?任天堂FZERO还有没有可能在NS复活了?个人曾经幻想过进化成高速战斗赛车的玩法,外加各种古怪角色放必杀技。
最近倒是确实有反重力新作的传言,但我觉得如果真有新作立项的原因,八成是之前的VR版本反响很好,今后作为PSVR2的阵容支持来制作
所以肯定是对接不到老任想不想开发FZERO的情况上的


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